Revision 8ce0c91 by Bastien Montagne May 12, 2020, 16:54 (GMT) |
Refactor: Move texture foreach_id to new IDTypeInfo structure. |
Revision 5fd64c0 by Bastien Montagne May 12, 2020, 16:54 (GMT) |
Refactor: Move armature foreach_id to new IDTypeInfo structure. |
Revision 9996688 by Bastien Montagne May 12, 2020, 16:54 (GMT) |
Refactor: Move library foreach_id to new IDTypeInfo structure. |
Revision 70b7373 by Bastien Montagne May 12, 2020, 16:54 (GMT) |
Refactor: Move lattice foreach_id to new IDTypeInfo structure. |
Revision b1b93c2 by Bastien Montagne May 12, 2020, 16:54 (GMT) |
Refactor: Move metaball foreach_id to new IDTypeInfo structure. |
Revision ef6610d by Bastien Montagne May 12, 2020, 16:54 (GMT) |
Refactor: Move Curve foreach_id to new IDTypeInfo structure. |
Revision 1606e73 by Clément Foucault May 12, 2020, 16:00 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision ac1a656 by Clément Foucault May 12, 2020, 16:00 (GMT) |
Fix T76113 GPU: Crash closing file browsers with AMD GPUs This fixes crash in the free mesa driver for amd gpus. This crash seems to only happen on linux. |
Revision 33f9fe3 by Antonio Vazquez May 12, 2020, 15:54 (GMT) |
Merge branch 'blender-v2.83-release' Conflicts: release/scripts/startup/bl_ui/properties_render.py source/blender/blenkernel/BKE_blender_version.h |
Revision f24e9bb by Antonio Vazquez May 12, 2020, 15:48 (GMT) |
GPencil: Add new parameter for SMAA threshold This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708 |
Revision be4b3c6 by Jeroen Bakker May 12, 2020, 14:21 (GMT) |
Fix T74694: Sculpt Mask Influences Weight/Vertex Paint Drawing Sculpt overlay assumed that the sculpt session was always in sculpt mode. But the sculpt session was also used for Vertex/Weight painting. This resulted that when a mask was defined in the sculpt mode this resulted into render artifacts. This patch adds a check to see if the object has a sculpt session for OB_MODE_SCULPT. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7704 |
Revision 25c67a6 by Bastien Montagne May 12, 2020, 14:16 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 8da7ab1 by Bastien Montagne May 12, 2020, 14:13 (GMT) |
Fix T76053: Rigid Body properties disappears after deleting rigid body constraint object and undoing. Since we re-use same addresses of IDs with newly read data, and never remap old IDs to 'proper' 'old' ID pointers, it implies that old IDs being deleted will have many ID pointers to new, valid data that we want to keep. In general anyway, code from IDTypeInfo (i.e. low-level ID management code) should never do anything outside of its own ID scope, we cannot guarantee that given ID is in fully valid state regarding its relations to other data-blocks. |
Revision fd271b6 by Sergey Sharybin May 12, 2020, 13:58 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision c7651be by Sergey Sharybin May 12, 2020, 13:58 (GMT) |
Multires: Cleanup, clarify comments |
Revision dbc13a3 by Pablo Vazquez May 12, 2020, 13:58 (GMT) |
UI: Rename 'View Zoom In/Out' to 'Zoom In/Out' This rename was done time ago but still missing in some areas. |
Revision 08b4c9a by Sergey Sharybin May 12, 2020, 13:49 (GMT) |
Multires: Correct NULL-pointer check There is some hard-to-reproduce scenario when top level would have masks allocated, but without masks on the sculpt level. Need to check proper array before accessing its elements. The check for top-level masks is done by the caller. |
Revision 82e8df0 by Pablo Vazquez May 12, 2020, 13:44 (GMT) |
UI: Rename 'View All' operator to 'Frame All' This change was done time ago but it was still missing in some operators. |
Revision 1b28902 by Sybren A. Stüvel May 12, 2020, 13:08 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.83-release' |
Revision 94cbfb7 by Sybren A. Stüvel May 12, 2020, 13:07 (GMT) |
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