Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision ba829e5 by Matt Ebb
October 23, 2008, 02:15 (GMT)
Debugging tests paid off, fixed a ridiculously silly bug
that was preventing light cache from working on some
people's systems (but went just fine on both my windows pc
and mac). I have no idea how the original code even worked
at all, it really shouldn't have.

But fixed now anyway! Thanks a bunch to Zanqdo for patience
in helping me pinpoint this.
Revision ffe8135 by Matt Ebb
October 23, 2008, 02:03 (GMT)
removed debug stuff
Revision 5fabc77 by Matt Ebb
October 23, 2008, 01:52 (GMT)
and more debugging
Revision ee1a143 by Matt Ebb
October 23, 2008, 01:40 (GMT)
more testing code
Revision 3a347c1 by Matt Ebb
October 23, 2008, 01:14 (GMT)
Just adding some temporary testing code to help try and find a bug.
October 22, 2008, 20:30 (GMT)
Snapping sketch to bone was using untransformed head/tail. Fixed.
October 22, 2008, 20:17 (GMT)
Gesture for delete selected (experimental): figure 8 (gesture crossing on itself twice)
October 22, 2008, 18:08 (GMT)
Correct handler for floating panel (close button wouldn't work)
Redraw event on floating panel buttons
Correct limit for Number of Fixed subdivision button
Fix off by one error in fixed subdivision loop.
October 22, 2008, 16:43 (GMT)
default opengl static locations was to try /usr/libGL.a, use the oprngl lib path instead - /usr/X11R6/lib/libGL.a
October 22, 2008, 16:13 (GMT)
Missing NULL check causes crash on Ikey when no active object.
Error is bad enough to go for a retag... hrmf!

Report from Ernesto (der|kunstler) Mndez in irc. Thanks a lot!


October 22, 2008, 11:50 (GMT)
New splash c file (now gimp png) and bumped version to 2.48.1 to make it
even a bit more clear.

After this commit we'll tag svn (gasp!) and then go build!

October 22, 2008, 11:48 (GMT)
Part one of the release update commit

October 22, 2008, 11:28 (GMT)
* Minor cleanup of SCons files

- cleanup of boolean usage - use True and False now instead of 'true'/'false' or 0/1
- changed SConscripts accordingly
Revision 8a6c826 by Matt Ebb
October 22, 2008, 09:26 (GMT)
* Did some small tweaks to how density is used with light
cache - it makes some very good improvements clearing up artifacts:

http://mke3.net/blender/devel/rendering/volumetrics/vol_lc_fixed.jpg
October 22, 2008, 08:21 (GMT)
added an option for python Draw.UIBlock(func, mouse_exit) so moving the mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.
October 22, 2008, 07:09 (GMT)
make sure BPY_Err_Handle clears python errors, even if the exception cant be printed. Added PyErr_Clear() incase there are other references to exception data (sys.exc_info() from python)
October 22, 2008, 07:02 (GMT)
* comment fix
Revision c62c61a by Matt Ebb
October 22, 2008, 06:10 (GMT)
* Fixed a bug in copying (making single user) a point density texture
October 22, 2008, 05:35 (GMT)

October 22, 2008, 05:33 (GMT)

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