Revision 7bfb745 by Campbell Barton April 14, 2020, 13:50 (GMT) |
Fix showing check-boxes in menu-search |
Revision de47bf6 by Campbell Barton April 14, 2020, 13:33 (GMT) |
Cleanup: remove text editor 'select' option that did nothing |
Revision b800a05 by Campbell Barton April 14, 2020, 13:33 (GMT) |
Revert "Cleanup: remove unused text.selection_set select option" This reverts commit 9af0cdcd9349b6c0fd1cc0e57a58254e21e1bd3b. Removed this feature because of confusion caused by incorrect description. |
April 14, 2020, 13:12 (GMT) |
Fix T75629: Disallow dragging collection instance into itself Differential Revision: https://developer.blender.org/D7408 |
Revision 2ed2dd7 by Antonio Vazquez April 14, 2020, 10:48 (GMT) |
GPencil: Add missing 2.82 Random Layer color removed in refactor Use a single color by object in grease pencil is not practical because is necessary to see all layers. To tint by layer, the layer tint parameter is used and not the material color as is done in other modes. This function has been backported from 2.82 because was removed in the 2.83 refactor. |
April 14, 2020, 10:36 (GMT) |
Add Complex Solidify option for thickness per face Add an option to solidify complex which will make faces which have thickness controlled by vertex weights flat/even, and parallel to their original face. For each face it uses the minimal weight assigned to its vertices to control the thickness. This will help users for example in architecture or basic CAD design by finally making solidify work there at all if altering thickness is needed. Differential Revision: https://developer.blender.org/D7340 Reviewed and minor cleanups by Batien Montagne (@mont29). |
April 14, 2020, 10:18 (GMT) |
Improve Solidify/Bevel Modifier cooperation Adds a slider to solidify which allows the user to add bevel weight on the outside or remove bevel weight from the inside. Also includes a very small improvment for working with subsurface modifier where the rim edge in complex solidify will now also have a chance to get a crease if there is only two adjacent edges. Differential Revision: https://developer.blender.org/D7334 Reviewing and minor cleanups: Bastien Montagne (@mont29). |
Revision b07e8a2 by Jacques Lucke April 14, 2020, 09:50 (GMT) |
Cleanup: remove unnecessary branch when lib linking constraints Differential Revision: https://developer.blender.org/D7386 Reviewers: mont29 |
Revision 6e272b9 by Bastien Montagne April 14, 2020, 09:29 (GMT) |
BLI_math: add min/max utils for chars. |
Revision 47084ba by Brecht Van Lommel April 14, 2020, 09:07 (GMT) |
Fix T75542: toggling modifier visibility not working correct with undo speedup The problem was that in direct_link_id_restore_recalc, recalc_undo_accumulated should contain the changes from the target state to the current state. However it had already been cleared at that point, to start accumulating changes up to the next undo push. Delaying the clear of this flag seems like the obvious solution, but it's hard to find the right place for that (if there is one). Instead this splits up the flag into two separate variables. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7402 |
Revision e6d9d5d by Campbell Barton April 14, 2020, 08:50 (GMT) |
UI: improve menu search with dimmed menu prefix - Show dimmed text for the menu entries leading up to the menu item. - Show icons between the menu text and menu item. - Use unicode right pointing triangle instead of arrow. |
Revision 571646e by Campbell Barton April 14, 2020, 08:41 (GMT) |
Cleanup: pass font drawing x/y offset arguments as int's Internally these values are ints. |
Revision 3bef5d1 by Campbell Barton April 14, 2020, 08:34 (GMT) |
UI: add spin to extrude menu This tool wasn't accessible anywhere in the interface (besides the interactive tool). Add to extrude since it's a kind of extrusion. |
Revision 0fa7e1e by Campbell Barton April 14, 2020, 08:30 (GMT) |
UI: correct menu used for dope-sheet |
Revision b2c2d7b by Sergey Sharybin April 14, 2020, 07:46 (GMT) |
Sculpt: Implement undo of Apply Base during sculpt session The idea is to push both base mesh geometry and PBVH coordinates so it is possible to undo everything without loosing data which was not flushed from sculpt session to base mesh. It is possible do memory optimization to avoid push custom data layers which are not touched by operator, but before doing that better to ensure this is a correct and working approach. Differential Revision: https://developer.blender.org/D7381 |
Revision 9e0b44a by Campbell Barton April 14, 2020, 00:49 (GMT) |
Cleanup: ed_util_imbuf sections |
Revision 5f059c8 by Campbell Barton April 14, 2020, 00:49 (GMT) |
Cleanup: spelling |
Revision 9ce83ac by Campbell Barton April 14, 2020, 00:49 (GMT) |
Cleanup: remove redundant include, clang-format |
Revision ad317a5 by Antonio Vazquez April 13, 2020, 17:13 (GMT) |
Fix T75676: Inconsistent "Only selected" GP layers in Dope Sheet The selection was not checking all modes. |
April 13, 2020, 15:15 (GMT) |
Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details. * Implemented the algortihm that would merge vertices to the weighted center between them. * Exposed the merge threshold to the user. The new default tolerance is 0.0001 (versionning code ensures that previous default value remains in use to avoid any change in existing files). Review and minor changes/cleanups from Bastien Montagne (@mont29). |
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