Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 25, 2006, 21:10 (GMT)
*python documention & bug fix
- added documentation to Render - saveRenderedImage has an option to save the zbuffer along with the image
(off by default)
- fixed a really annoying runtime error of uninitialized data being passed to a method in pipeline.c during a render
May 25, 2006, 20:47 (GMT)
*python fix
- fixed Render.saveRenderedImage() so now it works once again
(it was broken since render refactor)
May 25, 2006, 19:18 (GMT)
* update for projectfiles vc7
- added python files
- fixed a small C coding error in vpaint preventing windows builds
Revision da31dfe by Ken Hughes
May 25, 2006, 18:28 (GMT)


Remove dead code in add_primitiveMesh(), left after UV Sphere was made
to aligns with view.
Revision 8fb3373 by Ken Hughes
May 25, 2006, 17:00 (GMT)


===Python API===
Ok, now let's try making the Mesh Primitives documentation accessible.
Revision 48033e0 by Ken Hughes
May 25, 2006, 16:45 (GMT)


===Python API===
Fulfilling a very old feature request: a new Mesh Primitives module is
introduced, which gives script writers access to the Blender mesh datablocks
created from the "Add->Mesh" menu. You can now do this:

from Blender import *

me = Mesh.Primitives.UVsphere(10,20,3) # 10 segments, 20 rings, diameter 3
ob = Object.New('Mesh','mySphere')
ob.link(me)
sc = Scene.GetCurrent()
sc.link(ob)
Revision 1b2d9b5 by Jiri Hnidek
May 25, 2006, 15:36 (GMT)


Bugfix:
Ubuntu users can set up locales again (propably some other linux distros
had same problem)
May 25, 2006, 14:24 (GMT)
fix a bug in vpaint when changing scenes,

ob= OBACT;
if (!ob->id.lib) return;

Doset account for OBACT being null, this probably exists in other ares too.
May 25, 2006, 14:18 (GMT)
added a stub for multitex_ext, returning the year I was born ;-)
Revision ab38a1c by Tom Musgrove
May 25, 2006, 11:59 (GMT)
==md2 export update==

centers object to export correctly by Bob Holcomb
May 24, 2006, 18:26 (GMT)
Plumiferos fix: Material option "Env" did not mask out Ztransp faces in OSA
May 24, 2006, 17:15 (GMT)
Plumiferos fix; having more than 64 Shape Keys didn't allow the channels in
IpoWindow to select.
May 24, 2006, 12:10 (GMT)
Removed annoying debug print that checked preview render size while doing
previews in Nodes.
May 24, 2006, 12:07 (GMT)
Bugfix #4213

Using "Fresnel" for transparency only worked when material had "ZTransp"
set. That's not a real problem, but it made Fresnel not work for Materials
used in Nodes.
Now a Fresnel on alpha works always.
May 23, 2006, 22:35 (GMT)
improved GJK accuracy for large objects
May 23, 2006, 17:49 (GMT)
Bugfix #4211

"Copy Modifiers" (CTRL+C) only copied a single modifer, when a specific
type was choosen. Now it copies all modifiers with indicated type.
(Like: when you have a X, Y, Z mirror modifier).
May 23, 2006, 15:11 (GMT)


Fix underlining for text objects to use correct material index (and prevent
renderer from crashing).
May 23, 2006, 14:57 (GMT)
Bugfix #4214

Dependency order issue: Camera view was calculated before Camera Object
got evaluated for dependency changes, causing lags.
May 23, 2006, 14:15 (GMT)
Bugfix #4212

Material Nodes: The Texture node didn't do the standard "2d mapping" yet
in case an Image Texture is used. Caused wrong mapping for example for UV
coordinate inputs.
May 23, 2006, 02:27 (GMT)
set locale to POSIX so regex works on platforms that set funny
locales. needed to make "ls [A-Z]*.py" work properly.
Setting LC_ALL=C may be a better choice than LC_ALL=POSIX.
We shall see.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021