January 11, 2008, 16:56 (GMT) |
Reverting changes made yesterday to Makefile... (Its really messed up, Going to do it over again from scratch) Kent |
Revision 6258c09 by Chris Want January 11, 2008, 16:48 (GMT) |
The python lib name should be 'bf_python' instead of 'blender_python' when linking. |
Revision e1a45c7 by Geoffrey Bantle January 11, 2008, 14:25 (GMT) |
-> Fix for select Xref tool Select Xref tool was broken. Should work now. |
January 11, 2008, 14:15 (GMT) |
Fixed typo from merge yesterday. Kent |
Revision e83b7bb by Brecht Van Lommel January 10, 2008, 23:06 (GMT) |
Bugfix: with non-random particle distribution, the first particle could still end up on a zero weight face. |
Revision f62477f by Brecht Van Lommel January 10, 2008, 21:44 (GMT) |
- Bugfix to make dupli particles for hair respect render amount. - Allow Random and Even distribution settings to be set after hair is made editable, since they also affect children. |
January 10, 2008, 21:35 (GMT) |
Added extra include dir to get it compling again. Kent |
January 10, 2008, 19:53 (GMT) |
Cleaned up some things, more work to do here but its a little simpler now. Kent |
January 10, 2008, 19:22 (GMT) |
Change vector structs from 3 to 4 so things are aligned for 64bit machines. Kent |
Revision 11ab3d7 by Ton Roosendaal January 10, 2008, 18:56 (GMT) |
Add more memory clearing on file read for WindowManager. |
Revision 42e2b4e by Ton Roosendaal January 10, 2008, 18:13 (GMT) |
Two fixes in 2.5 branch: - crash on start because of unitialized pointer - Makefile had the python lib on weird location... I prefer all blender/source/blender/ libs together on 1 place? The Make needs cleaning... it assumes publisher stuff. :) |
Revision 43cf3af by Ton Roosendaal January 10, 2008, 17:38 (GMT) |
Blender 2.5 project: added first more complex handler + operator - on mouse-over edge, you can drag area borders around. - note it's a handerized system now, so it updates UI while you move mouse. Feedback needed: - read bottom part of the screen_edit.c file. It's the proposed method for adding tools and handlers. I think it's close, but might need some tweaks. |
Revision 7addde2 by Nathan Letwory January 10, 2008, 12:31 (GMT) |
* convert the nice enums to #defines for two reasons 1) < kaito> enums are not allowed in dna anyway 2) linking fails for the yafray api. |
Revision cd02005 by Ton Roosendaal January 10, 2008, 11:26 (GMT) |
Adding the colorband Hue, Saturation, Value, Color blending modes to the Material Texture blending as well. |
Revision 8aee3ae by Joseph Eagar January 10, 2008, 05:30 (GMT) |
=Wire render fix= Fix for urgent problem found in wire render. Hopefully it compiles and everything. |
Revision 38a33eb by Joshua Leung January 10, 2008, 01:36 (GMT) |
== Auto-Keyframing Refactor (Peach Request) == Refactored Auto-Keyframing to make it easier to add more options. There are now three "states" for auto-keying: off, add/replace keys, replace keys. Description of modes: 1) No auto-keying is done 2) Add new keyframes or replace existing ones if possible (old behaviour) 3) Only modify existing keys, but not insert new ones. Internally, I've moved the auto-keying settings out of G.flag and U.uiflag and moved them into their own variables in Userdef, and provided some macros to access those easily. As a result, old auto-keying settings are currently lost. Also, removed the manual calls to insertkey done in pose-relax. The reason auto-keying didn't work before was because the bones didn't have the BONE_TRANSFORM flag applied. Now, these are set temporarily. Todo(s): * Make icons for the TimeLine header menu (currently just a text menu) * Add version-patches for old files * Double-check code for all places that use auto-keying (i.e. PoseLib) |
Revision 5b0b214 by Jens Ole Wund(bjornmose) January 10, 2008, 00:07 (GMT) |
resolving back compatibility issues |
Revision b81b6be by Nathan Letwory January 9, 2008, 23:07 (GMT) |
* fix linking order for bf_python |
January 9, 2008, 22:32 (GMT) |
* Updated makefile for OpenNL, used in new softbody.c |
Revision a7184e9 by Geoffrey Bantle January 9, 2008, 19:51 (GMT) |
-> Fix for billboard faces Faces with billboard render (axis with alpha) were not being preserved on import/export. Fixed |
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