Blender Git Commits

Blender Git "master" branch commits.

Page: 5125 / 5574

January 8, 2007, 21:20 (GMT)

Fix for bug and #5449 and #5423:
Crashes using flip triangle edges or beauty fill.

The cause was edges being marked for deletion and deleted that are
still in use by faces. This could happen if the edge was part of a
quad or unselected triangle, or if the edge was marked for deletion,
but then needed again because of another flip.
January 8, 2007, 20:53 (GMT)
Bugfix #5548

New option to use "Tangent Space normalmap" normals now works for node
materials.
January 8, 2007, 14:55 (GMT)
Bugfix #5551

CTRL+C/V (or Apple+C/V) on buttons didn't copy/paste names for buttons
of type "ID pointer" anymore. Was caused by NULL pointer check in wrong
location.
January 8, 2007, 13:10 (GMT)
Bugfix #5631

Missing depsgraph relation for dupliverted Meta system.
Now editing the mesh for this situation is big fun!
January 8, 2007, 12:42 (GMT)

Corrected Typo.
January 8, 2007, 12:31 (GMT)
New code to write 'sub version' string. It was using a (controlled) 1 byte
overflow in a safe area, but that's not very nice code...
January 8, 2007, 11:52 (GMT)
Bugfix #5634

Adding a new Blender Screen (top header, screen browse menu) did not
correctly clear memory, causing scriptlinks in Area Windows to mess up
January 8, 2007, 08:02 (GMT)
Fixed a couple bugs with multires+weightgroups: 1) weightgroups are now being properly applied to the mesh on Level 1. 2) Corrected the algorithm that interpolates weightgroups for all the other levels so that it more or less matches the subsurf output.
January 8, 2007, 04:59 (GMT)
disabled fly mode for objects with constraints, would do weired stuff.
Revision 4a1a766 by Tom Musgrove
January 8, 2007, 04:22 (GMT)
= game engine fixes=

two fixes to the GE by Charlie
Revision 0b2b893 by Joshua Leung
January 7, 2007, 22:30 (GMT)
Added some additional comments about the usage of the the backend
functions used for Pose-Mode bone snapping.
January 7, 2007, 19:52 (GMT)
== Toolbox ==

Bugfix:
Added sanity-checks proposed in

http://qa.mandriva.com/show_bug.cgi?id=24583

(strcpy without range checks is evil(tm) )
January 7, 2007, 19:45 (GMT)
Fixed crash going from Sculpt Mode to Edit Mode.
January 7, 2007, 19:37 (GMT)
Added a few comments to sculptmode.c
January 7, 2007, 19:33 (GMT)
=== Transform Snapping ===

Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)

Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).

Changed a couple of ugliness on how snap settings are stored.
January 7, 2007, 19:22 (GMT)
== Sequencer ==

Bugfix in Audio(HD): resampling caused artefacts on mixdown.
(The ffmpeg resampler needs a little warmup time and shouldn't be
restarted all the time.)

The resampler can still cause problems, if your soundfile doesn't start
with silence!
January 7, 2007, 18:43 (GMT)
==== GHOST Win32 ====
- fixed WinTab locking positioning into absolute mode
- hopefully fixes [ #5586 ] Cursor control
Note: Setting the extent of the digitizing context causes Application to override
system settings for pen/mouse control. Removing this fixed the issue.
January 7, 2007, 17:10 (GMT)
==== MSVC 7.1 project files ====
- updated to latest version of OpenExr in lib/windows/openexr/lib
- also changed the /NODEFAULTLIB to the same values as scons build
- changed blender to compile with /MT like all libraries too
January 7, 2007, 16:41 (GMT)
Bugfix #5578

ShapeKeys could get corrupted when using the sliders (or relative values).
Was caused by 25 dec commit to get SculptMesh work with Shapes... very
strange implementation here. For now, disabled this function to enter when
not in sculpt mode, while waiting for Nichololas to make it definite OK.
January 7, 2007, 15:33 (GMT)
Metaball - docs were wrong
Sound - needed t ohave the PyType as extern
3ds_export can now export derived objects (dupli's)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021