Revision 4335811 by Ken Hughes September 12, 2008, 02:23 (GMT) |
Python API ---------- Second and final part of MTex API changes. Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation. |
Revision 0dea748 by Campbell Barton September 12, 2008, 02:15 (GMT) |
save and load configuration actuator, (option in game actuator menu) saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf Use this in YoFrankie to save keyboard layout and graphics quality settings. |
Revision 75841bc by Ken Hughes September 11, 2008, 23:50 (GMT) |
Python API ---------- Add description for missing parameter in Mesh.MFaceSeq.extend() documentation. |
Revision b16b0f9 by Benoit Bolsee September 11, 2008, 20:16 (GMT) |
Repair rayCast part 2: return correct polygon information and true normal |
Revision 13b0cf9 by Benoit Bolsee September 11, 2008, 20:09 (GMT) |
Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch |
Revision 3ac4cff by Ton Roosendaal September 11, 2008, 16:50 (GMT) |
Bugfix #14033 Option for Image render "Clip" gave wrong alphas on the edge of image. |
Revision d5839f2 by Ton Roosendaal September 11, 2008, 16:37 (GMT) |
Bugfix 12478 Border render didnt work for ANIM render. |
Revision 97178fe by Campbell Barton September 11, 2008, 14:58 (GMT) |
BGE message python api could return a CList type or None which makes exception checks annoying. just return an empty CList rather then None. |
Revision 729af67 by Brecht Van Lommel September 11, 2008, 13:00 (GMT) |
Bugfix: saved game engine runtimes failed to load library .blend files with relative paths. |
Revision 695c354 by Brecht Van Lommel September 11, 2008, 11:30 (GMT) |
Fix for bug #17602: 32 bit bmp files were read with red and blue swapped. |
Revision 5eb1d5e by Brecht Van Lommel September 11, 2008, 10:17 (GMT) |
Fix for bug #17593: glsl crash using a texture node without a texture assigned. |
Revision 7b98b5d by Joshua Leung September 11, 2008, 06:17 (GMT) |
Compiler warning fixes (mingw) |
Revision 2af7083 by Campbell Barton September 11, 2008, 01:51 (GMT) |
BPY api addition material.freeNodes() - use to cleanup apricot files, since there is no way to remove a node tree via the UI, unused materials and duplicate images were hanging around. buttons_logic - gave the name a but more room then the controller type, better for documentation screenshots. |
Revision 9d7c56a by Ken Hughes September 10, 2008, 23:22 (GMT) |
Tools --------- Fix user counting for particles. id.us was not being decremented when using the browser to replace current particle system. |
Revision dca6bd8 by Campbell Barton September 10, 2008, 22:49 (GMT) |
removed debug print |
Revision 0859141 by Ken Hughes September 10, 2008, 21:37 (GMT) |
Scripts ------- Removed empty parenthesis from class definitions, causes a syntax error in Python 2.4 (reported by Sanne on IRC, thanks!) |
Revision 9e675e5 by Daniel Genrich September 10, 2008, 15:51 (GMT) |
Bugfix [#17594] separated mesh crash |
Revision 3bf182c by Daniel Genrich September 10, 2008, 15:25 (GMT) |
Bugfix for [#17561] when i try to change the particle to hair I cant choose group or object as viz; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes? |
September 10, 2008, 15:07 (GMT) |
This is patch: [#15135] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps It just updates the dds stuff. Provided by Amorilia Kent |
Revision 90272df by Brecht Van Lommel September 10, 2008, 13:02 (GMT) |
Fix for bug #8132: on Mac OS X 10.5 with Nvidia cards drawing background images and node previews goes wrong. The exact cause of that is not sure, may be a driver bug, workaround is to fall back to another slower function. |
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