Revision ef4a6c3 by Ton Roosendaal April 27, 2004, 19:30 (GMT) |
Bug 1199 Joining meshes could crash when 1 had vertexgroups, other not. The first then should have been appended from other file, to make it more complex. :) Crash caused by reading NULL pointer. |
Revision 978ba3c by Ton Roosendaal April 27, 2004, 19:05 (GMT) |
Fixed minimum limit for values in Armature panel. |
Revision 34a2350 by Ton Roosendaal April 27, 2004, 17:06 (GMT) |
- UGH! Some optimize line in sky code screwed up sky render when it had no texture nor blend... gave weird lines in render. |
Revision 79d990f by Jiri Hnidek April 27, 2004, 14:37 (GMT) |
- Bug fix: MetaBalls was not polygonized, when armature (as parent of MetaBalls) was in pose mode. |
Revision 4641463 by Ton Roosendaal April 27, 2004, 12:17 (GMT) |
removed print "break true" when pressing ESC with render window active. |
Revision 4f815a5 by Ton Roosendaal April 26, 2004, 22:14 (GMT) |
Error found in code that allows dynamic octrees. A lookup table was not cleared correctly for each face, causing too many octree nodes to be filled in. Especially for more complex scenes this fix is quite a time saver. Still looking at ways to speedup octree filling though. |
Revision 4ff3a1e by Ton Roosendaal April 26, 2004, 21:38 (GMT) |
Request from [A]ndy: When tracing a mirror with AO, the rendering was extremely slow due to each mirror sample (like 8 per pixel) taking a full range of AO samples. Now it uses for mirror samples a corrected amount, which makes sure for a single pixel still a full AO range is used. Makes mirror+AO render 5-6 times faster, at least. |
Revision 0e15615 by Stephen Swaney April 26, 2004, 17:21 (GMT) |
bugfix: Ipo.addCurve() was creating a new Ipo block and adding curve there instead of adding curve to existing Ipo. reported on elysiun. |
Revision 6d2970e by Ton Roosendaal April 26, 2004, 16:49 (GMT) |
Added Ambient channel in "Map To" Panel for materials. Is now means to control AO and Radio with texture too. |
Revision 2b8c917 by Nathan Letwory April 26, 2004, 15:52 (GMT) |
Update projectfile for new python module |
Revision 44f8257 by Ton Roosendaal April 26, 2004, 15:07 (GMT) |
Optimize for AO: when material ambient value is zero, no AO calculus takes place now. Also nice to tweak & speedup environments. (Thanks Theeth for hint!) |
Revision 0facc26 by Ton Roosendaal April 26, 2004, 14:17 (GMT) |
Solved AO smooth rendering, by introducing a "Bias" value for smoothed rendered faces. http://www.blender3d.org/cms/Ambient_Occlusion.231.0.html ALso removed prints when allocating new 'face groups' etc, which wasn't informative at all. |
Revision d8ca226 by Rob Haarsma April 26, 2004, 11:44 (GMT) |
Croatian translation added, thanks go to Tomislav Corak ! (tommy5) |
Revision 5df9926 by Kester Maddock April 26, 2004, 07:19 (GMT) |
Fix MouseFocus Sensor objects for dynamic cameras. (Bug 1165) |
Revision f331fc8 by Daniel Dunbar April 25, 2004, 15:12 (GMT) |
- add comment in filesel.c to note where memory from some BLO_blendhandle functions is going |
Revision 2d24298 by Willian Padovani Germano April 25, 2004, 14:43 (GMT) |
BPython: -- epydoc Documentation for eeshlo's Noise module + small typo fix in Noise.c -- BPY_end_python closes .blend file opened by Library module when script doesn't do it by itself. |
Revision 395c115 by Joseph Gilbert April 25, 2004, 05:18 (GMT) |
- finalize scene.render module - added some constants for the rendering module to blender module - moved rendering functions from scene to scene.render - rendering functions called from renderData struct instead of from scene directly - getRenderingContext() returns rendering data struct - deprecation of old scene functions - some formatting/documentation of code |
Revision f47ec62 by Martin Poirier April 24, 2004, 21:59 (GMT) |
Ah, it's better when the menus show the correct hotkeys isn't it ;) |
Revision 7e75a72 by Ton Roosendaal April 24, 2004, 21:51 (GMT) |
For the 100st time or so: fix in selecting vertices for Mesh editmode. Why do i keep thinking it works? And will it be still broken? We find out in a month! :) Fixes also report 1191. |
Revision 64fd636 by Martin Poirier April 24, 2004, 21:09 (GMT) |
Mirror in object mode. Works like Mirror in edit mode but only works on local axis (doing it differently would require a much more clever algorithm). Mirror Object is assigned to Ctrl-M and I've add Ctrl-M to call Mirror Edit (on top of M alone) for practical reason. We should consider switching both to Ctrl-M for pratical reasons but I kept M for backward compatibility Also added the menu and toolbox counterparts. Minor addition to arithb.c: A function to print vectors to the console. Easier for debuging. |
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