Blender Git Commits

Blender Git "master" branch commits.

Page: 5235 / 5574

May 9, 2006, 14:36 (GMT)
Added some shading options
Concave/Convex Angle clipping- usefull for tinkering with highlights/shadow results.
Blur radius was inverted.
... Needs documenting.
Revision 4de7589 by Ken Hughes
May 9, 2006, 14:17 (GMT)


Bugfix: mesh.removeVertsFromGroup() caused segfault due to NULL pointer.
May 9, 2006, 13:20 (GMT)
Added options
Rotate X90 (most objs use X up)
Reuse Existing Materials (so material names arnt created when names match)

Fixed some bugs and added a few speedups.
May 9, 2006, 07:45 (GMT)
Small fix: "Curves" UI widget used wrong method for defining shades for
drawing grid lines, which didn't show in default theme.
Revision 4b310f2 by Ken Hughes
May 9, 2006, 01:34 (GMT)


===Python API===
Correct error in Constraint example code.
May 9, 2006, 01:15 (GMT)
fixed Bullet raycasting filtering issue
Revision 5f6a5f1 by Ken Hughes
May 8, 2006, 05:37 (GMT)


===Python API===
Bugfix: replaced calls to enter_editmode() and exit_editmode(), which would
cause segfaults on scripts run in background mode (discovered by NichG).
May 7, 2006, 18:13 (GMT)
fixed error with zero length normals (caused by zero area faces)
fixed rare bug - that a colour wasnt clamped between 0 and 255.
Revision cd3af13 by Ken Hughes
May 7, 2006, 14:57 (GMT)


===Python API===
New Constraint API. Constraints are accessible through a "constraints"
attribute in poses and objects. Would be REALLY NICE for armature users to
pound on this code.
May 7, 2006, 14:09 (GMT)

Added a self shadowing script accessed from the vertex paint menu, it does a fake ao thats more pradictable then radio baking and fairly fast.
Also assed a function to calculate high quality normals (normals are the same even for different topologys).
May 7, 2006, 13:09 (GMT)
Added "VertexPaint" slot for python menus
May 7, 2006, 08:23 (GMT)
Bugfixes for frame number boost:

- Found several places, where people explicitly casted the frame number
to short.
- Fixed the crash in BPY_interface by adding an empty line (to make it
recompile everywhere, make clean doesn't help...)

For the build system maintainers:

Problem was: The change in makesdna changed the position of the
scriptlink structure. BPY_interface.c somehow didn't get recompiled
(not even after a make clean!!!) which triggered crashes on adding
scriptlinks.
May 7, 2006, 08:12 (GMT)
added optional 'worldspace' arg to getLocation/getSize/getEuler
getSize is never flipped, but added a note in the docs.
correction to getEuler, its not wrapped.

also removed all // comments to shut GCC up.
May 6, 2006, 15:26 (GMT)
==Bugfix==

Made the frame boost from short to int (30000 -> 300000 frames) complete
by walking through the source and finally changing all frame-variables
to ints.

This should finally fix the framecounter warp around seen in some buttons.

If you step on any further problems that may arise starting from frame
32768 please just give me a hint and I'll fix it.

(Sorry about that, didn't know enough about Blender, when I did it the first
time...)
May 6, 2006, 09:11 (GMT)
Applied patch https://projects.blender.org/tracker/index.php?func=detail&aid=4159&group_id=9&atid=127
Updated batch object name edit. to assign datanames from obnames.
May 6, 2006, 06:17 (GMT)
Applied pack unpack from Pablo Martin (caedes),
http://projects.blender.org/tracker/?func=detail&atid=127&aid=3246&group_id=9
adds

Blender.c:
Blender.UnpackModes (dict with the unpack modes)
Blender.UnpackAll(mode)
Blender.PackAll()
Blender.CountPackedFiles()

Image.c:
image.packed (this was working)
image.pack()
image.unpack()

Sound.c:
sound.packed
sound.pack()
sound.unpack()
May 5, 2006, 16:17 (GMT)
Added vertex weight python scripts accessable from the paint menu.
* clean weights (removed low weights)
* normalize, maximizes weights to a user set peak, optionaly scales other groups too to keep the proportion of the weights even. (Doubles as a weight scaler)
* Grow/Shrink, uses the mesh topology to expand/contract the vert weights. a few options for iterationsm, max length and strength.
I need a way tell if the users in Face Select mode (in python) so I can make use of the selected face flag.
May 5, 2006, 06:57 (GMT)
added a python menu slot for weight pain.
Also needed to seperate
view3d_paintmenu
into
view3d_vpaintmenu
view3d_tpaintmenu
view3d_wpaintmenu

The view3d_paintmenu and do_view3d_paintmenu were getting messy and had a lot of if's in it.
Revision 18a23ab by Ken Hughes
May 4, 2006, 13:42 (GMT)


===Python API===
Bufgix #4171: Action_setName() didn't call rename_id(), messing up the
internal database. Patch provided by Roland Hess (thanks).
Revision 4646ee2 by Jiri Hnidek
May 4, 2006, 11:55 (GMT)


Bugfix for sequencer:

When you wanted to display "Chroma VectorScope" or "Luma WaveForm" for
image/window with small width/height, then Blender crashed, because
Blender has used fixed limits of ibuf->rect size. Statistics informations
should be created corectly now too.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021