Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 2, 2008, 17:11 (GMT)
missing ; in last commit
radius was not being calculated on curves that had a bevel object
October 2, 2008, 16:59 (GMT)
blender would crash if the "sys" module didnt import, now just give a warning and continue.
Revision 0110133 by Kent Mein
October 2, 2008, 16:52 (GMT)
Maybe not needed, I was running into some problems though
and noticed dos line endings in a bunch of files so ran
dos2unix on everything in bullet2.

Erwin, I noticed there are a few files that do not have
license info in them, couple of quick examples are: btDefaultMotionState.h
btHashMap.h btQuickprof.cpp
could you take a look at add where needed? If you want I can give a list
of files I think should get it added and or just add the standard one
say the one in src/btBulletCollisionCommon.h

Kent

October 2, 2008, 12:29 (GMT)
Bugfix #17723

Clipboard copy/paste error, missing NULL check caused crashes.

October 2, 2008, 08:46 (GMT)
* return the right error code
* print error message when something goes wrong with nsis installer creation
Revision f66ae0d by Joshua Leung
October 2, 2008, 08:39 (GMT)
Keyframe Checking (i.e. does given frame have a keyframe) is now implemented in the keyframing api.

Replaced the method used in to check if there's a keyframe on the current frame, when drawing the active object name / frame number info with this new code.
- It should in theory be faster than the previous code, as it doesn't have to build an entire list everytime of all keyframes, and also uses more efficient search method.
- Added some settings to control what sources of animation data are used (per 3d-view). Can be found in the View Properties panel.

This should be stable... release builders should ignore this commit for now (to avoid having differences between release candidates).
October 2, 2008, 06:22 (GMT)
* use release flags as default, except for openmp support
October 2, 2008, 06:11 (GMT)
* make sure we link against proper openmp library when using msvc
* return error code from makensis process instead of 0
Revision e114d19 by Matt Ebb
October 2, 2008, 01:38 (GMT)
* Re-coded the point density range checking to be a bit cleaner, and
not necessary to modify the BVH functions.
October 2, 2008, 01:12 (GMT)
only paint onto selected faces when painting mask is enabled. (request from Carsten)
October 2, 2008, 00:22 (GMT)
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
October 1, 2008, 21:17 (GMT)
BGE patch: add frameProp to Ipo actuator (Carsten's request).
October 1, 2008, 19:16 (GMT)
BGE patch: new force field constraint actuator

A new type of constraint actuator is available: Force field.
It provides a very similar service to the Fh material feature
but with some specificities:
- It is defined at the object level: each object can have
different settings and you don't need to use material.
- It can be applied in all 6 directions and not just -Z.
- It can be enabled/disabled easily (it's an actuator).
- You can have multiple force fields active at the same time
on the same object in different direction (think of a
space ship in a tunnel with a repulsive force field
on each wall).
- You can have a different damping for the rotation.

Besides that it provides the same dynamic behavior and the
parameters are self explanatory.
It works by adapting the linear and angular velocity: the
dynamic is independent of the mass. It is compatible with
all other motion actuators.

Note: linear and anysotropic friction is not yet implemented,
the only friction will come from the object damping parameters.
Support for friction will be added in a future revision.
October 1, 2008, 18:00 (GMT)
Bug fixing

It helps if the fonction to wait on all threads actual does that.

Use user parameter for number of threads (this is really looking like it should be in the userprefs and not render params).
October 1, 2008, 17:02 (GMT)
Disable building of fftw
October 1, 2008, 16:22 (GMT)
October 1, 2008, 15:31 (GMT)
soc-2008-mxcurioni: added source/blender/freestyle/CMakeLists.txt to branch
October 1, 2008, 15:03 (GMT)
soc-2008-mxcurioni: refactored Freestyle API to prepare for both rendering modes (OpenGL and Blender internal), applied a patch to allow CMake to be used for compilation.
Revision 0caa92a by Joshua Leung
October 1, 2008, 08:23 (GMT)
General tidying of Grease Pencil code...
October 1, 2008, 07:55 (GMT)
BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)

Implementation of the PHY_IPhysicsController::SetMargin(),
GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo
to allow resetting the Near sensor radius. For bullet use
the new setUnscaledRadius() function to change sphere radius.

In pPreparation of a Fh constraint actuator:
- Add KX_IPhysicsController::GetRadius()
- Fix implementation of KX_BulletPhysicsController::GetVelocity()
(velocity at a point in geometric coordinate)
- Don't try to set velocity on static object (Bullet will assert)
- Add KX_GameObject::GetVelocity() for C access to local velocity
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