Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 5420 / 5574

November 19, 2004, 22:44 (GMT)
Bugreports keep coming in... including real bad one.

- Deformed mesh didnt give correct 'orco' anymore on render
- Mesh editmode, "Separate loose parts", crash on empty mesh (no verts)
- Global undo; buttons sending redraw events gave extra undo push called
"Make single user or local". That latter was wrong event handling for
REDRAW event, harmless, until now :)

First one is a real showstopper... bah!
November 18, 2004, 15:39 (GMT)
bump version to 2.35a for scons
November 18, 2004, 15:16 (GMT)
Upped version for "make release" to 2.35a
Added release log text file
November 18, 2004, 14:35 (GMT)
Fix for bug #forgot

Edge rotate tool didn't copy face material and smoothing flags.
November 18, 2004, 14:34 (GMT)
Made view3d "home" and "local view" and "zoom to selection" (dot key) doing
all the same. The latter two didnt take aspect ratio of windows into account
November 18, 2004, 14:32 (GMT)
Bug fix #1833

Switching to oops from outliner didn't call a view2d checking, needed because
oops uses different matrix methods than outliner.
November 18, 2004, 13:58 (GMT)
Bug fix for #1835

Found out the conversion functions for indices <-> framebuffer only went
up to 18 bits, making selection in zbuffer-select (or vpaint/faceselect
even) not work on large datasets. Provided you have 24 bits display, of
course.

This limit was just dangling in the code since long ago... modern times eh!
November 18, 2004, 05:22 (GMT)
In plugin mode, blender's zbuffer will now also be filled, so it can be used
with the zblur plugin for faster dof (or other seq.plugins that need the
zbuffer).
I don't think the conversion to a blender zbuffer value is quite correct,
but at least it does produce usable results for zblur without too much
differences with the blender render (at least not for the short tests that I
could do in this short time...)
November 18, 2004, 01:50 (GMT)
Material TexFace mode support was still not quite correct, didn't work for
objects that used faces having same image but not the same material.
November 17, 2004, 17:15 (GMT)
Three bugfixes from tracker;

- Nurbs objects didnt render ray-transp. Was caused by 1) wrong normal calc
and 2) quads with vertices on same locations. Solved it with nice code that
checks illegal quads and turns them into triangles
- Made 'physics engine' variable SUMO default
- Typo in toolbox fix; cyclic isn't F but C
November 16, 2004, 15:08 (GMT)
Three bugfixes, as reported on release;

- loopselect doesnt work proper with vertices outside window
- outliner crash on script select (potential showstopper...)
- make curve parent menu, press ESC, crashed blender

All minimal changes in code. no new development, promised!
November 14, 2004, 20:37 (GMT)
Buildinfo would give player instead of dynamic
November 14, 2004, 20:31 (GMT)
bump version to 2.35 for scons
November 14, 2004, 17:45 (GMT)
Splash size reduced with real jpg (previous was tga)
November 14, 2004, 17:16 (GMT)
- 2.35 splash
- Version code set to 2.35
November 14, 2004, 17:15 (GMT)
Upped version to 235
November 14, 2004, 16:19 (GMT)
Bugfix #1796

On undo (CTRL+Z) the flag 'save_over' was set, which caused the F2 and
CTRL+S save to not show "untitled.blend" but last saved file
November 14, 2004, 16:06 (GMT)
Localview fix of 2 hours ago created dependency with bad level calls...
removed calling function from src/ and added the few lines in readfile.c
Revision 18a787f by Matt Ebb
November 14, 2004, 14:38 (GMT)
New outliner icon
November 14, 2004, 14:38 (GMT)
more conservative default build options for OS X
O3 works thought on my system, but should not be set on reference releases
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021