Revision 834495b by Nicholas Bishop January 4, 2007, 22:16 (GMT) |
Fixed two compile warnings I introduced. |
Revision 1ccc7c4 by Nicholas Bishop January 4, 2007, 22:14 (GMT) |
Retyped texcolfaces.tex_page to match MTFace. |
Revision 98d3115 by Nicholas Bishop January 4, 2007, 22:09 (GMT) |
Multires bugfix: texcolface.tex_page needs to be updated on file load. |
Revision e526b0a by Nicholas Bishop January 4, 2007, 21:42 (GMT) |
Fixed bug #5587, emulated numpad viewport rotation keys non functional in sculpt mode, was just missing a call to convert_for_nonumpad. |
Revision d26d0e2 by Campbell Barton January 4, 2007, 20:44 (GMT) |
Update to JMSs scripts fixed bug 5419. Optimized 3ds_export.py newstyle classes and fixed an error where objects with no material would fail to export. |
Revision eb424ec by Campbell Barton January 4, 2007, 15:20 (GMT) |
3ds_export now exports Texface UV images to 3ds's materials - supports material images as well 3ds_import - made it support image maps without a file chunk. unlikely but possible. |
Revision 0c62c25 by Andrea Weikert January 4, 2007, 14:08 (GMT) |
fix for [ #5553 ] Command line broken Loading iconfile list via BLI_getdir did change the current directory, so the file wasn't found anymore. |
Revision 7cacb35 by Campbell Barton January 4, 2007, 11:43 (GMT) |
toolbox.c - for the label in VarStruct use the tooltip for the text to get around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel, the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly. type fixes for weightpaint_envelope_assign.py |
Revision b91d5bf by Campbell Barton January 4, 2007, 11:15 (GMT) |
Changing the VarStruct name length messed up plugins, so changing back. |
Revision 50edac6 by Campbell Barton January 4, 2007, 10:18 (GMT) |
removed blender2cal3d.py, this is the second time where nobody has been able to maintain this script to fix minor bugs, aparently the cal3d/soya guys maintain their own scripts anyhow. Adding switchDirection() for curNurbs. simple function and double checked to make sure its ok. |
Revision eb1ca77 by Ton Roosendaal January 4, 2007, 09:30 (GMT) |
Bugfix #5411 Selecting option conflict... shift+alt+click was used both for 'select with a menu' as for 'flush selection to group members'. Solution for now: keep the group select for shift+alt+click, and menu select for alt+click. |
Revision 6643cc5 by Nicholas Bishop January 4, 2007, 07:48 (GMT) |
Fixed bug #5592, change from sculpt mode to edit mode crashes 2.43RC1 on OsX Intel. Fix was to check that undo data is taken from the correct object. |
Revision 31e4149 by Nicholas Bishop January 4, 2007, 07:03 (GMT) |
Reverted my fix for bug #5539, brush circle cursor is slow. The fix was causing more sculptmode drawing artifacts for some users. Since this is a non-critical performance related bug, it can wait until after 2.43. |
Revision 0762a5a by Nicholas Bishop January 4, 2007, 06:11 (GMT) |
Fixed bug #5582, Subsurfed Multires'd objects don't display properly with interactive display unset. Added a new function for sculptmode that checks to make sure that not only are there some modifiers active, but that they are actually enabled for realtime editing. |
Revision 6d5b24f by Campbell Barton January 4, 2007, 05:59 (GMT) |
bugfix for #5167 images are now exported from the material, (todo - texface) thanks to digiboy Also found that the exported UV coords were scrambled, now fixed. |
Revision bf95995 by Nicholas Bishop January 4, 2007, 05:24 (GMT) |
Made auto face fill (used in retopo) accessible from FKey editmode menu. |
Revision 0092c55 by Chris Want January 4, 2007, 01:56 (GMT) |
Added IlmThread to the list of OpenEXR libs for WIN32 by request of Eugene Riley. Untested, and I hope the capitalization is correct -- please test! |
January 4, 2007, 01:56 (GMT) |
== Compositor == * Ported Math node from shader nodes to composite nodes too It's a good general purpose utility node and also allows stupid stuff like this more easily :) http://mke3.net/blender/etc/math-spiral-h264.mov http://mke3.net/blender/etc/stupidmath.blend.zip |
Revision 0b6eb9d by Joshua Leung January 3, 2007, 23:22 (GMT) |
== Armatures - Path Drawing Bugfix == Now, when several highlighted points on the path occur at the same place (i.e. when there is a pause) only the first frame number when this is the case is drawn. This results in less overlapping frame numbers (causing an unreadable blob of digits) |
January 3, 2007, 21:12 (GMT) |
I commited a dumb little icon for Sculpt mode since we didn't have anything. If anyone has anything better feel free to blow this one away. I was going for a chunk of marble and a chisel if anyone is going wtf? Kent |
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