December 28, 2008, 23:14 (GMT) |
More button code cleaning and tweaks * now the rounded and round shaded themes use the same drawing backend * fixed a problem with menu and number button triangles not accounting for buttons zoom |
Revision 750bb40 by Joshua Leung December 28, 2008, 22:26 (GMT) |
2.5 Outliner - Mouse Clicks work again A typo in the outliner_active poll() callback meant that the events were being skipped. |
Revision 2529d90 by Nathan Letwory December 28, 2008, 21:41 (GMT) |
2.5 / Nodes * Operator to toggle node visibility (hide/unhide) |
Revision 2eaf79a by Nathan Letwory December 28, 2008, 20:49 (GMT) |
2.5 / Nodes * shift-select operator, inheriting from normal select operator. |
Revision f4d5da9 by Diego Borghetti December 28, 2008, 19:16 (GMT) |
Tweak here.. tweak there.. and hope that the damn focus bug is fixed now!! Also check that this bug cause (with some window manager) that blender work really bad, for example change from one area to another with a popup menu open make the view hmhm "blink" (show and unshow the menu when you move the mouse) and when you return the menu is open.. also other things that now work fine. |
Revision 9b2dec9 by Ton Roosendaal December 28, 2008, 18:10 (GMT) |
2.5 Recode of 'select all objects by type' to show how to use itterators. |
Revision 7209837 by Andrea Weikert December 28, 2008, 15:28 (GMT) |
2.5 fix for win32 firing size event with undefined size. |
Revision 149651b by Ton Roosendaal December 28, 2008, 14:41 (GMT) |
2.5 Quick bugfix: notifiers was reading NULL pointer after a file read. |
Revision f7307c1 by Nathan Letwory December 28, 2008, 13:24 (GMT) |
2.5 / Nodes * tag region for redraw after select. |
Revision f9fd3d7 by Campbell Barton December 28, 2008, 13:03 (GMT) |
minor changes and error checking. tested first PyOperator, basics work now, invoke/exec can be used to make an operator that edits RNA or calls other operators. |
Revision 1e463b2 by Joshua Leung December 28, 2008, 11:51 (GMT) |
2.5 - Action Editor: * Added set-extrapolation operator. For now, this uses the Shift-E hotkey. * Removed some unused code from keyframes_edit.c |
Revision f3fe2d0 by Ton Roosendaal December 28, 2008, 11:28 (GMT) |
2.5 - New icons code crashed when using old (smaller) files, added a check and warning print for this case. |
Revision 7a7fb5a by Andrea Weikert December 28, 2008, 11:27 (GMT) |
2.5 MSVC9 projectfiles updates: * BPY_python: bpy_opwrapper.c, bpy_util.c * editors/space_action: action_edit_keyframes.c * editors/space_node: node_ops.c, node_select.c |
Revision 3b7d1af by Joshua Leung December 28, 2008, 11:08 (GMT) |
2.5 - Version patch for reading old .blend files (for some animsys2 changes) was being done for the wrong sub-version. |
Revision f7a29be by Michael Fox December 28, 2008, 10:49 (GMT) |
just silenced a warning, thx kaito for pointing it out |
Revision c8d38e7 by Michael Fox December 28, 2008, 10:30 (GMT) |
2.5 ******* small commit - Select By Type Operator ( ctrl-numpad * ) |
Revision d8fa5f3 by Campbell Barton December 28, 2008, 08:49 (GMT) |
include order is important here :/ |
Revision f7f9d6a by Campbell Barton December 28, 2008, 08:46 (GMT) |
missing bpy_compat.h for <3.0 py |
Revision 625f477 by Campbell Barton December 28, 2008, 08:41 (GMT) |
PyOperator invoke function now receives the wmEvent and default properties as 2 python dictionary args. the Python invoke function can then edit the properties based on the event, once its finished the properties are copied back to the operator. python exec and invoke functions can now return RUNNING_MODAL, CANCELLED, FINISHED, PASS_THROUGH flags Still need to look into how python operators can make use of invoke/exec for a practical case. (Need to bring back the popup menu's) |
Revision 61b3c4f by Joshua Leung December 28, 2008, 08:15 (GMT) |
2.5 - Action Editor: Bringing back more operators * Added 'set handle-type' operator. Currently, all possible handle types are all set using a menu and HKEY. This will need to be reviewed at some point, but I think it should be easier for users to remember 1 hotkey for this, rather than 4 scattered around the place. * Added 'set interpolation' operator. This uses the Shift-T hotkey as before (for now). As in AnimSys2, this sets per-keyframe interpolation. * Remapped toggle frames/time-codes operator to Ctrl-T key. This may still change, but the TKEY needs to be free for transform tool here. |
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