Revision 8a8585c by Nathan Letwory January 5, 2009, 23:53 (GMT) |
2.5 / Nodes / Border select * bring border select (BKey), works in editor, but draws badly only in header when initiated from menu, so that's commented out for now. |
Revision 9986642 by Joshua Leung January 5, 2009, 23:08 (GMT) |
2.5 scons fix Priority for armature module was too low, and causing errors when linking with gcc |
Revision 964b928 by Nicholas Bishop January 5, 2009, 23:06 (GMT) |
More RNA properties for Material, including specularity and strand settings. The DNA for Material is a real mess, should really be cleaned up. |
Revision 833cc9c by Ton Roosendaal January 5, 2009, 19:32 (GMT) |
2.5 - Armature editmode back - Armature pose and editmode selecting with mouse back - Posemode only works with 3d window header now. |
Revision 3aae2de by Ton Roosendaal January 5, 2009, 17:20 (GMT) |
2.5 Cleanup: - Makefile was using confused link order, now all intern and and extern libs are put after blender and editor libs - Old stubs.c in editors/screen removed. The leftover python stubs calls were moved to python module. |
Revision 42a0066 by Nicholas Bishop January 5, 2009, 17:09 (GMT) |
added rna_action.c to cmake |
Revision 6dedaf2 by Nathan Letwory January 5, 2009, 16:54 (GMT) |
2.5 Fix linking for msvc. |
Revision c74ffeb by Roland Hess January 5, 2009, 16:31 (GMT) |
File structure and stubby for wrapping action dna types. |
Revision c6d5604 by Ton Roosendaal January 5, 2009, 16:15 (GMT) |
2.5 More linking issues with armature commit, but we'll get there :) |
Revision 73f852b by Ton Roosendaal January 5, 2009, 16:02 (GMT) |
2.5 Linking errors in other compilers; if-nulled the reeb stuff now. |
Revision 41ee139 by Ton Roosendaal January 5, 2009, 15:48 (GMT) |
Yeah, and then the game engine too! |
Revision aba83e4 by Ton Roosendaal January 5, 2009, 15:35 (GMT) |
2.5 Typo in stub for meshlapacian.c |
Revision 1fe21f7 by Ton Roosendaal January 5, 2009, 15:19 (GMT) |
2.5 Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :) |
Revision 49b5edd by Campbell Barton January 5, 2009, 10:54 (GMT) |
left testing lines uncommitted by mistake |
Revision df20a12 by Joshua Leung January 5, 2009, 09:54 (GMT) |
2.5 - Animation Fixes + More Porting work in Action Editor * Added crash fixes for loading old files with Actions/Armatures in them. Was caused by usage of some old globals still and the functions in question not performing NULL checks on the validity of the data they're given. * Added back reorganise action channels tools (shift/ctrl-shif pageup/down) for Action Editor. These are only available in 'Action Mode' only. * Tidied up Action Editor/Dopesheet tools code - removed various unused things, and also, added an API call in anim_deps.c to send the correct notifiers, since I anticipate that they're likely to require a few context checks which would be better to centralise than copy+paste everywhere. Note to Ton: could you have a look at this notifier stuff here? I'm not sure which ones I should be sending... * Also added a few assorted comments in various places |
January 5, 2009, 05:42 (GMT) |
* Added notifiers for camera rna * Some tweaks to rna property descriptions |
Revision c5908d3 by Nicholas Bishop January 5, 2009, 05:09 (GMT) |
Added RNA for Subsurface Scattering in Material. |
Revision 039fadf by Nicholas Bishop January 5, 2009, 04:10 (GMT) |
Added RNA properties for Mist and Stars in World |
Revision 55f4503 by Nicholas Bishop January 5, 2009, 03:44 (GMT) |
Added RNA for ambient occlusion |
Revision ee7a52b by Campbell Barton January 5, 2009, 03:26 (GMT) |
added static python option for mingw |
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