Revision 1b577b7 by Joseph Gilbert May 25, 2006, 21:10 (GMT) |
*python documention & bug fix - added documentation to Render - saveRenderedImage has an option to save the zbuffer along with the image (off by default) - fixed a really annoying runtime error of uninitialized data being passed to a method in pipeline.c during a render |
Revision af87c65 by Joseph Gilbert May 25, 2006, 20:47 (GMT) |
*python fix - fixed Render.saveRenderedImage() so now it works once again (it was broken since render refactor) |
Revision d8d720e by Joseph Gilbert May 25, 2006, 19:18 (GMT) |
* update for projectfiles vc7 - added python files - fixed a small C coding error in vpaint preventing windows builds |
Revision da31dfe by Ken Hughes May 25, 2006, 18:28 (GMT) |
Remove dead code in add_primitiveMesh(), left after UV Sphere was made to aligns with view. |
Revision 8fb3373 by Ken Hughes May 25, 2006, 17:00 (GMT) |
===Python API=== Ok, now let's try making the Mesh Primitives documentation accessible. |
Revision 48033e0 by Ken Hughes May 25, 2006, 16:45 (GMT) |
===Python API=== Fulfilling a very old feature request: a new Mesh Primitives module is introduced, which gives script writers access to the Blender mesh datablocks created from the "Add->Mesh" menu. You can now do this: from Blender import * me = Mesh.Primitives.UVsphere(10,20,3) # 10 segments, 20 rings, diameter 3 ob = Object.New('Mesh','mySphere') ob.link(me) sc = Scene.GetCurrent() sc.link(ob) |
Revision 1b2d9b5 by Jiri Hnidek May 25, 2006, 15:36 (GMT) |
Bugfix: Ubuntu users can set up locales again (propably some other linux distros had same problem) |
Revision 9659cdd by Campbell Barton May 25, 2006, 14:24 (GMT) |
fix a bug in vpaint when changing scenes, ob= OBACT; if (!ob->id.lib) return; Doset account for OBACT being null, this probably exists in other ares too. |
Revision 46a9844 by Erwin Coumans May 25, 2006, 14:18 (GMT) |
added a stub for multitex_ext, returning the year I was born ;-) |
Revision ab38a1c by Tom Musgrove May 25, 2006, 11:59 (GMT) |
==md2 export update== centers object to export correctly by Bob Holcomb |
Revision 44806b0 by Ton Roosendaal May 24, 2006, 18:26 (GMT) |
Plumiferos fix: Material option "Env" did not mask out Ztransp faces in OSA |
Revision 9c4f7c1 by Ton Roosendaal May 24, 2006, 17:15 (GMT) |
Plumiferos fix; having more than 64 Shape Keys didn't allow the channels in IpoWindow to select. |
Revision b67eac2 by Ton Roosendaal May 24, 2006, 12:10 (GMT) |
Removed annoying debug print that checked preview render size while doing previews in Nodes. |
Revision 12a6cd4 by Ton Roosendaal May 24, 2006, 12:07 (GMT) |
Bugfix #4213 Using "Fresnel" for transparency only worked when material had "ZTransp" set. That's not a real problem, but it made Fresnel not work for Materials used in Nodes. Now a Fresnel on alpha works always. |
Revision 2c9214b by Erwin Coumans May 23, 2006, 22:35 (GMT) |
improved GJK accuracy for large objects |
Revision 7198a6c by Ton Roosendaal May 23, 2006, 17:49 (GMT) |
Bugfix #4211 "Copy Modifiers" (CTRL+C) only copied a single modifer, when a specific type was choosen. Now it copies all modifiers with indicated type. (Like: when you have a X, Y, Z mirror modifier). |
Revision 2114b63 by Alexander Ewering May 23, 2006, 15:11 (GMT) |
Fix underlining for text objects to use correct material index (and prevent renderer from crashing). |
Revision e5791fb by Ton Roosendaal May 23, 2006, 14:57 (GMT) |
Bugfix #4214 Dependency order issue: Camera view was calculated before Camera Object got evaluated for dependency changes, causing lags. |
Revision ebe2958 by Ton Roosendaal May 23, 2006, 14:15 (GMT) |
Bugfix #4212 Material Nodes: The Texture node didn't do the standard "2d mapping" yet in case an Image Texture is used. Caused wrong mapping for example for UV coordinate inputs. |
Revision 8aeaf82 by Stephen Swaney May 23, 2006, 02:27 (GMT) |
set locale to POSIX so regex works on platforms that set funny locales. needed to make "ls [A-Z]*.py" work properly. Setting LC_ALL=C may be a better choice than LC_ALL=POSIX. We shall see. |
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