Revision 536055e by Philipp Oeser April 27, 2020, 14:10 (GMT) |
remove "Select Linked" from the posemode select menu The operator in its current state is based on mouse position and doesnt make sense to be called from a menu. (In fact it should be called 'select_linked_pick' internally and a separate 'select_linked' should be implemented similar to how "Select Linked" works for meshes, curves etc -- see D7542 for this) Note: We had the same thing for particles recently: rBdd9dfadaac9b: remove "Select Linked" from the particle select and context menu rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked" operator Fixes T76071 Maniphest Tasks: T76071 Differential Revision: https://developer.blender.org/D7543 |
Revision 3d7ac7f by Campbell Barton April 27, 2020, 13:24 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision b1037aa by Campbell Barton April 27, 2020, 13:22 (GMT) |
Fix T76148: Grid fill crashes with multiple connected loops |
Revision 3c85824 by Julian Eisel April 27, 2020, 12:57 (GMT) |
UI: Support array properties for UILayout.prop_decorator() Previously `UILayout.prop_decorator()` (or `uiItemDecoratorR()` in C) only worked for single items, not for arrays. The decorators are added vertically, like `UILayout.prop()` adds them. This will be needed for adding decorators to material properties, but will likely have other use-cases as well. Also, `None` (or `NULL`) can be passed for the data-pointer and property now to create blank decorators (as already possible for `uiItemDecoratorR_prop` in C). |
Revision f346fd3 by Antonio Vazquez April 27, 2020, 08:49 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 7300e8a by Antonio Vazquez April 27, 2020, 08:49 (GMT) |
GPencil: Change defaults for Gradient materials The old values did not display a valid gradient by default. |
Revision fc1ea38 by Campbell Barton April 27, 2020, 06:50 (GMT) |
Merge branch 'blender-v2.83-release' |
April 27, 2020, 06:44 (GMT) |
Fix T72476: Crash when drag & drop Color in the Image Editor |
April 27, 2020, 05:27 (GMT) |
GPU: add assert for immBegin buffer size & context |
April 27, 2020, 05:27 (GMT) |
Cleanup: add newline to ghost warning print |
April 27, 2020, 04:14 (GMT) |
CMake: add WITH_LINKER_LLD option for unix platforms Can give considerably faster linking, especially for debug builds. This may be enabled by default but needs to be more thoroughly tested. |
Revision 13abd37 by Richard Antalik April 26, 2020, 22:57 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision d0d16eb by Richard Antalik April 26, 2020, 22:51 (GMT) |
Fix T74346 VSE: Prefetching doesn't work properly with property animations Make sure depsgraph was updated before evaluating the animation. Reviewed By: ISS Differential Revision: https://developer.blender.org/D7467 |
April 26, 2020, 22:14 (GMT) |
VSE: Remove decorate from Expand and Mute in Modifiers Remove decorate from Expand and Mute in VSE Modifiers, since these elements aren't using decorate elsewhere. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7420 |
Revision 0edf3f5 by Richard Antalik April 26, 2020, 22:06 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision c13ad41 by Richard Antalik April 26, 2020, 22:04 (GMT) |
Fix T74603: Tweaking offsets causes strips to "reverse" Add range function to RNA properties. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7285 |
Revision 576ecbd by Richard Antalik April 26, 2020, 21:44 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision dea1c1b by Richard Antalik April 26, 2020, 21:40 (GMT) |
Fix T75495: Blender crashes opening a VSE .blend file During scene copy modifier mask strips are relinked to point to strips in new scene. If strip used as mask is in different seqbase, this can fail, if seqbase is not copied yet. Add SEQ_DUPE_IS_RECURSIVE_CALL flag to avoid relinking modifiers during recursive call. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7412 |
Revision a2de3d8 by Julian Eisel April 26, 2020, 15:39 (GMT) |
Fix utterly wrong decorator button logic This was in fact completely messed up, but it worked by accident for all current cases. That is, we always inserted the decorator buttons immediately after the button they applied to. So the first button comparision in ui_but_anim_decorate_find_attached_button() would succeed, because it just compared a few values that all happened to be NULL and thus the comparison returned true. Further, avoid NULL-pointer dereferences and incorrect printing. |
Revision 066b024 by Clément Foucault April 26, 2020, 09:49 (GMT) |
Merge branch 'blender-v2.83-release' |
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