Revision 694ed26 by Ton Roosendaal June 13, 2004, 10:18 (GMT) |
Fix for #1355 Recalculate normals (mesh editmode) had some weak points, as demonstrated in the bug report sample file. It appeared to be 2 aspects that could be simply fixed: - for calculation of the most outer face (to set normal outside) it used a manhattan distance. making it real distance helped quite some - but most important: the routine only took triangles into account, which didn't work proper with very irregular quads, especially with non-flat quads. It now calculates both trias in a quad individually. |
Revision 5d08184 by Willian Padovani Germano June 12, 2004, 20:46 (GMT) |
New script: Ben Omari contributed a DirectX 8 Exporter (thanks!). It will probably be updated before 2.34, as some of the other bundled scripts. |
Revision e8e073d by Joseph Gilbert June 11, 2004, 13:21 (GMT) |
- update to MSVC6 for Property support |
Revision af38db0 by Joseph Gilbert June 11, 2004, 13:19 (GMT) |
- update to MSVC7 for Property support |
Revision e18194d by Joseph Gilbert June 11, 2004, 13:17 (GMT) |
- update to SCons for Property support |
Revision 3a816f1 by Joseph Gilbert June 11, 2004, 13:15 (GMT) |
- new internal Property module - Object support for add/remove/modify object Properties |
Revision 648a2d3 by Willian Padovani Germano June 11, 2004, 09:17 (GMT) |
Script menus: -- new try so that scripts place their guis and file selectors in proper places: should be ok now for any but the really weirdest screen layouts, will be updated when scripts are added to other menus in the interface. |
June 11, 2004, 02:39 (GMT) |
* Added a spot for scripts to register themselves in the Help menu * Gave the spiffy new 'System Information' script a new home there |
June 11, 2004, 02:12 (GMT) |
* Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums. * Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious. * Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make. |
Revision a23c6a7 by Willian Padovani Germano June 10, 2004, 15:14 (GMT) |
- small updates to scripts and bpython docs, also fixed two warnings; - added function Blender.sys.exists(path) to check if a given file exists; - forgot to mention: in my previous commit the blender.html file was also updated slightly. |
Revision a6d077b by Willian Padovani Germano June 10, 2004, 03:27 (GMT) |
Scripts: - tiny updates for better behavior, unix line endings, cvs Id tags; - Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one); - added sysinfo script; Interface (scripts): - changed behavior for which win is chosen for script guis: Now there's a smarter order, guis will use either: - Scripts win - Buttons win (if not a script from groups Wizards or Utils) - Text win - Closest bigger area - Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used. |
June 9, 2004, 19:49 (GMT) |
This fix is thanks to: hangman4 (Thomas Power) Basically needed a fflush on the file after all of the writing. This closes out 1080 Kent |
June 9, 2004, 19:27 (GMT) |
Fixed part of write a bmp file, its still truncating the image slightly however this fixes another problem. (Basically the offset wasn't being computed correctly. This is for bug: 1080 Kent |
June 8, 2004, 15:47 (GMT) |
updated NAN_PYTHON_VERSION to 2.3 for all platforms... Solaris and a bunch of the others were out of date.... I guess we should change them back for platforms that don't work out with 2.3 but I'm guessing that things will get updated better this way then asking everyone to update their own platforms. Kent |
June 8, 2004, 07:27 (GMT) |
new function for the Metaball objects : addMetaelem, which allows users to create Metaballs from python. modified doc/Metaball.py to add this function modified Object.c to allow the creation of Metaball objects |
Revision 25a0df8 by Willian Padovani Germano June 8, 2004, 05:43 (GMT) |
Scripts: Campbell (ideasman) donated two more scripts: bvh motion capture import/export (thanks!). |
Revision a15b430 by Willian Padovani Germano June 8, 2004, 04:43 (GMT) |
Scripts: Campbell (ideasman) updated his obj wavefront scripts. |
Revision 61bb158 by Willian Padovani Germano June 8, 2004, 04:41 (GMT) |
BPython docs: small formatting fixes, basically, so that epydoc can generate dvi, ps and pdf versions. |
Revision 942a68d by Kester Maddock June 7, 2004, 11:57 (GMT) |
Add the separate spec colour definitions! |
Revision c16444e by Kester Maddock June 7, 2004, 11:03 (GMT) |
Python updates: Added scene module |
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