Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 69f004f by Kent Mein
January 11, 2008, 16:56 (GMT)
Reverting changes made yesterday to Makefile... (Its really messed up,
Going to do it over again from scratch)

Kent
Revision 6258c09 by Chris Want
January 11, 2008, 16:48 (GMT)
The python lib name should be 'bf_python' instead of 'blender_python'
when linking.
January 11, 2008, 14:25 (GMT)
-> Fix for select Xref tool

Select Xref tool was broken. Should work now.
Revision c562fdf by Kent Mein
January 11, 2008, 14:15 (GMT)
Fixed typo from merge yesterday.

Kent
January 10, 2008, 23:06 (GMT)

Bugfix: with non-random particle distribution, the first particle could
still end up on a zero weight face.

January 10, 2008, 21:44 (GMT)

- Bugfix to make dupli particles for hair respect render amount.
- Allow Random and Even distribution settings to be set after hair
is made editable, since they also affect children.

Revision 76cc0a4 by Kent Mein
January 10, 2008, 21:35 (GMT)
Added extra include dir to get it compling again.

Kent
Revision 6167882 by Kent Mein
January 10, 2008, 19:53 (GMT)
Cleaned up some things, more work to do here but its a little simpler now.

Kent
Revision ec4c615 by Kent Mein
January 10, 2008, 19:22 (GMT)
Change vector structs from 3 to 4 so things are aligned for 64bit machines.

Kent
January 10, 2008, 18:56 (GMT)
Add more memory clearing on file read for WindowManager.

January 10, 2008, 18:13 (GMT)
Two fixes in 2.5 branch:

- crash on start because of unitialized pointer
- Makefile had the python lib on weird location... I prefer all
blender/source/blender/ libs together on 1 place? The Make needs
cleaning... it assumes publisher stuff. :)

January 10, 2008, 17:38 (GMT)
Blender 2.5 project: added first more complex handler + operator

- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
move mouse.

Feedback needed:

- read bottom part of the screen_edit.c file. It's the proposed
method for adding tools and handlers. I think it's close, but
might need some tweaks.


January 10, 2008, 12:31 (GMT)
* convert the nice enums to #defines for two reasons
1) < kaito> enums are not allowed in dna anyway
2) linking fails for the yafray api.
January 10, 2008, 11:26 (GMT)
Adding the colorband Hue, Saturation, Value, Color blending modes
to the Material Texture blending as well.

Revision 8aee3ae by Joseph Eagar
January 10, 2008, 05:30 (GMT)
=Wire render fix=

Fix for urgent problem found in wire render.

Hopefully it compiles and everything.
Revision 38a33eb by Joshua Leung
January 10, 2008, 01:36 (GMT)
== Auto-Keyframing Refactor (Peach Request) ==

Refactored Auto-Keyframing to make it easier to add more options. There are now three "states" for auto-keying: off, add/replace keys, replace keys.

Description of modes:
1) No auto-keying is done
2) Add new keyframes or replace existing ones if possible (old behaviour)
3) Only modify existing keys, but not insert new ones.

Internally, I've moved the auto-keying settings out of G.flag and U.uiflag and moved them into their own variables in Userdef, and provided some macros to access those easily. As a result, old auto-keying settings are currently lost.

Also, removed the manual calls to insertkey done in pose-relax. The reason auto-keying didn't work before was because the bones didn't have the BONE_TRANSFORM flag applied. Now, these are set temporarily.


Todo(s):
* Make icons for the TimeLine header menu (currently just a text menu)
* Add version-patches for old files
* Double-check code for all places that use auto-keying (i.e. PoseLib)
January 10, 2008, 00:07 (GMT)
resolving back compatibility issues
January 9, 2008, 23:07 (GMT)
* fix linking order for bf_python
Revision 0aa6888 by Matt Ebb
January 9, 2008, 22:32 (GMT)
* Updated makefile for OpenNL, used in new softbody.c
January 9, 2008, 19:51 (GMT)
-> Fix for billboard faces

Faces with billboard render (axis with alpha) were not being preserved on import/export. Fixed
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