Revision 1a8deeb by Kester Maddock April 4, 2004, 09:34 (GMT) |
Fix only looped sounds play on platforms other than Windows/Apple. |
Revision 32b0677 by Joseph Gilbert April 4, 2004, 08:34 (GMT) |
- added support for adding/parenting bones to armatures - fixed getArmatureIpo compiling error |
Revision 3b680da by Chris Want April 4, 2004, 01:36 (GMT) |
Making noise.c more palatable on irix. |
Revision dc2d6b0 by Chris Want April 3, 2004, 23:46 (GMT) |
Fixes to projectfiles: * Added SDL CD stuff to Open AL project (/me lazy) * Made ketsji project find the python headers * Added noise stuff to python project |
Revision 240b409 by Chris Want April 3, 2004, 23:28 (GMT) |
Converted all of the projectfiles to DOS text format (half were DOS, half were UNIX). |
Revision 141b767 by Michel Selten April 3, 2004, 20:24 (GMT) |
Python API update. Again by Anders Nilsson. * Addition to the Object module. obj.getActionIpos(). This method will return a dict with all ipo keys. Only works when the Object is an armature. |
Revision 22a62a2 by Ton Roosendaal April 3, 2004, 17:11 (GMT) |
- bug fix #1086 using backbuffer, and having an odd number of lines in image, skipped the last one to fill in backbuffer... An oldie! |
Revision 900f997 by Daniel Dunbar April 3, 2004, 16:26 (GMT) |
- moved dm_menu var to declaration section - no need for it to be static |
Revision 4a2efa7 by Stephen Swaney April 3, 2004, 15:10 (GMT) |
add missing comma |
Revision e331b39 by Ton Roosendaal April 3, 2004, 14:07 (GMT) |
and the sconscriptstructthingemabobs! |
Revision 07cd0ac by Ton Roosendaal April 3, 2004, 14:01 (GMT) |
- oh, the new C file! |
Revision 0ae03d1 by Ton Roosendaal April 3, 2004, 13:59 (GMT) |
Eesho's patch for new noise textures! Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs! |
Revision 164463e by Kester Maddock April 3, 2004, 00:04 (GMT) |
#define some constants for physics engines in DNA world types. |
Revision 34ecd03 by Chris Want April 2, 2004, 22:18 (GMT) |
Changed the physics menu to expect a pointer to an int for &wrld->physicsEngine instead of a pointer to a short. car: please rebuild and test. Kester: please check the entries/values in the physics menu (they differ from the values in tuhopuu). |
Revision ce9a3d0 by Michel Selten April 2, 2004, 20:26 (GMT) |
Bug fix provided by Anders Nilssen. TotIpo was never meant to be exposed in the Ipocurve object. It's a variable to store the number of IPOs. |
Revision 7707bce by Michel Selten April 2, 2004, 19:53 (GMT) |
Anders Nilsson has promissed me to provide some updated Python API docs :) Python API documentation updates for the Object and Ipo modules. Provided by Anders Nilsson (breakin) |
April 2, 2004, 19:37 (GMT) |
Lowered optimization for solaris gcc to -O1 this is for bug # 1052 Basically the higher optimization causes blender to choke on the provided blend file. Kent |
Revision 7cc4d75 by Michel Selten April 2, 2004, 18:38 (GMT) |
Python API fixes. Provided by Anders Nilsson (breakin) * Typo fixed in IpoCurve_getInterpolation. 'Bonstant' was used, while 'Constant' is what we want. * IpoCurve.getName now also returns curve names for action-IPOs. * Update to the Object module: Added obj.getTimeOffset() and obj.setTimeOffset() methods Anders Nilsson has promissed me to provide some updated Python API docs :) |
Revision 8e5fd5b by Kester Maddock April 2, 2004, 13:21 (GMT) |
Added blender python module to game engine. Updated Scons & Makefile |
Revision 594040f by Kester Maddock April 2, 2004, 13:18 (GMT) |
Allow C++ linkage for the python module. |
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