Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 4335811 by Ken Hughes
September 12, 2008, 02:23 (GMT)
Python API
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Second and final part of MTex API changes. Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation.

September 12, 2008, 02:15 (GMT)
save and load configuration actuator, (option in game actuator menu)
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf

Use this in YoFrankie to save keyboard layout and graphics quality settings.

Revision 75841bc by Ken Hughes
September 11, 2008, 23:50 (GMT)
Python API
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Add description for missing parameter in Mesh.MFaceSeq.extend() documentation.

September 11, 2008, 20:16 (GMT)
Repair rayCast part 2: return correct polygon information and true normal
September 11, 2008, 20:09 (GMT)
Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch
September 11, 2008, 16:50 (GMT)
Bugfix #14033

Option for Image render "Clip" gave wrong alphas on the edge of image.

September 11, 2008, 16:37 (GMT)
Bugfix 12478

Border render didnt work for ANIM render.

September 11, 2008, 14:58 (GMT)
BGE message python api could return a CList type or None which makes exception checks annoying. just return an empty CList rather then None.
September 11, 2008, 13:00 (GMT)
Bugfix: saved game engine runtimes failed to load library .blend
files with relative paths.

September 11, 2008, 11:30 (GMT)
Fix for bug #17602: 32 bit bmp files were read with red and blue swapped.

September 11, 2008, 10:17 (GMT)
Fix for bug #17593: glsl crash using a texture node without a
texture assigned.

Revision 7b98b5d by Joshua Leung
September 11, 2008, 06:17 (GMT)
Compiler warning fixes (mingw)
September 11, 2008, 01:51 (GMT)
BPY api addition material.freeNodes() - use to cleanup apricot files, since there is no way to remove a node tree via the UI, unused materials and duplicate images were hanging around.
buttons_logic - gave the name a but more room then the controller type, better for documentation screenshots.
Revision 9d7c56a by Ken Hughes
September 10, 2008, 23:22 (GMT)
Tools
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Fix user counting for particles. id.us was not being decremented when using
the browser to replace current particle system.

September 10, 2008, 22:49 (GMT)
removed debug print
Revision 0859141 by Ken Hughes
September 10, 2008, 21:37 (GMT)
Scripts
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Removed empty parenthesis from class definitions, causes a syntax error in
Python 2.4 (reported by Sanne on IRC, thanks!)


September 10, 2008, 15:51 (GMT)
Bugfix [#17594] separated mesh crash
September 10, 2008, 15:25 (GMT)
Bugfix for [#17561] when i try to change the particle to hair I cant choose group or object as viz; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes?
Revision bd518b8 by Kent Mein
September 10, 2008, 15:07 (GMT)
This is patch:
[#15135] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps

It just updates the dds stuff.

Provided by Amorilia

Kent
September 10, 2008, 13:02 (GMT)

Fix for bug #8132: on Mac OS X 10.5 with Nvidia cards drawing
background images and node previews goes wrong. The exact cause
of that is not sure, may be a driver bug, workaround is to fall
back to another slower function.

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