Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 13, 2008, 11:41 (GMT)
Update MSVC project files for latest bullet revision
September 13, 2008, 08:22 (GMT)
32 sounds max would crash on windows because the openal limit is 24, tested an the to-frankie demo playes ok with 24, but would be good to make use of the sound lib's 'priority' option.
September 13, 2008, 08:10 (GMT)
Adapt MSVC project files for latest lib/windows configuration (update lib/windows first).
September 13, 2008, 08:05 (GMT)
Update MSVC project file for latest Bullet revision. Remove compound patch as it is now included in Bullet trunk.
September 13, 2008, 07:06 (GMT)
Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h

Thanks to Benoit Bolsee for the upstream patch/contribution.
Removed some obsolete files, they were just intended for comparison/testing.
September 13, 2008, 05:24 (GMT)
avoid crash when game engine returns to Blender, and OpenAL sources haven't been initialized properly for some reason.
September 12, 2008, 21:07 (GMT)
Draw black border when drawing Reeb graphs
September 12, 2008, 20:00 (GMT)
Fix bug with multires arc marking (used for flagging arcs as used)
September 12, 2008, 16:06 (GMT)

Fixes for game engine runtime on Mac OS X, there were issues
working with relative paths. Still doesn't work optimal, since
paths are relative to game.blend which is in the app bundle
under Contents/Resources, so other files need to be moved there
manually at the moment.

September 12, 2008, 15:26 (GMT)
Bugfixes in SDL joystick, apparently it gives NULLs in OSX.

September 12, 2008, 14:09 (GMT)
merging bullet 2.71 to trunk --> svn merge -r16334:16486 https://svn.blender.org/svnroot/bf-blender/branches/sim_physics
September 12, 2008, 13:26 (GMT)
typo in recent commit
September 12, 2008, 13:24 (GMT)
made max sounds playable at once 32 rather then 16. (demo release background music would turn off otherwise)
made selecting sound samples keep the relative path setting.
September 12, 2008, 13:15 (GMT)
Bugfix [#17609] Complex particles crash II - related to #17592
September 12, 2008, 12:58 (GMT)
September 12, 2008, 12:33 (GMT)
Correct half of rev16483, which does typecasts which are not nice on Win64 plattform
Revision 2158284 by Joshua Leung
September 12, 2008, 05:54 (GMT)
IPO Editor - Zoom view to area

The Shift-B hotkey can now be used to access this tool.
Revision 3e55492 by Ken Hughes
September 12, 2008, 05:27 (GMT)
Add some typecasts for intptr_t and uintptr_t value to fix gcc warnings.

September 12, 2008, 05:14 (GMT)
Fix segmentation fault in ipo transform.

The NLA_IPO_SCALED define don't check if we have a Ipo Space open,
so in some case (like when you move a rig with locrot key) when
the function make_ipokey_transform is called, Blender crash.
Revision d86c4c1 by Ken Hughes
September 12, 2008, 05:02 (GMT)
Python API
----------
Patch #17481: added Material attributes for missing colorbands controls:
* material.colorbandDiffuseInput
* material.colorbandDiffuseMethod
* material.colorbandDiffuseFactor
* material.colorbandSpecularInput
* material.colorbandSpecularMethod
* material.colorbandSpecularFactor

Contributed by Emilio José Encinas Mir (asfhy). Thanks!

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