Revision 630c622 by Clément Foucault July 7, 2020, 13:44 (GMT) |
Fix T78307 UI: Drawing artifacts in the Blender UI on macOS This was due to a bad driver which was not respecting this bit of the specification: `If the current primitive does not originate from an instanced draw command, the value of gl_InstanceID is zero.` |
Revision 737bd54 by Patrick Mours July 7, 2020, 13:39 (GMT) |
Cycles: Add support for native OptiX curve primitive This patch adds support for the curve primitive from OptiX to Cycles. It's currently hidden behind a debug option, since there can be some slight rendering differences still (because no backface culling is performed and something seems off with endcaps). The curve primitive was added with the OptiX 7.1 SDK and requires a r450 driver or newer, so this also updates the codebase to be able to build with the new SDK. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8223 |
Revision 95f0f31 by Brecht Van Lommel July 7, 2020, 13:12 (GMT) |
Fix T78692: improve UI regarding the effect of the denoiser on denoising passes It wasn't obvious that the choice of Cycles denoiser also generates different denoising data passes for compositing. |
Revision a394aac by Brecht Van Lommel July 7, 2020, 13:08 (GMT) |
Fix T78666: Cycles non-uniformly scaled hair renders wrong for static objects Don't apply the matrix transform optimization in this case, curve points and radius can't represent non-uniform scale the way is possible with triangle meshes and vertices. This would cause abrupt change if objects had e.g. motion blur in one frame and not in the next. |
Revision 98bee41 by Sybren A. Stüvel July 7, 2020, 12:30 (GMT) |
IO: Reversed persistent ID order in exports to Alembic and USD Each duplicated (a.k.a. instanced) object has a Persistent ID, which identifies a dupli within the context of its duplicator. This ID consists of several numbers when there are nested duplis (for example a mesh instancing empties on its vertices, where each empty instances a collection). When exporting to Alembic/USD, these are used to uniquely name the duplicated objects in the export. This commit reverses the order of the persistent ID numbers, so that the first number identifies the first level of recursion. This produces trees like this: ABC `--Triangle |--Triangle |--Empty-1 | `--Pole-1-0 | |--Pole | `--Block-1-1 | `--Block |--Empty | `--Pole-0 | |--Pole | `--Block-1 | `--Block |--Empty-2 | `--Pole-2-0 | |--Pole | `--Block-2-1 | `--Block `--Empty-0 `--Pole-0-0 |--Pole `--Block-0-1 `--Block It is now clearer that `Pole-2-0` and `Block-2-1` are instanced by `Empty-2`. Before this commit, they would have been named `Pole-0-2` and `Block-1-2`. |
Revision 70b1c09 by Sybren A. Stüvel July 7, 2020, 11:01 (GMT) |
IO: Fix bug exporting dupli parent/child relations Exporting a scene to USD or Alembic would fail when there are multiple duplicates of parent & child objects, duplicated by the same object. For example, this happens when such a hierarchy of objects is contained in a collection, and that collection is instanced multiple times by mesh vertices. The problem here is that the 'parent' pointer of each duplicated object points to the real parent; Blender would not figure out properly which duplicated parent should be used. This is now resolved by keeping track of the persistent ID of each duplicated instance, which makes it possible to reconstruct the parent-child relations of duplicated objects. This does use up some memory for each dupli, so it could be heavy to export a Spring scene (with all the pebbles and leaves), but it's only a small addition on top of the USD/Alembic writer objects that have to be created anyway. At least with this patch, they're created correctly. Code-wise, the following changes are made: - The export graph (that maps export parent to its export children) used to have as its key (Object, Duplicator). This is insufficient to correctly distinguish between multiple duplis of the same object by the same duplicator, so this is now extended to (Object, Duplicator, Persistent ID). To make this possible, new classes `ObjectIdentifier` and `PersistentID` are introduced. - Finding the parent of a duplicated object is done via its persistent ID. In Python notation, the code first tries to find the parent instance where `child_persistent_id[1:] == parent_persistent_id[1:]`. If that fails, the dupli with persistent ID `child_persistent_id[1:]` is used as parent. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8233 |
Revision f2175e0 by Sergey Sharybin July 7, 2020, 10:44 (GMT) |
Mae deps: Ensure Brotli is disabled for FreeType We don't need it and it was optionally enabled, causing Blender to fail to link on certain configuration (when Brotli is installed via Homebrew for example). |
Revision 02cd159 by Jacques Lucke July 7, 2020, 10:31 (GMT) |
Cleanup: add comment explaining operator delete |
Revision cc311e4 by Sybren A. Stüvel July 7, 2020, 10:02 (GMT) |
IO: print export name instead of object name in debug export graph output This is just a change in `AbstractHierarchyIterator::debug_print_export_graph()` to aid in debugging. It'll make it possible to distinguish between different duplicates of the same object. No functional changes to Blender itself. |
Revision 5761cb9 by Jacques Lucke July 7, 2020, 09:52 (GMT) |
Guarded Allocator: add missing operator delete This resolves warning C4291 on windows. |
July 7, 2020, 09:22 (GMT) |
UI: Add units to motion tracking solve errors The unit being "pixels". Before this change the solve errors were unitless in the UI. With this change in place, the UI is now clear on that the unit of the reprojection errors is pixels (px). Differential Revision: https://developer.blender.org/D8000 |
Revision 6d9a6f1 by Sergey Sharybin July 7, 2020, 09:17 (GMT) |
Make deps: Fix compilation error of Python on macOS The configuration was confused about gettext installed via Homebrew and isysroot passed to Python's compilation but not to test programs. After this change `import gettext` still works, but it is unclear how to test it further, Differential Revision: https://developer.blender.org/D8231 |
Revision e233ee1 by Philipp Oeser July 7, 2020, 08:38 (GMT) |
Fix T78186: Dyntopo panel error with tools that dont have a brush Maniphest Tasks: T78186 Differential Revision: https://developer.blender.org/D8120 |
Revision 19d4e26 by Jacques Lucke July 7, 2020, 08:35 (GMT) |
Cleanup: remove redundant comments Searching in these files for "_as" will reveal a comment at the top, that explains what these methods are for. There is no need to duplicate that knowledge all over the place. |
Revision 6e609f0 by Campbell Barton July 7, 2020, 07:52 (GMT) |
Cleanup: use doxy comments |
Revision 62774ba by Campbell Barton July 7, 2020, 07:52 (GMT) |
UI: add merge/split menus This makes the menus and keymap match the edit-mesh (M for merge, Alt-M for split). |
Revision d212b3d by Sergey Sharybin July 7, 2020, 07:31 (GMT) |
Make deps: Fixes for macOS platform Set of fixes which had to be made in order to have dependencies built on own laptop: - Require bison as a dependent software. It is required by ISPC. On macOS it is required to be installed via Homebrew. This is because Bison from Xcode toolchain is too old. - Made sure Boost is compiled using clang. Without this gcc was used, and some unsupported command line argument was passed to it. - Modify OGG in a way which does in fact pull fixed sized types. They are defined in stdint.h. Without this fix FFmpeg will not detect presence of OGG because the test program fails to compile. - Force disable zstd compression and make wepb optional for the TIFF library. Without this TIFF might pick up development libraries from Homebrew. Differential Revision: https://developer.blender.org/D8221 |
Revision 955abbe by Jacques Lucke July 7, 2020, 07:01 (GMT) |
Fix sign conversion error |
Revision b28683b by Campbell Barton July 7, 2020, 06:04 (GMT) |
Cleanup: remove unused arguments |
Revision 0c58970 by Campbell Barton July 7, 2020, 02:49 (GMT) |
Cleanup: spelling |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021