Revision 89a374c by Pablo Dobarro August 18, 2020, 13:19 (GMT) |
Sculpt: Sculpt Filter Orientation Options Previously, the XYZ deform axis of the Mesh Filter were limited to object space (which is the default for sculpt mode). Now it is possible to limit the XYZ displacement in Local, Global or View space. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8582 |
Revision 0179410 by Antonio Vazquez August 18, 2020, 13:13 (GMT) |
Fix T79800: Split vertex size for grease pencil Differential Revision: https://developer.blender.org/D8607 |
Revision bdf4321 by Dalai Felinto August 18, 2020, 12:56 (GMT) |
Turn experimental features on for master (alpha) Remember to turn this off again when we branch out for the next beta (2.91) |
Revision 8ab0d0e by Dalai Felinto August 18, 2020, 12:55 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.90-release' |
Revision 83e3d25 by Dalai Felinto August 18, 2020, 12:41 (GMT) |
Remove (ifdef) RNA for simulation, point cloud and particles For 2.90 release this should not be exposed in the RNA API. In master this needs to be ON by default, that's all. Differential Revision: https://developer.blender.org/D8589 |
Revision c526a34 by Sergey Sharybin August 18, 2020, 12:38 (GMT) |
Cleanup: Fix strict compiler warning |
Revision 1da0685 by Kévin Dietrich August 18, 2020, 12:28 (GMT) |
Cycles: add a Pass Node The Pass struct is now a Node and the passes are moved from the Film class to the Scene class. The Pass Node only has `type` and `name` as sockets as those seem to be the only properties settable by exporters (other properties are implicit and depend on the pass type). This is part of T79131. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8591 |
Revision 673b193 by Clément Foucault August 18, 2020, 12:05 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 20a8eda by Dalai Felinto August 18, 2020, 12:02 (GMT) |
No experimental feature (but debug ones) to work for blender beta/release Final releases (including beta) should strictly show features that are finalized to prevent loss of data, old API clanging around, and the overall quality of the product (Blender) presented. Note that rendering should never be affected by user preferences, so this is only changing things in the UI level. Development note: This is reset experimental UI on file load. Also note: to hide RNA (needed for hair and particles) will be done as a separate patch. Differential Revision: https://developer.blender.org/D8606 |
Revision aba4637 by Clément Foucault August 18, 2020, 12:01 (GMT) |
Revision 41235ee by Clément Foucault August 18, 2020, 11:53 (GMT) |
GPU: Avoid invalid GL API usage Drawing with 0 sized buffer is prohibited. |
Revision fe1827d by Clément Foucault August 18, 2020, 11:53 (GMT) |
Fix T79782 GPU: Crash cause by shadow batch reference After drawing, the batch could be reset and draw again using other parameters. Avoid having to track references by setting the batch pointer to NULL after drawing. |
Revision 4814836 by Pablo Dobarro August 18, 2020, 11:28 (GMT) |
Sculpt: Option to limit the forces axis in the Cloth Filter This uses the same concept of the Mesh Filter but for applying the cloth filter forces, so now it can be limited to a specific axis. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8567 |
Revision 976f011 by Pablo Dobarro August 18, 2020, 11:11 (GMT) |
Multires: Base Mesh Sculpting This adds an option to the Multires modifier to sculpt directly on the base mesh while previewing the displacement of a higher subdivisions level. What this does it considering Multires as a regular modifier without exposing the grid displacement to sculpt mode. This allows to see the propagation happening in real time, which enables to use complex tools like Cloth or Pose in much higher resolutions and without surface noise and artifacts. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D8555 |
Revision df495e7 by Jacques Lucke August 18, 2020, 11:06 (GMT) |
Cleanup: use Span instead of separate pointer and length Reviewers: sergey Differential Revision: https://developer.blender.org/D8605 |
Revision fc5eab3 by Sybren A. Stüvel August 18, 2020, 10:58 (GMT) |
Mesh: merge `mesh_create_eval_final_{view,render}` functions Functions `mesh_create_eval_final_view()` and `mesh_create_eval_final_render()` were doing the exact same thing, except for a hack introduced in d3eb9dddd6b4 (2012-10-08, Better fix for T32846: dupligroup messes up particle instancing on rendering) that appears to be no longer necessary. Besides that, these functions had confusing names. Their functionality changed over time, and whether to do for-render or for-viewport evaluation is now actually determined by the depsgraph evaluation mode. This means that the `..._render` function could evaluate a mesh with viewport settings, and vice versa. The functions are now merged into `mesh_create_eval_final()`, and the hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed entirely (instead of keeping it around as deprecated flag), because it was always only temporarily set on objects during mesh evaluation and thus not saved to the blend file. No expected functional changes as far as users are concerned. |
Revision e371378 by Pablo Dobarro August 18, 2020, 10:48 (GMT) |
Cleanup: rename bdata to boundary Reviewed By: sergey Differential Revision: https://developer.blender.org/D8556 |
Revision 701a026 by Bastien Montagne August 18, 2020, 10:46 (GMT) |
Merge branch 'blender-v2.90-release' into master |
Revision 6df4b00 by Bastien Montagne August 18, 2020, 10:43 (GMT) |
Fix IDProps definition still being editable in liboverrides. One should be able to edit overridable IDProps values, but never their settings/definitions. Note that being able to add new IDProps to overrides is still a TODO. Reported by Josephbburg (@Josephbburg) over blenderchat, thanks. |
Revision 5aecc4b by Pablo Dobarro August 18, 2020, 10:36 (GMT) |
Fix Cloth Brush Grab deform types not working with spacing Even the Cloth Brush grab works like a regular grab brush, it makes sense to support spacing just in this brush in order to prevent creating more brush steps that update the simulation. This way, it is possible to create grab brushes that update the simulation constantly while grabbing (using the dots stroke mode) or brushes that only update the simulation when the cursor moves (using spacing). Reviewed By: sergey Differential Revision: https://developer.blender.org/D8568 |
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