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Blenderin Git "master"-kehityshaaran kommitit.

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January 5, 2009, 23:53 (GMT)
2.5 / Nodes / Border select
* bring border select (BKey), works in editor, but draws
badly only in header when initiated from menu, so that's
commented out for now.
Revision 9986642 by Joshua Leung
January 5, 2009, 23:08 (GMT)
2.5 scons fix

Priority for armature module was too low, and causing errors when linking with gcc
January 5, 2009, 23:06 (GMT)
More RNA properties for Material, including specularity and strand
settings. The DNA for Material is a real mess, should really be cleaned
up.

January 5, 2009, 19:32 (GMT)
2.5

- Armature editmode back
- Armature pose and editmode selecting with mouse back
- Posemode only works with 3d window header now.


January 5, 2009, 17:20 (GMT)
2.5

Cleanup:
- Makefile was using confused link order, now all intern and
and extern libs are put after blender and editor libs
- Old stubs.c in editors/screen removed. The leftover python
stubs calls were moved to python module.

January 5, 2009, 17:09 (GMT)
added rna_action.c to cmake
January 5, 2009, 16:54 (GMT)
2.5
Fix linking for msvc.
Revision c74ffeb by Roland Hess
January 5, 2009, 16:31 (GMT)
File structure and stubby for wrapping action dna types.
January 5, 2009, 16:15 (GMT)
2.5

More linking issues with armature commit, but we'll get there :)

January 5, 2009, 16:02 (GMT)
2.5

Linking errors in other compilers; if-nulled the reeb stuff now.

January 5, 2009, 15:48 (GMT)
Yeah, and then the game engine too!

January 5, 2009, 15:35 (GMT)
2.5
Typo in stub for meshlapacian.c

January 5, 2009, 15:19 (GMT)
2.5

Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?

Now where to put all vertexgroup code.... I guess mesh?

Note for msvc: yep, another new dir to add! :)

January 5, 2009, 10:54 (GMT)
left testing lines uncommitted by mistake
Revision df20a12 by Joshua Leung
January 5, 2009, 09:54 (GMT)
2.5 - Animation Fixes + More Porting work in Action Editor

* Added crash fixes for loading old files with Actions/Armatures in them. Was caused by usage of some old globals still and the functions in question not performing NULL checks on the validity of the data they're given.

* Added back reorganise action channels tools (shift/ctrl-shif pageup/down) for Action Editor. These are only available in 'Action Mode' only.

* Tidied up Action Editor/Dopesheet tools code - removed various unused things, and also, added an API call in anim_deps.c to send the correct notifiers, since I anticipate that they're likely to require a few context checks which would be better to centralise than copy+paste everywhere.

Note to Ton: could you have a look at this notifier stuff here? I'm not sure which ones I should be sending...


* Also added a few assorted comments in various places
Revision 7de5257 by Matt Ebb
January 5, 2009, 05:42 (GMT)
* Added notifiers for camera rna
* Some tweaks to rna property descriptions
January 5, 2009, 05:09 (GMT)
Added RNA for Subsurface Scattering in Material.

January 5, 2009, 04:10 (GMT)
Added RNA properties for Mist and Stars in World
January 5, 2009, 03:44 (GMT)
Added RNA for ambient occlusion
January 5, 2009, 03:26 (GMT)
added static python option for mingw
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