Blender Git Commits

Blender Git "master" branch commits.

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April 8, 2006, 16:46 (GMT)
Bugfix #3948

Raymirror didn't use proper texture-space 'osa vectors' for sky texture,
causing extremely blurred reflections of sky.
Error was actually a mixup of arguments for sky render...
April 8, 2006, 15:58 (GMT)
Bugfix #3961

When using CTRL+L for materials, you can end up with non-existing material
indices in faces. The drawing code then was still happily drawing the old
situation (or something random, its a static array).

This commit checks the maximum amount of materials on an object, and draws
the last available material for a non-existing index. It uses an ugly
global yes, but this code is bad anyway. :)
April 8, 2006, 14:58 (GMT)
Bugfix #4015

Sequencer:
Typo in code committed by Peter; which made range for Glow button negative,
causing malloc errors and glow to not work at all.
April 8, 2006, 14:50 (GMT)
Bugfix #4010

Dynamic particles sometimes didn't properly use global coordinates.
Meaning they were transformed by an Object, for example when it has
animation constraints.

Error caused by attempt to get duplicators to work for particles. Will
need re-evaluation this.. for now restored old functionality, with
exception of dupli-groups.
April 8, 2006, 13:50 (GMT)
Bugfix #4066

Particle strands with a width set (like 10 pixels), and with extreme
bending of strands (like a very course subdivision), could create non-flat
quads. For speed reasons, the quad-to-triangle splitting was turned off
for hair, but in this case that should be done nevertheless.

Solves another Dandruff issue for furry bunnies!
April 8, 2006, 13:05 (GMT)
fixed a lot of GCC 4.0 warnings.
April 8, 2006, 10:44 (GMT)
Made face filling (Shift+K) in weightpaint mode, work with x-mirror.
April 8, 2006, 10:02 (GMT)
Bugfix #4079

Rendering with 'Wire' material, and with Autosmooth set, made wire faces
get a zero'ed normal. Added exception handling code fir wire.
Revision 7fd0e22 by Ken Hughes
April 7, 2006, 02:49 (GMT)


Bugfix #4055: the "sel" attributes for faces/edges/verts were basically
oblivious of each other, so setting/clearing the face edit mode select status
did not set/clear the corresponding vertex select statuses. This patch makes
a change of any select status recalculate the selection state of all edges an
faces. One unresolved issue is what effect this should have on the recent
edge mesh's stored selection. Currently changing the selection state will
delete store selection info, but it may be desirable to emulate the stored
selection (but I need to discuss how this should work in more depth with
Geoffrey Bantle).

As an added bonus (while I was messing with this), I added a "sel" attribute
to edges so they are the same as faces and vert.
April 7, 2006, 02:46 (GMT)

Undo Campbell's last commit that disabled face select mode on fluidsim
meshes, and actually fix the bug that caused the crash. The fluidsim result
doesn't preserve a mapping to the original mesh, so it shouldn't be displayed
in face select mode.
April 7, 2006, 01:14 (GMT)
going into face select mode for fluidsim meshes segfaulted blender, do a check so it dosent happen.
April 7, 2006, 00:47 (GMT)

Did some changes to the getMeshFromObject wrapper.
Made obj_export use getMeshFromObject

obj_export now copies images from mtex as well as texface when copy images enabled.
obj_export tested to work with exporting fluidsim animations (somebody reported it was broken, must have been fixed at some point?)
April 6, 2006, 21:58 (GMT)
added HingeConstraint.cpp to SConscript
April 6, 2006, 20:37 (GMT)
added hinge constraint support to Bullet physics
Revision 2be9d80 by D J Capelis
April 6, 2006, 20:11 (GMT)
Reordering OpenEXR libraries to correctly reflect dependencies.

This fixes some ld errors when the static versions of the EXR libs are used.
Revision 3815e20 by Kent Mein
April 6, 2006, 17:27 (GMT)


I renamed a couple of simple variables to prevent warnings about
variable blah at a higher scope is already defined...
(one of these was introduced by me when I moved a variable declaration
to the top of the function.)

Kent
Revision 8b94135 by Chris Want
April 5, 2006, 19:28 (GMT)
For 3ds import script, try to get set() function by importing the
function Set() from sets (stoopid python!) if the python version is
less than 2.4.

Campbell: please check!
April 5, 2006, 18:54 (GMT)
Added BPyMesh for mesh python mesh functions.
at the moment it only has meshWeight2Dict and dict2MeshWeight
These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand.
(kh_python, perhaps dict access to the python verts could replace this )

Used the above util functions to update mesh_cleanup.
Copied from the source

'Material Clean', 'Remove unused materials.'
'VGroups'
'Group Clean', 'Remove vertex groups that have no verts using them.'
'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).'
'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'

Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights.

Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
April 5, 2006, 17:21 (GMT)
Fix #3999

Outliner, Group view, operation menu "unlink group" also set the group user
counter to zero, which it should not do.
Note; the definition of this command is to make sure no users exist of this
group, but the group itself can still be there with objects.
April 5, 2006, 17:11 (GMT)
Bugfix #4009

Missing redraw in menu to choose 'metric' for Voronoi texture.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021