Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 22, 2004, 17:11 (GMT)
bug 1181

Inconsistancy... choose International Fonts, choose Load Font, then disable
International font, but still load a font: AA fonts magically are set. :)
April 22, 2004, 13:08 (GMT)
In beginning of buttons for logic editor was weird code checking physics model.
It even has old enji buttons still!
Anyhoo, if no World was active it returned.. that could be coded friendlier.
April 22, 2004, 12:36 (GMT)
- NLA Window:
Added support for Panels, and converted old NKEY menu here.
Also enabled zooming in further, as for Action Window.
(note: this editor can use some work, this action stuff is underdeveloped
and mysterious!)

- UI code
Brought back fix that sets for each Panel a GL matrix for UI code thats
coming after it. This makes system more flexible, and prevents conflicts
with other uiBlocks in a window (like ipo, action).
This will give a tinsy bit more load for moving mouse around... please
report back if this causes troubles.
April 22, 2004, 10:35 (GMT)
Small fix: when using vertex keys for Lattices, all buttons in the panel
where locked. This should not be for three of them, to set drawtype or
key mode (slurph, relative)
April 22, 2004, 04:50 (GMT)
[SCONS] Optimisation flags for msvc
April 21, 2004, 19:03 (GMT)
- zeroed out a variable before strcat()'ing! :)
- removed a rogue debug printf().
April 21, 2004, 18:04 (GMT)
commented out code to enable multiple uiBlocks in window with different
matrices (like action window should have). This one gave error in
IpoWindow with Panel.
April 21, 2004, 17:23 (GMT)
Fix for #1174

When toonshading is used, also backfacing polygons are rendered. This
causes a conflict with raytraced shadow, since backfacing polygons
always have shadow.
There was an error in the code that didnt set shadow for backfacing
polys, assuming shading would be 'zero' then as well. That's fixed.
April 21, 2004, 16:43 (GMT)
fix for bug #1178

Apparently gcc 3.4 gives error when not casting a pointer to long.
Found and reported by Noselasd.
April 21, 2004, 15:44 (GMT)
Fix for radio render.

Somewhere after 2.28c I fixed some thing in radio rendering that prevented
textures to be applied to radio energy.
Now it is a normal 'diffuse' energy again, and multiplied with actual
(textured) material color.

Small fix: the radiosity steps show up as numbers printed in time-cursor.
April 21, 2004, 14:24 (GMT)
BPython:
- Michel's linux test builds with Python 2.3.x were crashing. This of course shouldn't happen even when Python isn't installed in the system. The problem was much probably some uninitialized internal type needed by the Mathutils module and the "fix" is stupid.

Moving the registration of Mathutils module in Blender.c to the end of the list solves the crash here.
Revision 2d71371 by Chris Want
April 21, 2004, 14:18 (GMT)
Fix for bug #1176 -- During animation, NLA seems to like to have
'do_all_actions' run twice for all of the constraints to be updated
properly. (/me grumbles: I fixed this last week for the OpenGL
updating stuff in header_buttons.c ... do we really need to have so many
update_for_newframe()-style functions?)
April 21, 2004, 14:15 (GMT)
Forgot to remove test prints from creator.c
Also added note about removing audio init in comment.
April 21, 2004, 13:38 (GMT)
Fix for slow starting of Blender.

This was caused by calling sound_init_audio() at startup. In situations
where Blender was first started, or when other applications used memory,
this could take 5-15 seconds.
I have moved the init call to 'start ketsji', and made sure any call
to an audio play routine will invoke an init as well.

Tested with engine and loading/play sound in F10 menu. I don't know how
the BlenderPlayer handles it... should be investigated.

Result: At OSX Blender starts in a second again! :)
April 20, 2004, 22:00 (GMT)
- code cleanup: blender/src now compiles -Wall without warnings again.

- first code for panel in NLA window, tomorrow I continue with it.
Revision 9a12219 by Roel Spruit
April 20, 2004, 20:10 (GMT)
Small annoyance of mine. Upped the maximum of the extrude dup button in editbuttons to 100 instead of 10
April 20, 2004, 19:12 (GMT)
- Returned multi-user support on Win2k/XP.
Now uses 'Application Data/Blender Foundation/Blender' instead of old
"Not A Number" dir.

- Updated windows installer to make this change transparent for the
users. It copies /.blender to the new location and displays a short
message to advise them of the change
(http://homepages.nildram.co.uk/~aphex/installer_msg.jpg).

- Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!)

Note to CVS users on Win2k/XP: Although blender will continue to work
without changes, you should ideally copy the /.blender dir to
<app data>/Blender Foundation/Blender for the sake of correctness :)
April 20, 2004, 18:27 (GMT)
Another phase in panelizing all window types. Did lots of small code
fixes, including:

- Panel in action window (disabled it, since there's no need for it)
- fix: when action was added to mesh with vertex keys, the action couldn't
be deleted, nor did action window draw key names
- mouse on RVK (key) in Action window: Nkey menu pops as well.
This is not a good candidate to put in Panel, no selection possible here.
- when you change name of RVK in action window, it shows in IpoWindow too
April 20, 2004, 11:01 (GMT)
Tooltip for Ambient Occlusion button had wrong tooltip (c&p from starfield button ;), now reads "Toggle ambient occlusion"
April 20, 2004, 10:46 (GMT)
Fix for #1172

Just an update for correct mentioning of shortcuts in toolbox menu.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021