Revision dac6c90 by Martin Poirier April 7, 2005, 18:28 (GMT) |
Toggle between Connected and Normal PET. Alt-C during transform (hotkey subject to change) No visual clue right now other than what is transformed and it gets resetted everytime (not kept as a global flag). So, still a lot to do regarding that. |
Revision 17db0f5 by Daniel Dunbar April 6, 2005, 17:21 (GMT) |
- fix for crash in separate_mesh... thats some pretty nasty code |
Revision 982cd942 by Jens Ole Wund(bjornmose) April 6, 2005, 10:29 (GMT) |
Fixed uninitialized causing almost infinite loop. Wind is media friction now, to have consitent relaxing when the squall is gone, fixed direrction. |
Revision 331c25d by Jens Ole Wund(bjornmose) April 5, 2005, 20:28 (GMT) |
fixed small glitch multiplying nodemass twice (thanks ton) claened up sbObjectStep(...) to follow 'time step rules' added really care for framerate in scene renamed arguments in softbody_calc_forces(...); and softbody_apply_forces(...); for better reading fixed particle integration to be ODE solver compatible |
April 5, 2005, 15:06 (GMT) |
Added OPENGL includes to this one as well. Kent |
April 5, 2005, 15:02 (GMT) |
Adds OpenGL includes for details see: http://projects.blender.org/tracker/index.php?func=detail&aid=2387&group_id=9&atid=127 Kent |
Revision 9643045 by Chris Want April 5, 2005, 14:33 (GMT) |
Support for SGI Prism: * set python version to 2.2; * set link flags for ia64 linux to the same as i386, alpha. Thanks to Wayne Vieira for this! |
April 5, 2005, 14:32 (GMT) |
Modified the warnings used (was using c++ warnings for c files) Kent |
Revision 6bfa7c8 by Martin Poirier April 4, 2005, 23:37 (GMT) |
Crease transformation Behavior is a bit different. Instead of showing the weird two value thing like the old transform did, it always show the weight variation in +/- that is applied to every edge. Works a bit like scale. Move away from center to increase, move closer to decrease (between -1.0 and 1.0). Works with PET (not using connection yet). Also removed some missed global Trans variable abuse. |
Revision 55f386c by Martin Poirier April 4, 2005, 23:30 (GMT) |
MSVC 6.0 projectfiles Removing subsurf.c from the BKE_blenkernel project. |
Revision 7a377bc by Ton Roosendaal April 4, 2005, 18:09 (GMT) |
- Made SoftBody work with Particle Force Fields. - Added new (Particle) Deflector; type Wind. Wind gives constant directional force. It is animatable (Ipos) and reacts to Object scaling. Also uses FallOff. Works for particles and SoftBody quick movie check; http://www.blender.org/bf/0001_0250.avi test file is in download.blender.org/demo/test/wind_soft.blend - Added MaxDist option for forcefields, to control its influence better. Is drawn as circle in 3d window. Forcefields are a bit weak still... should react to scaling, or not; in that case drawing should indicate it (done for spherical field now). |
April 4, 2005, 15:57 (GMT) |
Moved the start of an ifdef so it includes vars specific to the ifdef to get rid of warnings about unused vars (on non __APPLE__ system) Kent |
Revision b7796f5 by Ton Roosendaal April 4, 2005, 14:21 (GMT) |
Yuck, forgot to uncommit the ugly version of Mat3ToSize(). Caused scaling to do very weird things on rotated objects. |
Revision f10c103 by Daniel Dunbar April 4, 2005, 12:22 (GMT) |
- change make_orco_displist_mesh to use current editmesh as source if needed. - don't return cached subsurf during editmode, order is messed up (fixes orco rendering). |
Revision dfdb1bb by Daniel Dunbar April 4, 2005, 05:21 (GMT) |
- dropped user specified vertex data functions for ccgsubsurf, didn't really add value. hardcoded to use float[3] now. |
Revision 93c66fe by Daniel Dunbar April 4, 2005, 04:50 (GMT) |
- removed DispListMesh.{editedge,editface} - removed displistmesh_from_{mesh,editmesh} - removed EditVert.ssco - removed unused functions for DispListMesh DerivedMesh Still need lots more testing for this stuff. |
Revision 876d8ef by Daniel Dunbar April 4, 2005, 04:21 (GMT) |
- removed subsurf.c from SConscript |
Revision b88711b by Daniel Dunbar April 4, 2005, 04:20 (GMT) |
- moved subsurf_calculate_limit_positions to using ccgsubsurf - removed ME_CCG_SUBSURF define - dropped CCGSubSurf from editing menu... subsurf is always CCG now. NOTE: If you saved a file with CCGSubSurf set on the button will show up blank (will still work as a subsurf). Just change type back to Catmull-Clark. Wave bye-bye to HyperMesh... |
Revision 0b02d59 by Daniel Dunbar April 4, 2005, 03:38 (GMT) |
- work-in-progress: subsurf level 0 now just acts like a regular mesh, before it would follow subsurf code path by creating fake displistmesh, etc... kinda fun for testing but just annoying now. - change to creasing behavior, to make sure that with full creasing effect is just simple subdivision. |
Revision 5c85bb9 by Daniel Dunbar April 4, 2005, 02:55 (GMT) |
- kinda crazy, but replaced old ME_SIMPLE_SUBDIV method with just using regular ccgsubsurf but with crease set to full. |
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