Revision f860c88 by Martin Poirier April 24, 2004, 20:50 (GMT) |
projectfile update for the new python module |
Revision 5bbd35f by Ton Roosendaal April 24, 2004, 20:27 (GMT) |
Turned Sky render code in Blender to become fully float, it still returned bytes for RGB. This to allow very bright contrasted images to be used for AO as well. As a first start also the Texture->Colors panel now allows contrast setting up to 5.0 (was 2.0). |
Revision 382297b by Willian Padovani Germano April 24, 2004, 20:04 (GMT) |
BPython: - New module + doc: Blender.Library: It's like File->Append, loads datablocks from .blend files. - small updates to fix warnings and accomodate for the new module, in readfile.[ch] - New Blender.sys module function: time, a wrapper of the PIL get time function. - Updated original makefile and scons builds. |
Revision e5e4c0f by Daniel Dunbar April 24, 2004, 18:38 (GMT) |
- more binary file patching |
Revision f157940 by Daniel Dunbar April 24, 2004, 18:34 (GMT) |
- convert darwin icon files to binary |
Revision 4d29aee by Ton Roosendaal April 24, 2004, 12:02 (GMT) |
New: rendering in background mode (blender -b) now prints a percentage to indicate scanlines being in progress. For motion blur frames it works too. Bug fix: in background render it accidentally tried to free a sound pointer that wasn't set. (caused by own commit of three days ago). Fix: rendering motion blur in forground prints correct sample # in info- header again. |
Revision 63048b6 by Kester Maddock April 24, 2004, 06:40 (GMT) |
Synchronise game engine with Tuhopuu2 tree. |
Revision a46f456 by Kester Maddock April 24, 2004, 06:36 (GMT) |
Fixes for MouseFocusSensor: (bug 1165) 1. Do the ray cast properly (from the near plane to the far clip plane) 2. Loop over invisible objects (sensors) |
Revision 3a2194a by Kester Maddock April 24, 2004, 06:29 (GMT) |
Remove ability to open a published executable from Blender. |
Revision 8ff958e by Brecht Van Lommel April 23, 2004, 21:38 (GMT) |
The Anim and Tiles settings in the Image Window are now available again, in the new Properties panel (was first called Transform Properties). They include the same settings as were previously found in the window header: Anim toggle, Start/End frame, Speed, Tiles toggle, X repeat and Y repeat. The Tiles button used to work incorrectly in 2.25, this is now fixed too. The drawing of the UV Vertex transform buttons in the Properties panel used to give popup error messages when in Edit Mode (uv_tface_editing_is_allowed is not silent). Also these buttons would still draw in Edit Mode. Both are problems are solved now. |
Revision dffa667 by Ton Roosendaal April 23, 2004, 21:02 (GMT) |
Raytrace now has option to change the resolution of the Octree used. It appeared that the standard size (64x64x64) just works fine for small scenes, like a single character in a small environment. Larger scenes and larger environments became exponentional slower. Disadvantage of larger octrees is longer build time, and overhead traver- sing it though, so something to tweak based on some experimenting. A table with test results + blender file will be in CMS soon. New button is in F10 Render panel, in bottom. Last free spot there! O_o Sizes supported now 64, 128, 256 or 512. |
Revision d8580d1 by Stefan Gartner April 23, 2004, 15:27 (GMT) |
a sensors 'invert' toggle button was showing the wrong state. thanks to Ton for figuring out what's wrong |
Revision abe8191 by Willian Padovani Germano April 23, 2004, 13:11 (GMT) |
BPython: - fixed two warnings, unused var in Object.c and undeclared function in script.c - updated Blender.Draw doc, it was missing info about Button object - refactored pytype initialization to try to fix for once platform (and distro!) specific crashes on startup. This asked for tiny updates in Effect.[ch] (removed static from declaration, moved definitions to the .c file) and modules.h - fixed error I made trying to fix scripts w/ no [eol] char in menus. Thanks Michael Velikanje for reporting the problem! |
Revision da7b471 by Ton Roosendaal April 23, 2004, 13:11 (GMT) |
When Sound blocks are loaded, they can have packedfiles. If a Sound isn't played (= packedfiles opened and copied to another block) these packed data blocks where not freed. The error showed in console at closing of Blender, like: read_struct len: 24 0x1c4423c |
Revision 9095df6 by Chris Want April 22, 2004, 22:33 (GMT) |
Enable the new, fast loading of the STL exotic file type (thanks Ton!) |
Revision b043b0e by Jiri Hnidek April 22, 2004, 21:16 (GMT) |
-bug fix #1186 http://projects.blender.org/tracker/?func=detail&atid=125&aid=1186&group_id=9 -I forgot somethig, when i commited to this file last (i'm really sorry) |
Revision feaa600 by Ton Roosendaal April 22, 2004, 20:37 (GMT) |
typo in this file... |
Revision 438331a by Ton Roosendaal April 22, 2004, 19:58 (GMT) |
Nasty Library linking and appending stuff! Problem: when appending data, it called the local_all() function, which indeed made all data local, including all other dynamic linked data. Not very nice... but mixing dynamic & appending data from single file is headcrunching code. Solution: when appending data, it now only makes local_all() the data from that specific library file, leaving dynamic data from other files linked. (Bug report 1183) |
Revision 66578d2 by Ton Roosendaal April 22, 2004, 17:46 (GMT) |
Fix for CTRL+drag on sliders and number buttons. The code wasn't correct at all (for ages!). Rule now again is: Button range 0.0-2.0 : ctrl goes with steps of 0.1, shift+ctrl steps of 0.01 Button range 2.0-20.0: ctrl goes with steps of 1.0, shift+ctrl steps of 0.1 Button range larger: ctrl goes with steps of 10.0 |
Revision a0b738f by Brecht Van Lommel April 22, 2004, 17:22 (GMT) |
Fixed bug #1187: tooltip typos in the uv calculation panel - Draw Edges buttons all had the same tooltip - aequator -> equator |
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