Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 4, 2005, 02:16 (GMT)
Added a NO_NOR_RECALC context flag. With Individual extrude, the normals are already set by the extrude code, recalculating breaks them.

Cosmetic changes, renamed CTX_NOPET to CTX_NO_PET

CKey during transform now clears the constraint.
April 3, 2005, 22:02 (GMT)
- sorry, forgot to save before commit, part of vertex normal fix
April 3, 2005, 21:52 (GMT)
Removes global variable access from TransData conversion fonctions.

Added a NULL check on TransInfo->data before sorting. At that point, the conversion could have been cancel if there's no selected elements (caused segfaults with PET).
Another NULL check on TransInfo->data in postTrans fonction, since that is called on cancel on no selection too.

Was missing a matrix multiplication when setting TransData->dist on meshes which caused PET on scaled meshes to be bad. (bug report 2395: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2395&group_id=9 )
April 3, 2005, 21:52 (GMT)
- added vertex normal calculation functionality to CCG subsurf (CCGSS
is fast, but can be rather tedious to work with...)
- vertex normals for smooth faces draw correctly now... this code also
switched to drawing with GL_QUAD_STRIP which can be quite a bit faster
(depends how fast graphics card calcs lighting, I get 50% faster here)
April 3, 2005, 21:45 (GMT)
- BLI_STRUCT_OFFSET was not defined correctly, fixed
April 3, 2005, 20:57 (GMT)
Error in Softbody goal-min and goal-max correction. It was giving
not as result the range as indicated!
April 3, 2005, 20:13 (GMT)
SoftBody:

- on add new SoftBody, it creates automatically edges in Mesh now, gives
too confusing results otherwise
- if no edges exist in mesh, it also doesnt add diagonals for faces in
softbody

Transform;

- fixed stupid 'used unitialized' gcc warning (sorry theeth!)
- made dualAxisConstraint() accept string too
- little cleanup of prints in using Manipulators
April 3, 2005, 16:57 (GMT)
Added more dependencies to softbody, for correct recalc
For example; subsurfed softbody after play anim (ALT+A) didn't get
cleared correctly. Darn where_is_object stuff!
April 3, 2005, 15:13 (GMT)
- hidden edges were being drawn when DRAWEDGES was off
April 3, 2005, 13:12 (GMT)
New minimal & 2D drawing type for Manipulators; try F10 "rt" on 5 (or 6 for
same style in trackball arcs)

Full collection can be found temporally here;
http://www.blender.org/bf/rt.html
April 3, 2005, 06:09 (GMT)
Hidden verts using mesh connected PET caused segfaults.
Was caused by the scratch array offsets counting hidden verts when, obviously, it shouldn't.

Also simplified the check for non connected when setting dist. This *might* have caused some errors.
April 2, 2005, 20:26 (GMT)
update to add subsurf csg stuff
April 2, 2005, 19:52 (GMT)
More softbody goodness;

- Added Softbody effect for Lattices (not too useful yet without
vertexgroups though)
- Added default vertex "goal" value + button, to be assigned when no
vertexgroup exists (or vertex isn't in the group)
- Made softmin and softmax work as documented (defining min and max range)
- made changes in buttons send 'update' signal to softbody

And:

- added Nkey Properties to show lattice coordinates
April 2, 2005, 18:42 (GMT)
*** empty log message ***
April 2, 2005, 18:42 (GMT)
Jacked up max resolu and resolv for Surface and Curve to 1024
April 2, 2005, 18:37 (GMT)
- fix for drawing of hidden edges in editmode (w/ optimal off)
kinda hacky because it is in derivedmesh implementation not drawing
logic where I would prefer it to be.
April 2, 2005, 18:21 (GMT)
- mesh was drawing edges underneath selected edges in optimal mode,
waste of time!
- made solid face drawing respect hidden faces
- made selection work for hidden face drawing when select visible is on
April 2, 2005, 18:20 (GMT)
- fix unused variable warning
April 2, 2005, 17:01 (GMT)
A little housekeeping:
Object.c - expand evil 1 character name. nicer error msg.
doc/Object.py - clarify Object.getData() doc
April 2, 2005, 15:56 (GMT)
- add include for allqueue prototype
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021