Revision b8f73db by Ton Roosendaal June 27, 2004, 14:05 (GMT) |
added fflush(stdout) for printf updates while calculating particles |
Revision e750478 by Ton Roosendaal June 26, 2004, 18:18 (GMT) |
The revised patch from Leon for new particle effects. New is that objects can have a force field, and Meshes can even deflect (collide) particles. This is in a new sub-menu in Object buttons F7 The full instructions where on the web, Leon mailed it me and I will put it in CMS tomorrow. For those who like to play with it now, here are demo files: http://download.blender.org/demo/test/ Quite some changes where in the integration though... so previous created particle deflectors will not work. Changes to mention now are: - gravity is renamed to 'force field' - force field and deflector options are in Object now, not in Mesh - the options also have its own struct, doesnt add to Object by default - force fields are possible for all object types, but only work on center. So empty objects are typical for it. Work to do: - add draw method in 3d win to denote forcefield objects - check on the UI (panel with different size?) - add 'recalc' button in deflector panel |
Revision 263d082 by Ton Roosendaal June 26, 2004, 18:03 (GMT) |
Changes in code to allow double sided energy, but it's not possible to activate it. Added comment in code how to enable it for those who like to play (search for translu) What doesnt work - according to me not satisfying - is fact that radiosity hemicubes alias badly on short distances, so interior light doesn't spread well. |
Revision 2a6c8a2 by Joseph Gilbert June 26, 2004, 14:38 (GMT) |
- added support for getting worlspace and localspace matrices from objects through python. Add cvars matrixWorld/matrixLocal. - credits to Campbell Barton |
Revision 4c53f38 by Kester Maddock June 26, 2004, 09:15 (GMT) |
Minor Fixes: Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!) |
Revision f69cc65 by Alejandro Conty Estevez June 24, 2004, 21:17 (GMT) |
minor changes to sync with yafray cvs interface, getting closer to the clean msvc build. |
Revision 855c686 by Ton Roosendaal June 24, 2004, 15:12 (GMT) |
The other fix for drawing XOR lines, now for dragging window edges too. Main 'improvement' is it not using the gl_util function, but drawing it all itself, and thus minimizing the amount of flush calls (factor 4). |
Revision d5b4fb5 by Willian Padovani Germano June 24, 2004, 15:03 (GMT) |
Scripts: - Added KlopUtils by Carlos Lopez and Batch Object Name Edit by Campbell Barton (thanks both!) BPython: - Fixed things I recently broke in Blender.sys, added Blender.sys.join(dir, file) - doc and other minor updates |
Revision e306bee by Ton Roosendaal June 24, 2004, 14:53 (GMT) |
Screen edge split routine now uses 4 times less glFlush calls. Is a testing commit... might be removed or further worked out. |
Revision 61efb63 by Willian Padovani Germano June 24, 2004, 09:43 (GMT) |
BPython: - Added function Blender.Save(filename) to save .blend files. - Added scriptlink-related methods (get, clear, add) to Scene and Materials. Will still add method remove and add these methods to World, Object, Camera and Lamp. - Updates and small fixes in docs. |
Revision 5b57d00 by Nathan Letwory June 24, 2004, 07:29 (GMT) |
* missing include paths added for debug configuration |
Revision 36feed2 by Nathan Letwory June 24, 2004, 07:02 (GMT) |
* updated the msvc 7 projectfile of yafray for the plugin support |
Revision 8a0cd0b by Roel Spruit June 23, 2004, 22:11 (GMT) |
Added another Sequence effect: the wellknown Glow effect. |
Revision eec72e3 by Ton Roosendaal June 23, 2004, 18:48 (GMT) |
Feature requests: - usage of relative paths "//" now can be controlled with a button in the fileselect header - relative path support added for linked Library files Note: in oops window you can see the library file names, select the last icon button in header to show the blocks. |
Revision ec6b631 by Simon Clitherow June 23, 2004, 18:43 (GMT) |
Committing the NSIS installer script changes used for the 2.33a release. - numerous bug fixes and improvements, that are far too numerous to mention here! - In addition, the new python scripts have been added to the file list, bringing it up-to-date (for now!). |
Revision 629e526 by Roel Spruit June 23, 2004, 18:22 (GMT) |
- Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton, where would I be without you) - Sweep effect updates after you change the type of sweep now. |
Revision 3bf5e67 by Nathan Letwory June 23, 2004, 14:56 (GMT) |
* Syntax error on line 1050 prevented scons from starting the compile process. * Corrected some indenting |
Revision 9fa857b by Kester Maddock June 23, 2004, 12:13 (GMT) |
Fix a compile error in data conversion: double declaration of some vertex attributes. |
Revision 38de955 by Kester Maddock June 23, 2004, 01:12 (GMT) |
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385) Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385) |
Revision b506d93 by Ton Roosendaal June 22, 2004, 14:35 (GMT) |
Report 1387 (todo) Added consistant zoom in ipo, oops, sound, sequencer, nla, action. This conforming the new user setting too (cont, dolly, scale). |
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