Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 4, 2007, 22:16 (GMT)
Fixed two compile warnings I introduced.
January 4, 2007, 22:14 (GMT)
Retyped texcolfaces.tex_page to match MTFace.
January 4, 2007, 22:09 (GMT)
Multires bugfix: texcolface.tex_page needs to be updated on file load.
January 4, 2007, 21:42 (GMT)
Fixed bug #5587, emulated numpad viewport rotation keys non functional in sculpt mode, was just missing a call to convert_for_nonumpad.
January 4, 2007, 20:44 (GMT)
Update to JMSs scripts fixed bug 5419.

Optimized 3ds_export.py
newstyle classes and fixed an error where objects with no material would fail to export.
January 4, 2007, 15:20 (GMT)
3ds_export now exports Texface UV images to 3ds's materials - supports material images as well
3ds_import - made it support image maps without a file chunk. unlikely but possible.
January 4, 2007, 14:08 (GMT)
fix for [ #5553 ] Command line broken
Loading iconfile list via BLI_getdir did change the current directory,
so the file wasn't found anymore.
January 4, 2007, 11:43 (GMT)
toolbox.c - for the label in VarStruct use the tooltip for the text to get around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel,
the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly.

type fixes for weightpaint_envelope_assign.py
January 4, 2007, 11:15 (GMT)
Changing the VarStruct name length messed up plugins, so changing back.
January 4, 2007, 10:18 (GMT)

removed blender2cal3d.py, this is the second time where nobody has been able to maintain this script to fix minor bugs, aparently the cal3d/soya guys maintain their own scripts anyhow.

Adding switchDirection() for curNurbs. simple function and double checked to make sure its ok.
January 4, 2007, 09:30 (GMT)
Bugfix #5411

Selecting option conflict... shift+alt+click was used both for 'select with
a menu' as for 'flush selection to group members'.
Solution for now: keep the group select for shift+alt+click, and menu select
for alt+click.
January 4, 2007, 07:48 (GMT)
Fixed bug #5592, change from sculpt mode to edit mode crashes 2.43RC1 on OsX Intel. Fix was to check that undo data is taken from the correct object.
January 4, 2007, 07:03 (GMT)
Reverted my fix for bug #5539, brush circle cursor is slow. The fix was causing more sculptmode drawing artifacts for some users. Since this is a non-critical performance related bug, it can wait until after 2.43.
January 4, 2007, 06:11 (GMT)
Fixed bug #5582, Subsurfed Multires'd objects don't display properly with interactive display unset. Added a new function for sculptmode that checks to make sure that not only are there some modifiers active, but that they are actually enabled for realtime editing.
January 4, 2007, 05:59 (GMT)
bugfix for #5167 images are now exported from the material, (todo - texface) thanks to digiboy
Also found that the exported UV coords were scrambled, now fixed.
January 4, 2007, 05:24 (GMT)
Made auto face fill (used in retopo) accessible from FKey editmode menu.
Revision 0092c55 by Chris Want
January 4, 2007, 01:56 (GMT)
Added IlmThread to the list of OpenEXR libs for WIN32 by request of
Eugene Riley. Untested, and I hope the capitalization is correct
-- please test!
Revision 04dea66 by Matt Ebb
January 4, 2007, 01:56 (GMT)
== Compositor ==
* Ported Math node from shader nodes to composite nodes too

It's a good general purpose utility node and also allows stupid stuff
like this more easily :)

http://mke3.net/blender/etc/math-spiral-h264.mov
http://mke3.net/blender/etc/stupidmath.blend.zip
Revision 0b6eb9d by Joshua Leung
January 3, 2007, 23:22 (GMT)
== Armatures - Path Drawing Bugfix ==

Now, when several highlighted points on the path occur at the same place
(i.e. when there is a pause) only the first frame number when this is the case
is drawn. This results in less overlapping frame numbers (causing an unreadable
blob of digits)
Revision 7356ede by Kent Mein
January 3, 2007, 21:12 (GMT)


I commited a dumb little icon for Sculpt mode since we didn't have anything.
If anyone has anything better feel free to blow this one away.
I was going for a chunk of marble and a chisel if anyone is going wtf?

Kent
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