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May 12, 2020, 16:54 (GMT)
Refactor: Move texture foreach_id to new IDTypeInfo structure.
May 12, 2020, 16:54 (GMT)
Refactor: Move armature foreach_id to new IDTypeInfo structure.
May 12, 2020, 16:54 (GMT)
Refactor: Move library foreach_id to new IDTypeInfo structure.
May 12, 2020, 16:54 (GMT)
Refactor: Move lattice foreach_id to new IDTypeInfo structure.
May 12, 2020, 16:54 (GMT)
Refactor: Move metaball foreach_id to new IDTypeInfo structure.
May 12, 2020, 16:54 (GMT)
Refactor: Move Curve foreach_id to new IDTypeInfo structure.
May 12, 2020, 16:00 (GMT)
Merge branch 'blender-v2.83-release'
May 12, 2020, 16:00 (GMT)
Fix T76113 GPU: Crash closing file browsers with AMD GPUs

This fixes crash in the free mesa driver for amd gpus. This crash seems to
only happen on linux.
May 12, 2020, 15:54 (GMT)
Merge branch 'blender-v2.83-release'

Conflicts:
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenkernel/BKE_blender_version.h
May 12, 2020, 15:48 (GMT)
GPencil: Add new parameter for SMAA threshold

This parameter allows to define the threshold for SMAA algorithm.

Differential Revision: https://developer.blender.org/D7708
May 12, 2020, 14:21 (GMT)
Fix T74694: Sculpt Mask Influences Weight/Vertex Paint Drawing

Sculpt overlay assumed that the sculpt session was always in sculpt
mode. But the sculpt session was also used for Vertex/Weight painting.
This resulted that when a mask was defined in the sculpt mode this
resulted into render artifacts.

This patch adds a check to see if the object has a sculpt session for
OB_MODE_SCULPT.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7704
May 12, 2020, 14:16 (GMT)
Merge branch 'blender-v2.83-release'
May 12, 2020, 14:13 (GMT)
Fix T76053: Rigid Body properties disappears after deleting rigid body constraint object and undoing.

Since we re-use same addresses of IDs with newly read data, and never
remap old IDs to 'proper' 'old' ID pointers, it implies that old IDs
being deleted will have many ID pointers to new, valid data that we want
to keep.

In general anyway, code from IDTypeInfo (i.e. low-level ID management
code) should never do anything outside of its own ID scope, we cannot
guarantee that given ID is in fully valid state regarding its relations
to other data-blocks.
May 12, 2020, 13:58 (GMT)
Merge branch 'blender-v2.83-release'
May 12, 2020, 13:58 (GMT)
Multires: Cleanup, clarify comments
May 12, 2020, 13:58 (GMT)
UI: Rename 'View Zoom In/Out' to 'Zoom In/Out'

This rename was done time ago but still missing in some areas.
May 12, 2020, 13:49 (GMT)
Multires: Correct NULL-pointer check

There is some hard-to-reproduce scenario when top level
would have masks allocated, but without masks on the sculpt
level.

Need to check proper array before accessing its elements.
The check for top-level masks is done by the caller.
May 12, 2020, 13:44 (GMT)
UI: Rename 'View All' operator to 'Frame All'

This change was done time ago but it was still missing in some operators.
May 12, 2020, 13:08 (GMT)
Merge remote-tracking branch 'origin/blender-v2.83-release'
May 12, 2020, 13:07 (GMT)
Fix T76132: Can't import Alembic with changing UVs

In the Alembic importer, the animation of UVs and normals was
overlooked; when the mesh geometry is not animated, the entire mesh was
considered constant.

T76132 concerns both the exporting and importing of changing UVs. This
commit fixes the importing.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021