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Revision 1d6c3f8 by Kent Mein
January 18, 2006, 16:22 (GMT)


This patch fixes some issues with MSVC 6
See: http://www.blender.org/forum/viewtopic.php?t=7863

I added Pose.c to BPY_python.dsp and moved some variable declarations
in OptimizedBvh.cpp so things weren't defined in the middle of code.

There is an odd global maxIterations that seems out of place,
Erwin you may want to look at it quickly...

Kent
Revision 8278952 by Matt Ebb
January 18, 2006, 13:44 (GMT)
* Added a command to copy NLA strips to the Copy Attributes (Ctrl C) menus. Will be useful for updating versions of armatures, and transferring animation between them.
January 18, 2006, 06:48 (GMT)
assert caused compile problems too :(
January 18, 2006, 06:46 (GMT)
fixed an ordering issue caused by previous commit
Revision a8cb639 by Ken Hughes
January 18, 2006, 06:15 (GMT)


==Python API==

Bugfix #3761: Attempting to set mesh.faceUV=1 when a mesh has no faces
now throws a RuntimeError exception. Previous behavior was to do nothing.
January 18, 2006, 06:04 (GMT)
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
January 18, 2006, 02:20 (GMT)
==python scripts==

Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
January 18, 2006, 00:22 (GMT)
fixed seam tearing with edge collapsing, should be last commit ;)
January 18, 2006, 00:14 (GMT)
Added Mesh menu access for b-brush sculpter.
January 17, 2006, 23:50 (GMT)
Moved script. Minor updates to subdivision and adaptive meshes.
January 17, 2006, 23:47 (GMT)
moving to bpydata because it cant be accessed from the menus
January 17, 2006, 22:13 (GMT)
Changed the URL to be the Image filename sans path, not the image name.
Sped up intentation writing a bit..
Many more changes need to be applied here...
Revision 3ebf0c9 by Tom Musgrove
January 17, 2006, 21:04 (GMT)
==python scripts==

slight updates and cleanups to vrml97 and x3d exporter, the ability to do gzip compression has been added. The redundant vrml exporter has been removed. Thanks Bart
January 17, 2006, 17:23 (GMT)
Fixed crash in pupmenu for image icons

* Scaled down image can be smaller than icon - bad memory access
* Also needed to copy float buffer for exr images
* rectcpy only copied first row

There probably is some unnessary copying, will check with a little more time.
For now better be safe since it's no huge amount of mem that is copied.
Revision cf5570c by Tom Musgrove
January 17, 2006, 16:32 (GMT)
==python api==

epyDoc for insertShapeKey
Revision c34dd4d by Tom Musgrove
January 17, 2006, 11:34 (GMT)
==python api==

tex2uvbaker and hotkeys update by jms
January 17, 2006, 11:05 (GMT)
Speed up for edge list's
Remove doubles on mouseup to minimizie editMode cycling.
January 17, 2006, 09:58 (GMT)
Added edge collapsing when adaptive geometry enabled.
Revision 75aa68e by Tom Musgrove
January 17, 2006, 09:20 (GMT)
==python api==

clarification of Blender.Mesh.Mode() tip
Revision 427b132 by Tom Musgrove
January 17, 2006, 06:47 (GMT)
==python api==

patch from jean-michel soler (jms) - .insertShapeKey()

Python API, a function to insert a shape key in an object . It works on Mesh, Lattice curve ans surface .
Example of use :

import Blender
OBJECT=Blender.Object.GetSelected()[0]
OBJECT.insertShapeKey()

a docstring to follow soon
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021