October 23, 2008, 02:15 (GMT) |
Debugging tests paid off, fixed a ridiculously silly bug that was preventing light cache from working on some people's systems (but went just fine on both my windows pc and mac). I have no idea how the original code even worked at all, it really shouldn't have. But fixed now anyway! Thanks a bunch to Zanqdo for patience in helping me pinpoint this. |
October 23, 2008, 02:03 (GMT) |
removed debug stuff |
October 23, 2008, 01:52 (GMT) |
and more debugging |
October 23, 2008, 01:40 (GMT) |
more testing code |
October 23, 2008, 01:14 (GMT) |
Just adding some temporary testing code to help try and find a bug. |
Revision 42075d5 by Martin Poirier October 22, 2008, 20:30 (GMT) |
Snapping sketch to bone was using untransformed head/tail. Fixed. |
Revision 229ae02 by Martin Poirier October 22, 2008, 20:17 (GMT) |
Gesture for delete selected (experimental): figure 8 (gesture crossing on itself twice) |
Revision 0033293 by Martin Poirier October 22, 2008, 18:08 (GMT) |
Correct handler for floating panel (close button wouldn't work) Redraw event on floating panel buttons Correct limit for Number of Fixed subdivision button Fix off by one error in fixed subdivision loop. |
Revision c11c299 by Campbell Barton October 22, 2008, 16:43 (GMT) |
default opengl static locations was to try /usr/libGL.a, use the oprngl lib path instead - /usr/X11R6/lib/libGL.a |
Revision f005bb1 by Ton Roosendaal October 22, 2008, 16:13 (GMT) |
Missing NULL check causes crash on Ikey when no active object. Error is bad enough to go for a retag... hrmf! Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot! |
Revision fbecf0c by Ton Roosendaal October 22, 2008, 11:50 (GMT) |
New splash c file (now gimp png) and bumped version to 2.48.1 to make it even a bit more clear. After this commit we'll tag svn (gasp!) and then go build! |
Revision d4e2c48 by Ton Roosendaal October 22, 2008, 11:48 (GMT) |
Part one of the release update commit |
Revision 2ecf987 by Nathan Letwory October 22, 2008, 11:28 (GMT) |
* Minor cleanup of SCons files - cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1 - changed SConscripts accordingly |
October 22, 2008, 09:26 (GMT) |
* Did some small tweaks to how density is used with light cache - it makes some very good improvements clearing up artifacts: http://mke3.net/blender/devel/rendering/volumetrics/vol_lc_fixed.jpg |
Revision 688cc11 by Campbell Barton October 22, 2008, 08:21 (GMT) |
added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it. Stops FBX Export and OBJ I/O from flickering a lot. |
Revision 69c6bd6 by Campbell Barton October 22, 2008, 07:09 (GMT) |
make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python) |
Revision 5987488 by Nathan Letwory October 22, 2008, 07:02 (GMT) |
* comment fix |
October 22, 2008, 06:10 (GMT) |
* Fixed a bug in copying (making single user) a point density texture |
Revision 09e4bb0 by Joilnen Leite October 22, 2008, 05:35 (GMT) |
Revision 0026247 by Joilnen Leite October 22, 2008, 05:33 (GMT) |
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