Blender Git Commits

Blender Git "master" branch commits.

Page: 4996 / 5574

January 17, 2008, 12:02 (GMT)

Bugfix for "ghost feathers" trailing one frame behind the character.
The derivedmesh and particle system needed to be evaluated at render
level before creating dupliparticles.

January 17, 2008, 11:07 (GMT)

Bugfix for emitter with dupli particles not drawing in group.

Revision 61a4188 by Janne Karhu
January 17, 2008, 10:44 (GMT)
- A miss thought multiplication in hair effectors created a strong dependency on the draw/render steps value, now behavior is much better although a stronger effector force is needed for the effect to show.
January 17, 2008, 08:26 (GMT)
* don't copy azones- these are initiated runtime always.
January 17, 2008, 08:21 (GMT)
* make sure we don't crash on window duplicate, or .B.blend read. There is still a bug with duplicate, but I'm working on it.
January 17, 2008, 05:33 (GMT)
* Start ActionZone support for areas. This is bScreen level stuff to be able to do funky stuff.

Right now 2 AZones are defined for each new ScrArea, and mouse over is now detected. Enter ugly triangle.
Revision cb025f9 by Janne Karhu
January 17, 2008, 00:28 (GMT)
- Regarding the Peach "hair effectors" request in the mailing list I coded quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization)
- Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational.
- Keyed particles weren't saved or loaded correctly.
January 16, 2008, 23:08 (GMT)

Dupli Bugfixes!

It seems everytime I try to fix something here I break something
else, but anyway, another try at getting this to work properly.

Fixes for:
- Getting dupliverts/faces derivedmesh with orco caused wrong results
on meshes in linked dupligroups with proxy, because modifier stack
was revaluated with wrong object matrix, now gets orco another way.
- Fix render instances being hidden when original object was not added
to the object render list.
- Changed the way object instances find their original objects, now
works the other way around, original objects look for their instances
instead.

There's probably issues still with recursive dupligroups..

January 16, 2008, 19:49 (GMT)
* rearrange screen level drawing code a bit in preparation for tests.
Revision 77a6809 by Kent Mein
January 16, 2008, 14:28 (GMT)
added include for M_PI

Kent
January 16, 2008, 14:25 (GMT)

Bugfix: strands didn't respect renderlayers.

January 16, 2008, 11:43 (GMT)
user pref to make relative paths an option you can save (peachers need to be strict with this for the farm)
January 16, 2008, 07:19 (GMT)
== Radial Control ==

* Generalized the interactive brush property control from sculpt mode into a simple API
* Modified sculpt mode to take advantage of this (even fixes some minor bugs!)
* Added shortcuts in particle edit to set brush size/strength (FKEY/shift+FKEY)

Still todo are the other modes that have brushes...

Revision f41c334 by Ken Hughes
January 16, 2008, 03:02 (GMT)
Python API
----------
Added RenderData.activeLayer attribute, lets user access the active
rendering layer. Also corrected description of RenderData.freeImages
attribute.

Note: doesn't seem like there is any support in the python API for accessing
the renderlayers settings....

January 15, 2008, 23:15 (GMT)
* I gotta remember my mantra for real
"first compile, then commit".

Of course, if compile fails, don't commit.
January 15, 2008, 23:08 (GMT)
* undutchification of printf's
* remove unnecessary printf's
* clean a bit, some doc strings
January 15, 2008, 21:44 (GMT)
sequence transform buttons didnt correct for overlap, also made them account for color generator and single image types.
January 15, 2008, 20:42 (GMT)
Operators: Join Areas

add split area to screen manager
- RMB+ALT down on area edge activates
- mouse move interactively to area that is to be removed
- LMB to confirm, ESC to cancel
TODO:
- notifications for interactive drawing to mark area to remove

Some fixes
- uninitialized var warning.
- exit function of operators need to run before modal handler is removed if operator is used there.
- replaced MEM_mallocN with MEM_callocN to get rid of uninitialized mem for wmOperator.
- respect return value of wm_handler_operator_call() and break out of operator handling.
January 15, 2008, 19:28 (GMT)
* check for NULL. Could crash if passed parameters were NULL.
January 15, 2008, 19:00 (GMT)
Small feature: add a group -> object name gets derived from group name,

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021