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Blenderin Git "master"-kehityshaaran kommitit.

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April 7, 2005, 18:28 (GMT)
Toggle between Connected and Normal PET.

Alt-C during transform (hotkey subject to change)

No visual clue right now other than what is transformed and it gets resetted everytime (not kept as a global flag).

So, still a lot to do regarding that.
April 6, 2005, 17:21 (GMT)
- fix for crash in separate_mesh... thats some pretty nasty code
April 6, 2005, 10:29 (GMT)
Fixed uninitialized causing almost infinite loop.
Wind is media friction now, to have consitent relaxing when the squall is gone, fixed direrction.
April 5, 2005, 20:28 (GMT)
fixed small glitch multiplying nodemass twice (thanks ton)
claened up sbObjectStep(...) to follow 'time step rules'
added really care for framerate in scene
renamed arguments in softbody_calc_forces(...); and softbody_apply_forces(...); for better reading
fixed particle integration to be ODE solver compatible
Revision 7bb97ac by Kent Mein
April 5, 2005, 15:06 (GMT)


Added OPENGL includes to this one as well.

Kent
Revision 6bf7158 by Kent Mein
April 5, 2005, 15:02 (GMT)
Revision 9643045 by Chris Want
April 5, 2005, 14:33 (GMT)
Support for SGI Prism:

* set python version to 2.2;
* set link flags for ia64 linux to the same as i386, alpha.

Thanks to Wayne Vieira for this!
Revision 0e39803 by Kent Mein
April 5, 2005, 14:32 (GMT)


Modified the warnings used (was using c++ warnings for c files)

Kent
April 4, 2005, 23:37 (GMT)
Crease transformation

Behavior is a bit different. Instead of showing the weird two value thing like the old transform did, it always show the weight variation in +/- that is applied to every edge. Works a bit like scale. Move away from center to increase, move closer to decrease (between -1.0 and 1.0).
Works with PET (not using connection yet).

Also removed some missed global Trans variable abuse.
April 4, 2005, 23:30 (GMT)
MSVC 6.0 projectfiles

Removing subsurf.c from the BKE_blenkernel project.
April 4, 2005, 18:09 (GMT)
- Made SoftBody work with Particle Force Fields.

- Added new (Particle) Deflector; type Wind.
Wind gives constant directional force. It is animatable (Ipos) and reacts
to Object scaling. Also uses FallOff. Works for particles and SoftBody
quick movie check; http://www.blender.org/bf/0001_0250.avi
test file is in download.blender.org/demo/test/wind_soft.blend

- Added MaxDist option for forcefields, to control its influence better.
Is drawn as circle in 3d window.

Forcefields are a bit weak still... should react to scaling, or not; in
that case drawing should indicate it (done for spherical field now).
Revision 04e4b72 by Kent Mein
April 4, 2005, 15:57 (GMT)


Moved the start of an ifdef so it includes vars specific to the ifdef
to get rid of warnings about unused vars (on non __APPLE__ system)

Kent
April 4, 2005, 14:21 (GMT)
Yuck, forgot to uncommit the ugly version of Mat3ToSize(). Caused scaling
to do very weird things on rotated objects.
April 4, 2005, 12:22 (GMT)
- change make_orco_displist_mesh to use current editmesh as source
if needed.
- don't return cached subsurf during editmode, order is messed up (fixes
orco rendering).
April 4, 2005, 05:21 (GMT)
- dropped user specified vertex data functions for ccgsubsurf,
didn't really add value. hardcoded to use float[3] now.
April 4, 2005, 04:50 (GMT)
- removed DispListMesh.{editedge,editface}
- removed displistmesh_from_{mesh,editmesh}
- removed EditVert.ssco
- removed unused functions for DispListMesh DerivedMesh

Still need lots more testing for this stuff.
April 4, 2005, 04:21 (GMT)
- removed subsurf.c from SConscript
April 4, 2005, 04:20 (GMT)
- moved subsurf_calculate_limit_positions to using ccgsubsurf
- removed ME_CCG_SUBSURF define
- dropped CCGSubSurf from editing menu... subsurf is always
CCG now.

NOTE: If you saved a file with CCGSubSurf set on the button
will show up blank (will still work as a subsurf). Just change
type back to Catmull-Clark.

Wave bye-bye to HyperMesh...
April 4, 2005, 03:38 (GMT)
- work-in-progress: subsurf level 0 now just acts like a regular mesh,
before it would follow subsurf code path by creating fake displistmesh,
etc... kinda fun for testing but just annoying now.
- change to creasing behavior, to make sure that with full creasing effect
is just simple subdivision.
April 4, 2005, 02:55 (GMT)
- kinda crazy, but replaced old ME_SIMPLE_SUBDIV method with just
using regular ccgsubsurf but with crease set to full.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021