Revision 5bb658d by Brecht Van Lommel January 8, 2007, 21:20 (GMT) |
Fix for bug and #5449 and #5423: Crashes using flip triangle edges or beauty fill. The cause was edges being marked for deletion and deleted that are still in use by faces. This could happen if the edge was part of a quad or unselected triangle, or if the edge was marked for deletion, but then needed again because of another flip. |
Revision fb17663 by Ton Roosendaal January 8, 2007, 20:53 (GMT) |
Bugfix #5548 New option to use "Tangent Space normalmap" normals now works for node materials. |
Revision 97eb805 by Ton Roosendaal January 8, 2007, 14:55 (GMT) |
Bugfix #5551 CTRL+C/V (or Apple+C/V) on buttons didn't copy/paste names for buttons of type "ID pointer" anymore. Was caused by NULL pointer check in wrong location. |
Revision c53c35f by Ton Roosendaal January 8, 2007, 13:10 (GMT) |
Bugfix #5631 Missing depsgraph relation for dupliverted Meta system. Now editing the mesh for this situation is big fun! |
Revision 5db19e1 by Robert Holcomb January 8, 2007, 12:42 (GMT) |
Corrected Typo. |
Revision dfeda47 by Ton Roosendaal January 8, 2007, 12:31 (GMT) |
New code to write 'sub version' string. It was using a (controlled) 1 byte overflow in a safe area, but that's not very nice code... |
Revision 1f93826 by Ton Roosendaal January 8, 2007, 11:52 (GMT) |
Bugfix #5634 Adding a new Blender Screen (top header, screen browse menu) did not correctly clear memory, causing scriptlinks in Area Windows to mess up |
Revision afe7ea0 by Nicholas Bishop January 8, 2007, 08:02 (GMT) |
Fixed a couple bugs with multires+weightgroups: 1) weightgroups are now being properly applied to the mesh on Level 1. 2) Corrected the algorithm that interpolates weightgroups for all the other levels so that it more or less matches the subsurf output. |
Revision 53ba22e by Campbell Barton January 8, 2007, 04:59 (GMT) |
disabled fly mode for objects with constraints, would do weired stuff. |
Revision 4a1a766 by Tom Musgrove January 8, 2007, 04:22 (GMT) |
= game engine fixes= two fixes to the GE by Charlie |
Revision 0b2b893 by Joshua Leung January 7, 2007, 22:30 (GMT) |
Added some additional comments about the usage of the the backend functions used for Pose-Mode bone snapping. |
Revision f38f16b by Peter Schlaile January 7, 2007, 19:52 (GMT) |
== Toolbox == Bugfix: Added sanity-checks proposed in http://qa.mandriva.com/show_bug.cgi?id=24583 (strcpy without range checks is evil(tm) ) |
Revision 8bd9d25 by Nicholas Bishop January 7, 2007, 19:45 (GMT) |
Fixed crash going from Sculpt Mode to Edit Mode. |
Revision 7177bf9 by Nicholas Bishop January 7, 2007, 19:37 (GMT) |
Added a few comments to sculptmode.c |
Revision eb3d720 by Martin Poirier January 7, 2007, 19:33 (GMT) |
=== Transform Snapping === Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt) When snap is on, a drop down appears for the target method (closest, median, center) Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted). Changed a couple of ugliness on how snap settings are stored. |
Revision fea030a by Peter Schlaile January 7, 2007, 19:22 (GMT) |
== Sequencer == Bugfix in Audio(HD): resampling caused artefacts on mixdown. (The ffmpeg resampler needs a little warmup time and shouldn't be restarted all the time.) The resampler can still cause problems, if your soundfile doesn't start with silence! |
Revision 663cce1 by Andrea Weikert January 7, 2007, 18:43 (GMT) |
==== GHOST Win32 ==== - fixed WinTab locking positioning into absolute mode - hopefully fixes [ #5586 ] Cursor control Note: Setting the extent of the digitizing context causes Application to override system settings for pen/mouse control. Removing this fixed the issue. |
Revision c610fe7 by Andrea Weikert January 7, 2007, 17:10 (GMT) |
==== MSVC 7.1 project files ==== - updated to latest version of OpenExr in lib/windows/openexr/lib - also changed the /NODEFAULTLIB to the same values as scons build - changed blender to compile with /MT like all libraries too |
Revision 641679e by Ton Roosendaal January 7, 2007, 16:41 (GMT) |
Bugfix #5578 ShapeKeys could get corrupted when using the sliders (or relative values). Was caused by 25 dec commit to get SculptMesh work with Shapes... very strange implementation here. For now, disabled this function to enter when not in sculpt mode, while waiting for Nichololas to make it definite OK. |
Revision 713f42d by Campbell Barton January 7, 2007, 15:33 (GMT) |
Metaball - docs were wrong Sound - needed t ohave the PyType as extern 3ds_export can now export derived objects (dupli's) |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021