Revision 90e69b1 by Ton Roosendaal April 22, 2004, 17:11 (GMT) |
bug 1181 Inconsistancy... choose International Fonts, choose Load Font, then disable International font, but still load a font: AA fonts magically are set. :) |
Revision efc389f by Ton Roosendaal April 22, 2004, 13:08 (GMT) |
In beginning of buttons for logic editor was weird code checking physics model. It even has old enji buttons still! Anyhoo, if no World was active it returned.. that could be coded friendlier. |
Revision b37e9ea by Ton Roosendaal April 22, 2004, 12:36 (GMT) |
- NLA Window: Added support for Panels, and converted old NKEY menu here. Also enabled zooming in further, as for Action Window. (note: this editor can use some work, this action stuff is underdeveloped and mysterious!) - UI code Brought back fix that sets for each Panel a GL matrix for UI code thats coming after it. This makes system more flexible, and prevents conflicts with other uiBlocks in a window (like ipo, action). This will give a tinsy bit more load for moving mouse around... please report back if this causes troubles. |
Revision 004307a by Ton Roosendaal April 22, 2004, 10:35 (GMT) |
Small fix: when using vertex keys for Lattices, all buttons in the panel where locked. This should not be for three of them, to set drawtype or key mode (slurph, relative) |
Revision 892720f by Nathan Letwory April 22, 2004, 04:50 (GMT) |
[SCONS] Optimisation flags for msvc |
Revision 0d0ab24 by Simon Clitherow April 21, 2004, 19:03 (GMT) |
- zeroed out a variable before strcat()'ing! :) - removed a rogue debug printf(). |
Revision 282d063 by Ton Roosendaal April 21, 2004, 18:04 (GMT) |
commented out code to enable multiple uiBlocks in window with different matrices (like action window should have). This one gave error in IpoWindow with Panel. |
Revision 2e4d0e9 by Ton Roosendaal April 21, 2004, 17:23 (GMT) |
Fix for #1174 When toonshading is used, also backfacing polygons are rendered. This causes a conflict with raytraced shadow, since backfacing polygons always have shadow. There was an error in the code that didnt set shadow for backfacing polys, assuming shading would be 'zero' then as well. That's fixed. |
Revision 5629006 by Ton Roosendaal April 21, 2004, 16:43 (GMT) |
fix for bug #1178 Apparently gcc 3.4 gives error when not casting a pointer to long. Found and reported by Noselasd. |
Revision f808098 by Ton Roosendaal April 21, 2004, 15:44 (GMT) |
Fix for radio render. Somewhere after 2.28c I fixed some thing in radio rendering that prevented textures to be applied to radio energy. Now it is a normal 'diffuse' energy again, and multiplied with actual (textured) material color. Small fix: the radiosity steps show up as numbers printed in time-cursor. |
Revision ebd762b by Willian Padovani Germano April 21, 2004, 14:24 (GMT) |
BPython: - Michel's linux test builds with Python 2.3.x were crashing. This of course shouldn't happen even when Python isn't installed in the system. The problem was much probably some uninitialized internal type needed by the Mathutils module and the "fix" is stupid. Moving the registration of Mathutils module in Blender.c to the end of the list solves the crash here. |
Revision 2d71371 by Chris Want April 21, 2004, 14:18 (GMT) |
Fix for bug #1176 -- During animation, NLA seems to like to have 'do_all_actions' run twice for all of the constraints to be updated properly. (/me grumbles: I fixed this last week for the OpenGL updating stuff in header_buttons.c ... do we really need to have so many update_for_newframe()-style functions?) |
Revision db8cdac by Ton Roosendaal April 21, 2004, 14:15 (GMT) |
Forgot to remove test prints from creator.c Also added note about removing audio init in comment. |
Revision 9722b25 by Ton Roosendaal April 21, 2004, 13:38 (GMT) |
Fix for slow starting of Blender. This was caused by calling sound_init_audio() at startup. In situations where Blender was first started, or when other applications used memory, this could take 5-15 seconds. I have moved the init call to 'start ketsji', and made sure any call to an audio play routine will invoke an init as well. Tested with engine and loading/play sound in F10 menu. I don't know how the BlenderPlayer handles it... should be investigated. Result: At OSX Blender starts in a second again! :) |
Revision 6d9b6cc by Ton Roosendaal April 20, 2004, 22:00 (GMT) |
- code cleanup: blender/src now compiles -Wall without warnings again. - first code for panel in NLA window, tomorrow I continue with it. |
Revision 9a12219 by Roel Spruit April 20, 2004, 20:10 (GMT) |
Small annoyance of mine. Upped the maximum of the extrude dup button in editbuttons to 100 instead of 10 |
Revision 255cd23 by Simon Clitherow April 20, 2004, 19:12 (GMT) |
- Returned multi-user support on Win2k/XP. Now uses 'Application Data/Blender Foundation/Blender' instead of old "Not A Number" dir. - Updated windows installer to make this change transparent for the users. It copies /.blender to the new location and displays a short message to advise them of the change (http://homepages.nildram.co.uk/~aphex/installer_msg.jpg). - Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!) Note to CVS users on Win2k/XP: Although blender will continue to work without changes, you should ideally copy the /.blender dir to <app data>/Blender Foundation/Blender for the sake of correctness :) |
Revision d694335 by Ton Roosendaal April 20, 2004, 18:27 (GMT) |
Another phase in panelizing all window types. Did lots of small code fixes, including: - Panel in action window (disabled it, since there's no need for it) - fix: when action was added to mesh with vertex keys, the action couldn't be deleted, nor did action window draw key names - mouse on RVK (key) in Action window: Nkey menu pops as well. This is not a good candidate to put in Panel, no selection possible here. - when you change name of RVK in action window, it shows in IpoWindow too |
Revision b41cf69 by Nathan Letwory April 20, 2004, 11:01 (GMT) |
Tooltip for Ambient Occlusion button had wrong tooltip (c&p from starfield button ;), now reads "Toggle ambient occlusion" |
Revision 8c22bae by Ton Roosendaal April 20, 2004, 10:46 (GMT) |
Fix for #1172 Just an update for correct mentioning of shortcuts in toolbox menu. |
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