Revision 8a61376 by Campbell Barton November 11, 2008, 09:24 (GMT) |
wasnt setting the struct size for normal brush types (was testing smear + clone but not paint) some disabled WIP too |
Revision 5161c2e by Campbell Barton November 11, 2008, 08:21 (GMT) |
attempt to make executing an external command work with python 2.4 & 2.5, it seems that only py 2.6 wanted list args for subprocess.Popen |
Revision db67426 by Campbell Barton November 11, 2008, 05:03 (GMT) |
fix for [#17959] NURBS Circle: pie-shaped deformation, sticking to object origin |
Revision 13fe65c by Campbell Barton November 11, 2008, 04:42 (GMT) |
removed some warnings |
Revision a331848 by Campbell Barton November 11, 2008, 03:43 (GMT) |
* float image buffer support * bicubic interpolation for the clone tool |
Revision 8b32ad7 by Martin Poirier November 11, 2008, 03:12 (GMT) |
Median center didn't use TD_NOCENTER properly, making it work incorrectly with hinge bones (and with chain rotations). |
Revision a00e63a by Campbell Barton November 11, 2008, 01:13 (GMT) |
bicubic_interpolation function was re-calculating a variable it didnt need to - (was calling 32 pow()'s per pixel, now only 8 - approx 3-4x speedup on my system). |
Revision 773824b by Benoit Bolsee November 10, 2008, 22:17 (GMT) |
VideoTexture: support VideoTexture in blenderplayer |
Revision 3c69864 by Martin Poirier November 10, 2008, 21:23 (GMT) |
Chain rotations for objects and pose bones (for teamto) This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once. Notes: [1] This could be expended to other transformations if needed. [2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account) |
Revision 61a83d2 by Benoit Bolsee November 10, 2008, 21:22 (GMT) |
Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9blenderblender.sln solution, you just need to open that solution to compile everything with VS2008. |
Revision 5443d2d by Martin Poirier November 10, 2008, 19:43 (GMT) |
Dual Links for control bones: Control bones that start and end on specific joints will do the same after retarget. Template Renaming: Fix renaming to handle contraints properly Template Renaming with Action constraints video available online: http://vimeo.com/2206779 and http://blenderartists.org/~theeth/bf/etch-a-ton/retarget_fingers_action.ogv |
Revision c27a8da by Benoit Bolsee November 10, 2008, 16:09 (GMT) |
Add MSVC90 project files - part 2. |
Revision 8eec6ce by Benoit Bolsee November 10, 2008, 15:36 (GMT) |
Add MSVC90 project files - part 1. |
Revision d63f1d6 by Campbell Barton November 10, 2008, 13:36 (GMT) |
missing comma made scons arg BF_CXX_LIB_STATIC not work |
Revision 8fc7d46 by Ton Roosendaal November 10, 2008, 10:05 (GMT) |
Bugfix #17965 Most Surface (NURBS) tools in buttons didn't add undo pushes. |
November 10, 2008, 05:42 (GMT) |
Patch #17971 by Nathan Vegdahl: Makes colorband GUI display proper color interpolation (for real this time) |
November 10, 2008, 00:14 (GMT) |
Point Density * Fixed a stupid crash caused by last commit that worked fine on the mac (but never should have...) * Fix for using child particles with the new particle age color options |
Revision 2de476c by Benoit Bolsee November 9, 2008, 21:42 (GMT) |
VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. |
Revision 0a8e8c8 by Nathan Letwory November 9, 2008, 21:00 (GMT) |
* add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries. - this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes it easier to use, since you don't have to remember the exact names * Update documentation to mention scons-local. |
Revision 1644306 by Campbell Barton November 9, 2008, 14:34 (GMT) |
* clone tool didnt work when objects center was not 0,0,0 * made backface culling work as expected in perspective view. |
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