Revision e8e1f27 by Campbell Barton July 14, 2008, 17:19 (GMT) |
bugfix * samples that wernt loaded could crash blender - divide by zero errors from having 0 channels or bits. * could also corrupt memory when selecting samples with long names. from the sample selector menu. |
Revision 84ae0fc by Martin Poirier July 14, 2008, 14:09 (GMT) |
merge with trunk (15330 -> 15566) |
Revision d50d175 by Daniel Genrich July 14, 2008, 12:24 (GMT) |
Win64 fix: disable 1GB restriction for 64bit windows systems, baking fluid with >4GB is verified to work on Vista64. |
Revision 0c23d0c by Ton Roosendaal July 14, 2008, 10:26 (GMT) |
Bugfix #17327 Small one: changed the string attribute in multilayer exr files to be: "2.43 and newer" To indicate that it's about compatibility of the exr file, not the version Blender saved it in. |
Revision 0022222 by Ton Roosendaal July 14, 2008, 09:37 (GMT) |
Bugfix #17323 Ztransp OSA render did not include z values anymore in pass... this is not good Z anyway (aliased), but at least it's back now. Note: for composites using Z values: use FSA for superior results. |
Revision 38cfe9c by Campbell Barton July 14, 2008, 00:47 (GMT) |
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with. |
Revision 8a19ade by Daniel Genrich July 13, 2008, 18:29 (GMT) |
Win64 fix: if you disable enough things in CMakeList.txt blender compiles on win64 now using cmake --> *BUT* it doesn't say anything about if it works with MEM>4GB (that's next thing to explore!) |
Revision 915baeb by Martin Poirier July 13, 2008, 18:24 (GMT) |
Get simulated annealing working correctly. Meaning bone arc retargeting is much faster than before. Still need to do stability tests and analysis (brute force is probably better in some situations). |
Revision 37ca3d7 by Daniel Genrich July 13, 2008, 17:49 (GMT) |
Fix to let Ghost compile with win64 msvc compiler. |
Revision 59df4a4 by Ton Roosendaal July 13, 2008, 14:49 (GMT) |
Bugfix #14435 "(De)Select faces with material" (edit buttons) should also draw image window |
Revision 70730c7 by Andre Susano Pinto July 13, 2008, 13:21 (GMT) |
Revision 7d6e004 by Andre Susano Pinto July 13, 2008, 01:49 (GMT) |
Adding the Cullface option on normal projection of shrinkwrap when using bvhtrees |
Revision 751aa3e by Daniel Genrich July 12, 2008, 22:11 (GMT) |
Fixing the fix: Sometimes, Valgrind sees memory leaks where noone is - especially with external used memory managers like in this case (and Python case) |
Revision 572f1d8 by Benoit Bolsee July 12, 2008, 12:10 (GMT) |
BGE bug fix (good for 2.47): automatic detection that target object of AddObject actuator is being deleted to avoid crash (bad game design anyway) |
Revision 6c444c2 by Benoit Bolsee July 12, 2008, 11:57 (GMT) |
Update MSVC project files |
Revision a49c9c4 by Hamed Zaghaghi July 12, 2008, 10:21 (GMT) |
improvement of 2d-filter custom shader, some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader |
Revision 5f15b16 by Joshua Leung July 12, 2008, 06:49 (GMT) |
Patch #17285: fix for bug #14685: frame counter not always updating while scrubbing Patch submitted by Roelf De Kock (kiemdoder) The parts of the patch affecting the timeline were have not been committed, as there was a better solution. |
Revision a4eb0d6 by Joshua Leung July 12, 2008, 06:44 (GMT) |
Bugfix #17318: PoseLib: Crash while searching for pose typing in letter i then backspace When searching failed to find any matches, the pointer to a matching pose was cleared. However, it wasn't reset upon clearing the invalid search-string, so a crash occurred. |
Revision 279c5b6 by Joshua Leung July 12, 2008, 06:18 (GMT) |
Patch #17310: Fixing urls in main README Thanks to Dietrich Bollmann (diresu) for the patch |
Revision 8398730 by Maxime Curioni July 12, 2008, 05:02 (GMT) |
soc-2008-mxcurioni: merge with trunk - rev 15540 |
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