Revision 19c6ad7 by Jiri Hnidek May 30, 2006, 13:38 (GMT) |
Bugfix: Open recent should work correctly now, it uses ListBase to store list of recent opened (saved) blend files |
Revision 263771f by Ken Hughes May 30, 2006, 13:09 (GMT) |
===Python API=== Removed "#if 0" conditionals of future code which were causing compiler problems on some platforms. |
Revision 7130ab3 by Ton Roosendaal May 30, 2006, 12:43 (GMT) |
Bugfixes 4082 4112 4172 4232 Each report was about a different failure with Particles, all related to weak handling of animation systems and the depsgraph. Fix has 2 parts; depsgraph now signals "object recalc" to be for time changes; this then is used to bypass particle-building (since that's baked). Other part is better object caching while makig particles. |
Revision a7c61f9 by Campbell Barton May 30, 2006, 10:15 (GMT) |
Braught back saveRenderedImage now I have a clue about what it does. Cleaned up functions and optimized loops, extra checks and better defaults. |
Revision 4a0d703 by Campbell Barton May 30, 2006, 08:04 (GMT) |
saveRenderedImage docs were a bit vague on the output path, took a look at teh source and docs updated. |
Revision 5e96159 by Ton Roosendaal May 30, 2006, 07:55 (GMT) |
bugfix #4251 Hotkey CTRL+ALT+G (manipulater translate) was overridden by group menu. |
Revision 6747501 by Ken Hughes May 30, 2006, 00:09 (GMT) |
Bugfix #4224 fix: If G.recent[0] was empty last wasn't initialized, resulting in a segfault. While I was there, changed strcat() to strcpy() for Alexander :-) |
Revision 9c4eaf3 by Ton Roosendaal May 29, 2006, 17:22 (GMT) |
Buffix #4124 Changing render settings with python while Anim render now updates display for each frame. So you can animate render borders, or even save different sized images. |
Revision a744720 by Ken Hughes May 29, 2006, 17:14 (GMT) |
===Python API=== Second pass at sceneRender.c / Scene.Render API clean-up. Most of the remaining clean-up needs to wait for the API refactor, since the "good" attribute names are already used by methods. |
Revision a21f6ab by Jiri Hnidek May 29, 2006, 15:30 (GMT) |
Bugfix #4224: Blender has Open recent submenu in main File menu, Open recent should work correctly now, I remove Reopen last item (I hope, that I didn't break anything), because it seems obsolete now |
Revision aa9589c by Ton Roosendaal May 29, 2006, 13:59 (GMT) |
Fix #4243 Code that checked if mesh has armature modifier was reading NULL pointer (when modifier added without target, and facepaint started) |
Revision 1495e77 by Ton Roosendaal May 29, 2006, 13:40 (GMT) |
fix #4248 Render: The "error no camera" was too strict, also popping up when only Composite or Sequencer was meant to use. |
Revision 2c7712d by Ton Roosendaal May 29, 2006, 13:01 (GMT) |
Fix #4245 Old annoyance in Blender; zooming in very far makes scaling/rotate around invisible pivot going bezerk. The easy fix was just enforcing floats in integer math. |
Revision a416ec8 by Ton Roosendaal May 29, 2006, 08:40 (GMT) |
Render window: Jkey (swap display buffers) works as 2.41 again. Meaning, it keeps storing a previous buffer for as long you don't render showing this previous buffer. If you render showing the previous buffer, it stores the current render. To make this more clear, the window title shows "previous" when it shows the stored copy. |
Revision 6387c85 by Geoffrey Bantle May 29, 2006, 05:17 (GMT) |
-> UV Edge collapse Added code to make 'Collapse Edges' handle UV's intelligently. This seems to work in just about every case that I can test, so it's turned on by default. Also completely removed the 'collapse faces' command and code. I'm not sure what I was thinking with this in the first place since edge collapse does the same job while in in face mode. Because of this there is now just one single command that covers both situations called 'Collapse' which uses the edge collapse code. |
Revision d7a21ed by Ken Hughes May 29, 2006, 05:01 (GMT) |
===Python API=== First pass at sceneRender.c / Scene.Render API clean-up. Mainly implementing attribute via tp_getset, but a few new features too. |
Revision 649dcd9 by Alfredo de Greef May 29, 2006, 03:59 (GMT) |
Yafray 'should' now work again. A bit more testing needed. But seems to work sofar anyway, composit nodes should work as well. |
Revision 7b1d602 by Ken Hughes May 29, 2006, 03:52 (GMT) |
===Python API=== Fix typo in Mesh.py epydoc. |
Revision b3c1a72 by Chris Burt May 28, 2006, 17:45 (GMT) |
Fixed height of two buttons. (Test commit for my ssh keys and what-not) |
Revision db8db2e by Chris Burt May 28, 2006, 17:29 (GMT) |
Additions to stubs.c to make blenderplayer compile. I would appreciate if someone who knows more about this could check it. Thanks! |
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