Blender Git Commits

Blender Git "master" branch commits.

Page: 5214 / 5574

June 20, 2006, 17:31 (GMT)
bug #4374

Particles keep fighting with the depsgraph... time to get a depsgraph with
time dependencies in it...
Anyhoo, this fixes lack of parenting updates in hierarchies where children
have particles.
June 20, 2006, 16:52 (GMT)
Fixed fly mode so moving from camera mode to prespective dosent move the view.
Applied the same fix when panning from camera view.
June 20, 2006, 16:02 (GMT)
Bugfix #4378

Radio-render didn't allow to ESC from render.
June 20, 2006, 15:55 (GMT)
fix #4379

3D Preview didn't update correctly when switching between ortho and
perspective view (ortho render flag hanging)
June 20, 2006, 15:44 (GMT)
Bugfix #4370

Silly: when using vector blur on a curve or text object, without having a
material assigned to it, the default material didn't get initialized OK
for vector blur, causing random streaks.
June 20, 2006, 14:33 (GMT)
Updated preview, with correct camera end clip
June 20, 2006, 14:32 (GMT)
More preview fixes, after irc reports:

- Ztransp looked weird in Node previews, only showing the backfacing pixels
- previous change in preview.blend accidentally set camera clipping too low
for correct display of lamp preview
- refresh issue solved in preview when using Node shaders with ray-mirror
June 20, 2006, 12:41 (GMT)
Fix #4368

Path in blender file loader end (setup_app_data) for armature conversion
didn't properly limit to armatures only, and was even called before a
scene dependency graph was made.

Rare crash btw; you have to save a file *before* a redraw was finished
in the UI.
Revision c63efa6 by Nils Thuerey
June 20, 2006, 11:32 (GMT)
- minor fix for moving object boundary conditions
and to prevent surface flickering near obstacle sides
June 20, 2006, 11:15 (GMT)
#4361
Eyedropper (in ColorPicker) bug: It was reading a 4xfloat color into a
single float. tsk tsk!
June 20, 2006, 09:41 (GMT)
Bugfix #4365

Node Editor: using menu "View -> View All" crashed when no nodes exist.
June 20, 2006, 09:32 (GMT)
New preview blend, without OSA and with entirely closed tiled cube.
June 20, 2006, 09:31 (GMT)
Preview render fixes:

- previous preview.blend rendered OSA, is too slow, especially for raytrace.
now made it an extra option for buttons preview. (icons render without).
- made monkey one level subsurf lower for speed
- in previewblend, made the tiled cube environment entirely closed, so a
mirror reflection will show nicer.
June 20, 2006, 05:41 (GMT)
bugfix: removing constraints should activate rigidbodies.
June 20, 2006, 00:30 (GMT)
scaled comparison adjustment only effects editmode select group
documented a workaround for python drawinf pixel aligned text in teh 2d view
Added links from Draw.Test to the OpenGL functions that set the location and color.
June 19, 2006, 19:53 (GMT)
Fix #4353

Fixed a case where loading an invalid font crashed blender.

Now displays a message advising "invalid font selection" and
reverts to default 'built-in' international font.

Credits to Elubie for pointing out the problem function!
June 19, 2006, 17:29 (GMT)
Fix #4358

Was on the todo as well; previews in Shader Nodes didn't get cleared on
re-renders, noticable when you switch preview type (i.e. sphere -> cube).
June 19, 2006, 17:03 (GMT)
moved defines for top of file
.
June 19, 2006, 16:34 (GMT)
fixing line 1350
.
June 19, 2006, 16:00 (GMT)
renamed uv mapping menu items to make more sense.

=== UKEY UV MAPPING MENU===
Cube -> Cube Projection
Cylinder -> Cylinder from View
Sphere -> Sphere from View
Bounds to */* -> Project from View */*
Standard */* -> Reset */*
From Window -> Project from View
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021