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Blenderin Git "master"-kehityshaaran kommitit.

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April 27, 2004, 19:30 (GMT)
Bug 1199

Joining meshes could crash when 1 had vertexgroups, other not.
The first then should have been appended from other file, to make
it more complex. :)

Crash caused by reading NULL pointer.
April 27, 2004, 19:05 (GMT)
Fixed minimum limit for values in Armature panel.
April 27, 2004, 17:06 (GMT)
- UGH! Some optimize line in sky code screwed up sky render when it had
no texture nor blend... gave weird lines in render.
Revision 79d990f by Jiri Hnidek
April 27, 2004, 14:37 (GMT)


- Bug fix: MetaBalls was not polygonized, when armature (as parent of MetaBalls) was in pose mode.
April 27, 2004, 12:17 (GMT)
removed print "break true" when pressing ESC with render window active.
April 26, 2004, 22:14 (GMT)
Error found in code that allows dynamic octrees. A lookup table was not
cleared correctly for each face, causing too many octree nodes to be
filled in.
Especially for more complex scenes this fix is quite a time saver.

Still looking at ways to speedup octree filling though.
April 26, 2004, 21:38 (GMT)
Request from [A]ndy:
When tracing a mirror with AO, the rendering was extremely slow due to
each mirror sample (like 8 per pixel) taking a full range of AO samples.

Now it uses for mirror samples a corrected amount, which makes sure for
a single pixel still a full AO range is used.
Makes mirror+AO render 5-6 times faster, at least.
April 26, 2004, 17:21 (GMT)
bugfix: Ipo.addCurve() was creating a new Ipo block and adding curve there
instead of adding curve to existing Ipo. reported on elysiun.
April 26, 2004, 16:49 (GMT)
Added Ambient channel in "Map To" Panel for materials. Is now means to
control AO and Radio with texture too.
April 26, 2004, 15:52 (GMT)
Update projectfile for new python module
April 26, 2004, 15:07 (GMT)
Optimize for AO: when material ambient value is zero, no AO calculus
takes place now. Also nice to tweak & speedup environments.

(Thanks Theeth for hint!)
April 26, 2004, 14:17 (GMT)
Solved AO smooth rendering, by introducing a "Bias" value for smoothed
rendered faces.
http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html

ALso removed prints when allocating new 'face groups' etc, which wasn't
informative at all.
Revision d8ca226 by Rob Haarsma
April 26, 2004, 11:44 (GMT)
Croatian translation added, thanks go to Tomislav Corak ! (tommy5)
April 26, 2004, 07:19 (GMT)
Fix MouseFocus Sensor objects for dynamic cameras. (Bug 1165)
April 25, 2004, 15:12 (GMT)
- add comment in filesel.c to note where memory from some BLO_blendhandle
functions is going
April 25, 2004, 14:43 (GMT)
BPython:
-- epydoc Documentation for eeshlo's Noise module + small typo fix in Noise.c
-- BPY_end_python closes .blend file opened by Library module when script doesn't do it by itself.
April 25, 2004, 05:18 (GMT)
- finalize scene.render module
- added some constants for the rendering module to blender module
- moved rendering functions from scene to scene.render
- rendering functions called from renderData struct instead of from scene directly
- getRenderingContext() returns rendering data struct
- deprecation of old scene functions
- some formatting/documentation of code
April 24, 2004, 21:59 (GMT)
Ah, it's better when the menus show the correct hotkeys isn't it ;)
April 24, 2004, 21:51 (GMT)
For the 100st time or so: fix in selecting vertices for Mesh editmode.
Why do i keep thinking it works? And will it be still broken? We find
out in a month! :)

Fixes also report 1191.
April 24, 2004, 21:09 (GMT)
Mirror in object mode. Works like Mirror in edit mode but only works on local axis (doing it differently would require a much more clever algorithm).
Mirror Object is assigned to Ctrl-M and I've add Ctrl-M to call Mirror Edit (on top of M alone) for practical reason. We should consider switching both to Ctrl-M for pratical reasons but I kept M for backward compatibility
Also added the menu and toolbox counterparts.

Minor addition to arithb.c: A function to print vectors to the console. Easier for debuging.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021