Revision c4abb5e by Joilnen Leite May 28, 2006, 17:17 (GMT) |
a little clean of no used line . |
Revision 82ffa15 by Peter Schlaile May 28, 2006, 12:33 (GMT) |
==Sequencer== Bugfix: The "Convert to Premul"-Button was drawn twice for Images... |
Revision eda218e by Ton Roosendaal May 28, 2006, 12:30 (GMT) |
Step one in bringing back Yafray Render in Blender. Need someone else to take over now, but I'm available for help. Main notes for completing: - Yafray module uses old global R all over... is now a pointer handle. It can be temporally bypassed by straight copying, which I do now. - I am not sure in what pixel format Yafray renders... Blender now only uses float buffers. In the code, marked with XXX I've added the rudimentary code for retrieving buffers. - This integration will skip compositing when Yafray render is used. |
Revision 2e90106 by Ton Roosendaal May 28, 2006, 11:49 (GMT) |
More render pipeline finishing up; - Shaded drawmode is back (shift+z). Note it still only uses orco texture; but lighting/shading is using the internal render module entirely. - "Make Sticky" option back. (Also fix in sticky texture render, was wrong scaled) |
Revision e7767e3 by Campbell Barton May 28, 2006, 10:48 (GMT) |
saveRenderedImage is broken? - isnt working anymore for some resion. switched back to renderAnim. More efficient texture usage, packer now rotates the convex hull of the UV's for each image to fit the most image into the smallest rectangle. |
Revision 98b2e98 by Campbell Barton May 28, 2006, 10:44 (GMT) |
Added a 2d convex hull function to BPyMathutils Added a 2D Line intersection function Added a function to BPyMesh that gets the mesh space vertex location of a Faces UV Pixel. |
Revision e47719d by Campbell Barton May 28, 2006, 02:12 (GMT) |
comments on how edge weighting for collapsing works. uv_auto_layout_tex now uses the recently fixed saveRenderedImage - I needed to make clean and make to get it working. |
Revision 8310591 by Campbell Barton May 28, 2006, 01:52 (GMT) |
Use Kens hide/sel mesh props to save some python looping. |
Revision 8a8400f by Ken Hughes May 28, 2006, 00:39 (GMT) |
===Python API=== Added to Mesh API me.sel and me.hide, which set/clear the selection and hidden values for all verts/edges/faces in a mesh. |
Revision 6ebdfbf by Ken Hughes May 27, 2006, 23:31 (GMT) |
===Python API=== Fixed epydoc summaries for mesh.vert.index and mesh.vert.uvco so they say something useful other than "(MVert Only)". |
Revision 638bae4 by Ton Roosendaal May 27, 2006, 17:05 (GMT) |
Bugfix in last commit; preview renders didn't work render properly, parts of tiles were black sometimes. |
Revision 0fab573 by Ken Hughes May 27, 2006, 16:40 (GMT) |
===Python API=== Bugfix: epydocs for World API incorrectly described settings for getMode(), setMode() methods. |
Revision 755f5ce by Ken Hughes May 27, 2006, 15:54 (GMT) |
Fix spelling error in tooltop. |
Revision 8baa88d by Campbell Barton May 27, 2006, 14:27 (GMT) |
Poly reduction fixes Added remove doubles as a keyword option, Fixed Triangulate (need to select the faces first) Fixed boundry weighting (defaults reduced boundries first more then non boundry verts!) Made face area weighting give better results. |
Revision e5b39b6 by Ton Roosendaal May 27, 2006, 13:35 (GMT) |
So! Finally time to work on finishing render pipeline project. This commit brings back: - Field Render - MBlur Render (old style) - Border render with or without cropping Note: Field Render is not supported in Compositor yet. Blurring or filter will destroy field information. Both MotionBlur as Field render are done before Compositing happens. Fixes: - The "Save Buffers" option only worked on single frame renders, not for Anim render. - Found an un-initalized variable in Render initialize... this might have caused the unknown random crashes with render. Code restructure: Cleaned up names and calls throughout the pipeline, more clearly telling what goes on in functions. This is visible in the updated first image of the Wiki doc: http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline |
Revision dee16b9 by Joseph Gilbert May 26, 2006, 15:28 (GMT) |
* bug fix [ #4228 ] Blender.Image.Load(filename) loads only on the first loading - Image.Load() will now reload the image buffer when a image of the same name is loaded again - small textual change in render code |
Revision 222844b by Tom Musgrove May 26, 2006, 00:21 (GMT) |
==md2 export update== [ #4237 ] MD2 export Light Normal is rotated incorrectly fixed by Bob Holcomb |
Revision b486111 by Alexander Ewering May 25, 2006, 22:00 (GMT) |
Slight simplification of windowtype_pup()... |
Revision 2132bbb by Joseph Gilbert May 25, 2006, 21:34 (GMT) |
*python fix - save_rendered_image_cb_real has a popup window embedded in it that prevents automation through python as a result python scripts would get a popup which is ignorned by the script - modified so python scripts overwrite the image by default |
Revision 2a6952f by Joseph Gilbert May 25, 2006, 21:13 (GMT) |
- bug fix * C uses braces unlike python :/ |
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