Revision ac02c70 by Campbell Barton March 29, 2020, 05:09 (GMT) |
Revision a24f52c by Aaron Carlisle March 28, 2020, 20:40 (GMT) |
Fix T75088: Add tooltips for custom properties |
Revision a882deb by Antonio Vazquez March 28, 2020, 14:08 (GMT) |
Revision 7dbf725 by Antonio Vazquez March 28, 2020, 11:33 (GMT) |
GPencil: Fix error when stroke has 0 points It's possible create a stroke with 0 points using python |
Revision bdec24b by Joerg Mueller March 28, 2020, 08:14 (GMT) |
Cleanup: Removing unused parameter. |
Revision 10bd3fb by Germano Cavalcante March 28, 2020, 01:14 (GMT) |
Fix T74604: A.N.T Landscape Erode function reports error Although indicated, the `rna_Object_active_vertex_group_set` function was missing. |
Revision 79b391f by Brecht Van Lommel March 28, 2020, 01:08 (GMT) |
Fix missing NULL terminator for new brush option |
March 27, 2020, 23:59 (GMT) |
Fix key detection issues introduced by D7229 Removing the GHOST_kKeyUnknown check from processKeyEvent() produces epeated unknown key events whenever a modifier key is held down, due to the way ghost uses GHOST_kKeyUnknown as a filter value for modifier key events. Differential Revision: https://developer.blender.org/D7257 |
Revision 1f94912 by Germano Cavalcante March 27, 2020, 23:12 (GMT) |
Revision 90aa771 by Brecht Van Lommel March 27, 2020, 22:21 (GMT) |
Cleanup: compiler warnings |
Revision d85026d by Clément Foucault March 27, 2020, 19:11 (GMT) |
Overlay: Outline: Fix unreported feedback loop when smooth wire is disabled |
Revision a711061 by Clément Foucault March 27, 2020, 19:00 (GMT) |
Cleanup: GPUShader: Remove unused shaders |
March 27, 2020, 17:56 (GMT) |
Fix error in macOS system file detection in recent changes Differential Revision: https://developer.blender.org/D7250 |
Revision 9120191 by Pablo Dobarro March 27, 2020, 17:15 (GMT) |
Sculpt: Pose Brush Face Sets origin mode This commit introduces a new mode for calculating the positions and weights of the IK segments in the Pose Brush based on the Face Sets. The first segment of the chain will always include all face sets inside the brush radius and it will propagate until the boundary of the last face sets added in the flood fill. Then consecutive connected face sets are added to the chain until the chain length limit is reached or all face sets of the mesh are already part of the chain. This feature enables complete control over the pose brush origins in case that is needed. Also, with this mode, the user can have a library of base meshes with face sets already configured to get to the initial pose as fast as possible. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7235 |
Revision 4c0cca7 by Pablo Dobarro March 27, 2020, 17:05 (GMT) |
Rename Edge Automasking to Mesh Boundary Automasking This makes more clear what this automasking operation does and helps to differenciate it from the future face sets boundary automasking. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7185 |
Revision 015c084 by Pablo Dobarro March 27, 2020, 16:55 (GMT) |
Sculpt: Weight normal and area sampling towards the brush center Previously, all vertices inside the brush radius were taken into account equally when calculating the sculpt normal and area. This was causing artifacts and unpredictable results with large brushes or meshes with curvatures, as the strongest deformation point of all brushes is usually in the center. By weighting the vertex normal and position towards the center when sampling, all brushes should now behave in a more predictable way in non-uniform surfaces. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6989 |
Revision 7eacda5 by Pablo Dobarro March 27, 2020, 16:52 (GMT) |
Fix T74637: Reset face set data when disabling dyntopo Last time I checked Face Sets were preserved in a more or less predictable way when modifying the mesh with dyntopo. As it looks that in some problems this may cause bugs and you can't see or use face sets when modifying the topology of the mesh whith dyntopo active, it is probably better to reset them when going from dyntopo to mesh. This way you know that you are always going to get a predictable face sets state. Reviewed By: jbakker Maniphest Tasks: T74637 Differential Revision: https://developer.blender.org/D7099 |
Revision 0db0553 by Antonio Vazquez March 27, 2020, 15:38 (GMT) |
GPencil: Small tweaks to Fill material panel |
Revision 671d811 by Bastien Montagne March 27, 2020, 14:46 (GMT) |
Install_deps: Do not wipe out `WITH_PYTHON` CMake options. This is annoying when one want to use system python and hence disables the `WITH_PYTHON_INSTALL` options... |
March 27, 2020, 14:23 (GMT) |
install_deps: Enable PIC in Python static library. Update for D3078, I think it should be fixed Benefits: - after installing python 3.7 with `./build_files/build_environment/install_deps.sh`, user will be able to run `make bpy` without linking error: - https://blender.stackexchange.com/questions/102933/a-working-guidance-for-building-blender-as-bpy-python-module - https://stackoverflow.com/questions/36779834/compiling-blender-bpy-recompile-with-fpic To prevent errors like `/opt/lib/python-3.7.4/bin/python3.7: error while loading shared libraries: libpython3.7m.so.1.0: cannot open shared object file: No such file or directory`, add python .so lib to ldconfig Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7177 |
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