Revision 12307b3 by Chris Want November 23, 2004, 23:04 (GMT) |
Making the C++ stuff work for the MipsPro 7.3 compiler. Kester might want to check this for correctness Kent might want to test if this breaks the Sun compile. |
Revision 0883f68 by Jens Ole Wund(bjornmose) November 23, 2004, 22:29 (GMT) |
make mscv6 usrers happy does not matter since *offical* wibdows release is msvc7 anyway |
Revision d6a3663 by Ton Roosendaal November 23, 2004, 12:19 (GMT) |
Patch provided by Yann Vernier This patch should make gettext return unicode, which is what freetype expects (also explicitly set in the same file). It makes translations that support non-ascii *and* non-unicode encodings, such as latin 1 for western european languages, draw correctly. The problem only occurs for platforms where those encodings are default, i.e. in Linux if /etc/locale.gen looks like this: sv_SE ISO-8859-15 If it were to read UTF-8 this patch doesn't change the behaviour at all. This is probably the case for Mac OS X and perhaps Windows. |
Revision f8c2ce9 by Kester Maddock November 23, 2004, 10:10 (GMT) |
Fix for bug 1800: mouse over sensor doesn't work for ortho cameras. The camera -> world transform wasn't being calculated properly for 'ortho' cameras: getOrigin()[2] should be scaled by 100 (like the render transform in KX_KetsjiEngine) |
Revision 88b556f by Alfredo de Greef November 23, 2004, 06:10 (GMT) |
Possibly related to bug #1851: orco coordinates were assumed to be valid when pointers were non-null, this seems to have been a wrong assumption, pointers were probably unitialized (but only for some objects like surfaces?), so when the export code tried to access them, it crashed. Now the rendermaterial texco flag is tested instead, which probably is how it should have been done in the first place... |
Revision f3c8c47 by Ton Roosendaal November 22, 2004, 22:41 (GMT) |
Fix for #1839 On large changes of the Lattice resolution button, the undopush crashed. Reason was that the push happened for buttons before the actual event for buttons was executed. Solved by creating new event UNDOPUSH that's being added to the queue by by buttons now. - Made button undo texts for number buttons more clear - Added undo push for missing Add lamp/empty/lattice/camera |
Revision 0d9fa74 by Ton Roosendaal November 22, 2004, 21:22 (GMT) |
Potential fix for Sun glCopyPixels problem. It's an ifdef, copying pixels with offset of 1 pixel. |
Revision f7b8e05 by Ton Roosendaal November 22, 2004, 18:13 (GMT) |
Bugfix on irc report; Static-animated particles didn't recalculate on render when used for duplicators (did work for halos). Allows material/texture ipo for animated motion. |
Revision 2e33e17 by Ton Roosendaal November 22, 2004, 15:32 (GMT) |
Three cases of unitialized variables found. Hopefully it fixes the black scanlines error, as reported in #1842, but need MSVC compiler to test it. ;) |
Revision 1092b98 by Kester Maddock November 22, 2004, 11:49 (GMT) |
Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects |
Revision 39022ff by Ton Roosendaal November 22, 2004, 11:48 (GMT) |
Bug fix, irc report. Move to layer buttons, using SHIFT+hotkeys to set button values and use mouse to press OK undid the last change, this due to active flag hanging on that button. It now clears hotkey active flags on mouseclick first. |
Revision 46fbe6b by Kester Maddock November 22, 2004, 10:19 (GMT) |
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now. |
Revision cf91617 by Kester Maddock November 22, 2004, 10:09 (GMT) |
Fix stereo window creation |
Revision 87048d0 by Ton Roosendaal November 21, 2004, 22:37 (GMT) |
Bug fix #1838 AO option "Use sky" or "Use tex" now also take option "Use distances" into account, so you can control shades of AO better then. |
Revision b4f035e by Ton Roosendaal November 21, 2004, 14:39 (GMT) |
Disabled B-B to goto circle selecting on armature edit mode. |
Revision 7d7acbf by Ton Roosendaal November 21, 2004, 13:25 (GMT) |
Bug #1865 On appending in posemoding, Blender could crash. Found out the new 'select appended' also sets the 'active base/object'. This isn't OK on that level of the code, 'active' exists (and needs to be set) on UI code level in src/, not in the middle of file reading function. Also removed weird negative bitflag that enforced 'select appended' to be default. If you want that, set the flag itself in do_versions or so. In my opinion it is best saved in .B.blend instead. Another time... |
Revision 9b9f9fc by Ton Roosendaal November 21, 2004, 12:23 (GMT) |
Fix for #1864 In transform code the old global G.totvertsel was still used to define centroid (editmesh). Replaced with nice local variable. |
Revision f2aa00d by Ton Roosendaal November 21, 2004, 11:44 (GMT) |
Bug fix #1859 Appending or Linking data from other file always cleared scene scriptlinks, due to having 1 line of code just on wrong location... is bug since 2.25, so finally something again I didn't recently break in working code :) |
Revision 0069a48 by Ton Roosendaal November 21, 2004, 10:42 (GMT) |
Fix for strange (showed in windows only) error that delivered flat curve deforms by default. Proved to be a [3] array passed on to function needing [4] array. Bad bad... Thanks Ole for finding it! :) |
Revision cbb66c6 by Jiri Hnidek November 20, 2004, 11:59 (GMT) |
- bug fix #1843 https://projects.blender.org/tracker/index.php?func=detail&aid=1843&group_id=9&atid=125 function find_basis_mball() sometimes returned duplicated MetaBall as basis mball, which caused crash of Blender. It happened only when basis MBall object was used for duplication. It was propably caused by some changes in duplicator code. |
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