Revision fad9712 by Martin Poirier April 4, 2005, 02:16 (GMT) |
Added a NO_NOR_RECALC context flag. With Individual extrude, the normals are already set by the extrude code, recalculating breaks them. Cosmetic changes, renamed CTX_NOPET to CTX_NO_PET CKey during transform now clears the constraint. |
Revision 7b0a661 by Daniel Dunbar April 3, 2005, 22:02 (GMT) |
- sorry, forgot to save before commit, part of vertex normal fix |
Revision f186388 by Martin Poirier April 3, 2005, 21:52 (GMT) |
Removes global variable access from TransData conversion fonctions. Added a NULL check on TransInfo->data before sorting. At that point, the conversion could have been cancel if there's no selected elements (caused segfaults with PET). Another NULL check on TransInfo->data in postTrans fonction, since that is called on cancel on no selection too. Was missing a matrix multiplication when setting TransData->dist on meshes which caused PET on scaled meshes to be bad. (bug report 2395: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2395&group_id=9 ) |
Revision da01fb6 by Daniel Dunbar April 3, 2005, 21:52 (GMT) |
- added vertex normal calculation functionality to CCG subsurf (CCGSS is fast, but can be rather tedious to work with...) - vertex normals for smooth faces draw correctly now... this code also switched to drawing with GL_QUAD_STRIP which can be quite a bit faster (depends how fast graphics card calcs lighting, I get 50% faster here) |
Revision a5e55df by Daniel Dunbar April 3, 2005, 21:45 (GMT) |
- BLI_STRUCT_OFFSET was not defined correctly, fixed |
Revision 41ad061 by Ton Roosendaal April 3, 2005, 20:57 (GMT) |
Error in Softbody goal-min and goal-max correction. It was giving not as result the range as indicated! |
Revision 9ec8778 by Ton Roosendaal April 3, 2005, 20:13 (GMT) |
SoftBody: - on add new SoftBody, it creates automatically edges in Mesh now, gives too confusing results otherwise - if no edges exist in mesh, it also doesnt add diagonals for faces in softbody Transform; - fixed stupid 'used unitialized' gcc warning (sorry theeth!) - made dualAxisConstraint() accept string too - little cleanup of prints in using Manipulators |
Revision 8d92e6c by Ton Roosendaal April 3, 2005, 16:57 (GMT) |
Added more dependencies to softbody, for correct recalc For example; subsurfed softbody after play anim (ALT+A) didn't get cleared correctly. Darn where_is_object stuff! |
Revision ec577aa by Daniel Dunbar April 3, 2005, 15:13 (GMT) |
- hidden edges were being drawn when DRAWEDGES was off |
Revision bbcc633 by Ton Roosendaal April 3, 2005, 13:12 (GMT) |
New minimal & 2D drawing type for Manipulators; try F10 "rt" on 5 (or 6 for same style in trackball arcs) Full collection can be found temporally here; http://www.blender.org/bf/rt.html |
Revision 5552870 by Martin Poirier April 3, 2005, 06:09 (GMT) |
Hidden verts using mesh connected PET caused segfaults. Was caused by the scratch array offsets counting hidden verts when, obviously, it shouldn't. Also simplified the check for non connected when setting dist. This *might* have caused some errors. |
Revision a289599 by Joseph Gilbert April 2, 2005, 20:26 (GMT) |
update to add subsurf csg stuff |
Revision 90df596 by Ton Roosendaal April 2, 2005, 19:52 (GMT) |
More softbody goodness; - Added Softbody effect for Lattices (not too useful yet without vertexgroups though) - Added default vertex "goal" value + button, to be assigned when no vertexgroup exists (or vertex isn't in the group) - Made softmin and softmax work as documented (defining min and max range) - made changes in buttons send 'update' signal to softbody And: - added Nkey Properties to show lattice coordinates |
Revision fc663ed by Joseph Gilbert April 2, 2005, 18:42 (GMT) |
*** empty log message *** |
Revision 31f50b9 by Ton Roosendaal April 2, 2005, 18:42 (GMT) |
Jacked up max resolu and resolv for Surface and Curve to 1024 |
Revision d4de0b5 by Daniel Dunbar April 2, 2005, 18:37 (GMT) |
- fix for drawing of hidden edges in editmode (w/ optimal off) kinda hacky because it is in derivedmesh implementation not drawing logic where I would prefer it to be. |
Revision 0d78b56 by Daniel Dunbar April 2, 2005, 18:21 (GMT) |
- mesh was drawing edges underneath selected edges in optimal mode, waste of time! - made solid face drawing respect hidden faces - made selection work for hidden face drawing when select visible is on |
Revision 3144d64 by Daniel Dunbar April 2, 2005, 18:20 (GMT) |
- fix unused variable warning |
Revision 2e9f9e9 by Stephen Swaney April 2, 2005, 17:01 (GMT) |
A little housekeeping: Object.c - expand evil 1 character name. nicer error msg. doc/Object.py - clarify Object.getData() doc |
Revision 8b3c869 by Daniel Dunbar April 2, 2005, 15:56 (GMT) |
- add include for allqueue prototype |
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