Revision 16a37bc by Brecht Van Lommel January 17, 2008, 12:02 (GMT) |
Bugfix for "ghost feathers" trailing one frame behind the character. The derivedmesh and particle system needed to be evaluated at render level before creating dupliparticles. |
Revision 243f453 by Brecht Van Lommel January 17, 2008, 11:07 (GMT) |
Bugfix for emitter with dupli particles not drawing in group. |
Revision 61a4188 by Janne Karhu January 17, 2008, 10:44 (GMT) |
- A miss thought multiplication in hair effectors created a strong dependency on the draw/render steps value, now behavior is much better although a stronger effector force is needed for the effect to show. |
Revision e7539ef by Nathan Letwory January 17, 2008, 08:26 (GMT) |
* don't copy azones- these are initiated runtime always. |
Revision bd60122 by Nathan Letwory January 17, 2008, 08:21 (GMT) |
* make sure we don't crash on window duplicate, or .B.blend read. There is still a bug with duplicate, but I'm working on it. |
Revision 0e476af by Nathan Letwory January 17, 2008, 05:33 (GMT) |
* Start ActionZone support for areas. This is bScreen level stuff to be able to do funky stuff. Right now 2 AZones are defined for each new ScrArea, and mouse over is now detected. Enter ugly triangle. |
Revision cb025f9 by Janne Karhu January 17, 2008, 00:28 (GMT) |
- Regarding the Peach "hair effectors" request in the mailing list I coded quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization) - Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly. |
Revision 4e4e690 by Brecht Van Lommel January 16, 2008, 23:08 (GMT) |
Dupli Bugfixes! It seems everytime I try to fix something here I break something else, but anyway, another try at getting this to work properly. Fixes for: - Getting dupliverts/faces derivedmesh with orco caused wrong results on meshes in linked dupligroups with proxy, because modifier stack was revaluated with wrong object matrix, now gets orco another way. - Fix render instances being hidden when original object was not added to the object render list. - Changed the way object instances find their original objects, now works the other way around, original objects look for their instances instead. There's probably issues still with recursive dupligroups.. |
Revision 7e14c5d by Nathan Letwory January 16, 2008, 19:49 (GMT) |
* rearrange screen level drawing code a bit in preparation for tests. |
January 16, 2008, 14:28 (GMT) |
added include for M_PI Kent |
Revision 1faba3d by Brecht Van Lommel January 16, 2008, 14:25 (GMT) |
Bugfix: strands didn't respect renderlayers. |
Revision 7c19612 by Campbell Barton January 16, 2008, 11:43 (GMT) |
user pref to make relative paths an option you can save (peachers need to be strict with this for the farm) |
Revision c611803 by Nicholas Bishop January 16, 2008, 07:19 (GMT) |
== Radial Control == * Generalized the interactive brush property control from sculpt mode into a simple API * Modified sculpt mode to take advantage of this (even fixes some minor bugs!) * Added shortcuts in particle edit to set brush size/strength (FKEY/shift+FKEY) Still todo are the other modes that have brushes... |
Revision f41c334 by Ken Hughes January 16, 2008, 03:02 (GMT) |
Python API ---------- Added RenderData.activeLayer attribute, lets user access the active rendering layer. Also corrected description of RenderData.freeImages attribute. Note: doesn't seem like there is any support in the python API for accessing the renderlayers settings.... |
Revision 3eca7d1 by Nathan Letwory January 15, 2008, 23:15 (GMT) |
* I gotta remember my mantra for real "first compile, then commit". Of course, if compile fails, don't commit. |
Revision abc3250 by Nathan Letwory January 15, 2008, 23:08 (GMT) |
* undutchification of printf's * remove unnecessary printf's * clean a bit, some doc strings |
Revision d75a940 by Campbell Barton January 15, 2008, 21:44 (GMT) |
sequence transform buttons didnt correct for overlap, also made them account for color generator and single image types. |
Revision da11a3f by Andrea Weikert January 15, 2008, 20:42 (GMT) |
Operators: Join Areas add split area to screen manager - RMB+ALT down on area edge activates - mouse move interactively to area that is to be removed - LMB to confirm, ESC to cancel TODO: - notifications for interactive drawing to mark area to remove Some fixes - uninitialized var warning. - exit function of operators need to run before modal handler is removed if operator is used there. - replaced MEM_mallocN with MEM_callocN to get rid of uninitialized mem for wmOperator. - respect return value of wm_handler_operator_call() and break out of operator handling. |
Revision 9e9ebfc by Nathan Letwory January 15, 2008, 19:28 (GMT) |
* check for NULL. Could crash if passed parameters were NULL. |
Revision 2bf712f by Ton Roosendaal January 15, 2008, 19:00 (GMT) |
Small feature: add a group -> object name gets derived from group name, |
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