Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 14, 2008, 17:19 (GMT)
bugfix
* samples that wernt loaded could crash blender - divide by zero errors from having 0 channels or bits.
* could also corrupt memory when selecting samples with long names. from the sample selector menu.

July 14, 2008, 14:09 (GMT)
merge with trunk (15330 -> 15566)
July 14, 2008, 12:24 (GMT)
Win64 fix: disable 1GB restriction for 64bit windows systems, baking fluid with >4GB is verified to work on Vista64.
July 14, 2008, 10:26 (GMT)
Bugfix #17327

Small one: changed the string attribute in multilayer exr files to be:

"2.43 and newer"

To indicate that it's about compatibility of the exr file, not the version
Blender saved it in.

July 14, 2008, 09:37 (GMT)
Bugfix #17323

Ztransp OSA render did not include z values anymore in pass... this is
not good Z anyway (aliased), but at least it's back now.

Note: for composites using Z values: use FSA for superior results.

July 14, 2008, 00:47 (GMT)
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.

July 13, 2008, 18:29 (GMT)
Win64 fix: if you disable enough things in CMakeList.txt blender compiles on win64 now using cmake --> *BUT* it doesn't say anything about if it works with MEM>4GB (that's next thing to explore!)
July 13, 2008, 18:24 (GMT)
Get simulated annealing working correctly. Meaning bone arc retargeting is much faster than before.

Still need to do stability tests and analysis (brute force is probably better in some situations).
July 13, 2008, 17:49 (GMT)
Fix to let Ghost compile with win64 msvc compiler.
July 13, 2008, 14:49 (GMT)
Bugfix #14435

"(De)Select faces with material" (edit buttons) should also draw image window


July 13, 2008, 13:21 (GMT)
July 13, 2008, 01:49 (GMT)
Adding the Cullface option on normal projection of shrinkwrap when using bvhtrees
July 12, 2008, 22:11 (GMT)
Fixing the fix: Sometimes, Valgrind sees memory leaks where noone is - especially with external used memory managers like in this case (and Python case)
July 12, 2008, 12:10 (GMT)
BGE bug fix (good for 2.47): automatic detection that target object of AddObject actuator is being deleted to avoid crash (bad game design anyway)
July 12, 2008, 11:57 (GMT)
Update MSVC project files
July 12, 2008, 10:21 (GMT)
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
Revision 5f15b16 by Joshua Leung
July 12, 2008, 06:49 (GMT)
Patch #17285: fix for bug #14685: frame counter not always updating while scrubbing

Patch submitted by Roelf De Kock (kiemdoder)

The parts of the patch affecting the timeline were have not been committed, as there was a better solution.
Revision a4eb0d6 by Joshua Leung
July 12, 2008, 06:44 (GMT)
Bugfix #17318: PoseLib: Crash while searching for pose typing in letter i then backspace

When searching failed to find any matches, the pointer to a matching pose was cleared. However, it wasn't reset upon clearing the invalid search-string, so a crash occurred.
Revision 279c5b6 by Joshua Leung
July 12, 2008, 06:18 (GMT)
Patch #17310: Fixing urls in main README

Thanks to Dietrich Bollmann (diresu) for the patch
July 12, 2008, 05:02 (GMT)
soc-2008-mxcurioni: merge with trunk - rev 15540
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