Blender Git Commits

Blender Git "master" branch commits.

Page: 5243 / 5574

April 5, 2006, 16:48 (GMT)
Added an option to batch rename vert Groups.
April 5, 2006, 15:31 (GMT)
Two more quicktime changes for compiling after OSX software update
April 5, 2006, 12:03 (GMT)
Another #define __CARBONSOUND__ needed because of wacko Quicktime decision
to leave carbon framework in bad state.
April 5, 2006, 11:59 (GMT)
Upgrading in 10.3 to quicktime 7 seems to remove a header file, which
stops Ghost from compiling.

Information on this link here:
http://www.cocoadev.com/index.pl?CarbonSound
April 5, 2006, 07:10 (GMT)
Added the option only to update selected verts in the target mesh when copying bone weights.
Good when you need to update a copy with changes to the weights.
April 5, 2006, 02:01 (GMT)
fixed two issues that hinder linux build
Revision 35f1059 by Tom Musgrove
April 5, 2006, 00:53 (GMT)
==misc spelling and typos ==

a patch from Ed Halley to fix assorted typos in tooltips
Revision 3f959ec by Tom Musgrove
April 5, 2006, 00:15 (GMT)
==makefiles==

pthreads wasn't added to the release zipfile on cygwin, patch by rob hausauer
April 4, 2006, 22:26 (GMT)
improved some Bullet Dynamics, related to friction/contact constraints.
April 4, 2006, 20:37 (GMT)
- properly prototype dummy fnmatch to match call
April 4, 2006, 09:14 (GMT)


New option for convert-menu font->curve: "Curve (Single filling group)".

Since the text-object remake, it was not possible anymore to 'cut out'
text from, say, a box made by a polycurve, by converting text to curve
and then joining - only the first character would be cut out.

This is because of the filling groups (nu/dl->charidx)
I introduced for getting the vast speedup and the possibility
of overlapping characters.

The new convert menu option now assigns filling group 0 to all of
the nurbs generated.

Maybe filling groups should be exposed in the UI in general for curves -
there are various occasions where they are useful.

(Hint to the UI mafia! ;)
April 3, 2006, 21:48 (GMT)
fixed error in boneweight copy and type in obj export.
Revision dfb545a by Ken Hughes
April 3, 2006, 20:31 (GMT)


Fix some warning for unsigned vs signed comparisons.
April 3, 2006, 20:15 (GMT)
Fixed small but that was causing an eternal loop.
April 3, 2006, 19:02 (GMT)
-> Stored Selections in Mesh DNA

Stored selections now get saved to mesh library blocks as direct data.
The idea that stored selections are 'erased' when leaving editmode and
switching objects is pretty mysterious for the user. Note that currently
the mselect array in a mesh is not written to file. Not sure whether
to change this or not.
April 3, 2006, 16:14 (GMT)
Fixed a but where applying the modifier option was disabled, Meshes woudl have there objects matricies applied.
(Now always work on copied data- Blender.Mesh could do with a copy function)
Now triangulate works without "Apply Modifiers" enabled.

Much thanks to Gianluca Faletti for helping me track down the problem.
April 3, 2006, 01:28 (GMT)
made some gfx debug code win32 specific
April 2, 2006, 22:36 (GMT)
commented out some asserts that don't work multiplatform
April 2, 2006, 21:04 (GMT)
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
April 2, 2006, 20:59 (GMT)
Sped up quite a bit using zsorting and fast index guessing. so verts can find the closest vert in the other mesh.
from 37.3sec to 8.65 sec on the test I used (human with 24 bones) - 24k verts on the source mesh.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021