Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 9, 2020, 20:17 (GMT)
Fix assert in the sculpt pen tilt code

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D9422
November 9, 2020, 20:15 (GMT)
Fix wrong DNA flag for hide face sets

It was using the same flag as SCULPT_DYNTOPO_DETAIL_MANUAL

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9484
November 9, 2020, 18:08 (GMT)
install_deps: add support for NanoVDB.

re T81454.
November 9, 2020, 18:08 (GMT)
Install_deps: update URLS for OpenVDB repo/sources.
November 9, 2020, 17:50 (GMT)
Merge branch 'blender-v2.91-release'
Revision 60c4d0b by Brecht Van Lommel
November 9, 2020, 17:49 (GMT)
Fix T78028: crash with grease pencil and save buffers

Perform grease pencil rendering delayed in this case, as there are no render
buffers available for compositing. This keeps memory usage lower, but does
involve multiple depsgraph evaluation. This seems in line with the intent of
the save buffers feature, to use minimal memory.
November 9, 2020, 17:49 (GMT)
Fix potential crash closing Blender with persistent data option enabled

Found by address sanitizer.
November 9, 2020, 16:37 (GMT)
Merge branch 'blender-v2.91-release'
November 9, 2020, 16:30 (GMT)
Fix T78956: banding artifacts of vertex colors in Cycles

Byte colors must be encoded in sRGB and converted to linear on lookup,
to avoid precision loss.
Revision bd2dda9 by Ankit Meel
November 9, 2020, 16:01 (GMT)
Cleanup: Clang-tidy, inconsistent parameter name

readability-inconsistent-declaration-parameter-name
Revision 94b44a5 by Ankit Meel
November 9, 2020, 16:01 (GMT)
Cleanup: Clang-tidy, modernize-use-nullptr.
November 9, 2020, 15:19 (GMT)
Cleanup: more renaming in the render/ module for consistency
November 9, 2020, 14:47 (GMT)
Pointclouds: move blenkernel code to c++
November 9, 2020, 14:43 (GMT)
Fluid: Fix strict compiler warning

Proper way to check for DEBUG_PRINT is to do `if defined` check rather
than `if`: this is because in non-debug builds the symbol is not defined.
Revision 6507449 by Ankit Meel
November 9, 2020, 14:02 (GMT)
Cleanup: fix wrong merge, remove extra unique_ptr.

Mistakes added in 3cb4c513080ebeead7c5629a7f0503fae9513803 and
bec1765340c3c13f002882ce147762e4c38ed2c6

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9514
November 9, 2020, 13:54 (GMT)
Fix T80068: skin modifier not working with motion blur

The skin modifier did not output consistent results, causing failure to find
corresponding vertices across frames.

Remove unnecessary use of GSet, all we need is an array.
November 9, 2020, 13:52 (GMT)
Cycles: fix Node::tag_modified not setting modified flag's upper bits

Previous code was flipping the bits on a 32-bit number and doing a zero extension to cast to 64-bit, so mark the constant as long to begin with.

This would also erase previously set bits in this part the flag.
November 9, 2020, 13:41 (GMT)
Cycles: Fix function inline attributes

forceinline attribute is only applicable for function which are
marked inline. Interestingly, it can be used for class methods
without explicit inline statement. But for functions it is another
story.
November 9, 2020, 13:35 (GMT)
Fluid: Fix strict compiler warning

Proper way to check for DEBUG_PRINT is to do `if defined` check rather
than `if`: this is because in non-debug builds the symbol is not defined.
November 9, 2020, 12:51 (GMT)
macOS: follow system preference for natural trackpad scroll direction

And remove Blender preference, which was expected to be set to match the system
preference for correct behavior. Instead just handle this automatically.

Differential Revision: https://developer.blender.org/D9402
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021