Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 15, 2020, 02:26 (GMT)
Cleanup: clang-format
January 15, 2020, 02:23 (GMT)
WM: support keys F20-F24

This was already supported by GHOST on X11, WIN32.
macOS goes up to F20.
January 15, 2020, 01:33 (GMT)
Fix bevel leaving vertex/edge selection in an invalid state
January 14, 2020, 23:08 (GMT)
DRW: Fix instance batch check

Thanks to @LazyDodo for the heads up.
January 14, 2020, 20:45 (GMT)
Fluid: Additional fix for relative cache paths

Added missing conversion from relative to absolute paths.
January 14, 2020, 19:33 (GMT)
Merge branch 'blender-v2.82-release'
January 14, 2020, 19:32 (GMT)
Fix T73070: Disable falloff_shape in the Pose Brush

The Falloff property in the pose brush controls how much deformation
propagates through the ik chain, not by using the distance to the
vertices, so this option does not make sense (it does nothing in the
pose brush code and it disables the 3d paint cursor).

Reviewed By: jbakker

Maniphest Tasks: T73070

Differential Revision: https://developer.blender.org/D6574
January 14, 2020, 19:26 (GMT)
Merge branch 'blender-v2.82-release'
January 14, 2020, 19:26 (GMT)
Fix T73094: Check all vertices when recalculating the mask flags

When a node was partially/fully hidden, this was causing the mask flags
to update incorrectly because it was not checking all vertices, so they
were assigned the fully_masked state and not updating in the transform
tool and mesh filter.

Reviewed By: jbakker

Maniphest Tasks: T73094

Differential Revision: https://developer.blender.org/D6573
January 14, 2020, 19:23 (GMT)
Merge branch 'blender-v2.82-release'
January 14, 2020, 19:19 (GMT)
Fix T71712: Free the dynamic mesh preview when rebuilding the PBVH

The PBVH usually is rebuild after a topology change, so it does not make
sense to keep the previous dynamic mesh preview vertex list. This may
cause a crash is the number of vertices of the new mesh (and preview) is
larger previous one. Now the list is deleted with the PBVH and a new one
will be generated using the new mesh when the cursor is updated.

Reviewed By: jbakker

Maniphest Tasks: T71712

Differential Revision: https://developer.blender.org/D6476
Revision 468fad3 by Bastien Montagne
January 14, 2020, 18:43 (GMT)
Merge branch 'blender-v2.82-release'
January 14, 2020, 18:43 (GMT)
Cleanup: get rid of magic values for return flags of texture value getters.
January 14, 2020, 18:31 (GMT)
test: Add basic codec test for ffmpeg.

This add a basic sanity check that validates
the features we use from ffmpeg are actually
available

Differential Revision: https://developer.blender.org/D5999

Reviewed By: sybren
January 14, 2020, 18:12 (GMT)
Fix: Building with clang on windows.

The USD landing broke building with clang on windows
due to a couple of reasons:

1) Some incompatibilities in their headers [1] only one
of them was important for us and is included in our patchset
now.

2) clangs lld wanted the full path to the libusd_b library
when using the whole archive link option, while msvc can
figure it out from just the library name.

Tested with clang/msvc and msbuild and ninja generators

[1] https://github.com/PixarAnimationStudios/USD/issues/1030
Revision c167e8b by Julian Eisel
January 14, 2020, 18:08 (GMT)
Cleanup: Use new BLI_rct utilities to ensure valid rectangles

Technically this does a slight change to the check in wm_window.c: The
assert now also allows zero width/height rectangles.
Revision e4bf08a by Julian Eisel
January 14, 2020, 18:08 (GMT)
Fix invalid min/max sizes of global areas after loading factory settings

Simply loading factory settings and dragging an area separator
immediately after would cause an assert because of these invalid sizes.

Seems that since rB07499c04f612 we correctly initialize DPI related
UserPref values with 0, which caused DPI dependant initialization of
global areas to set ScrArea.global.size_min/max to 0 too.
January 14, 2020, 16:59 (GMT)
Fix T72490 Collections: Exclude From View toggle causes segment violation
January 14, 2020, 16:49 (GMT)
Merge branch 'blender-v2.82-release'
January 14, 2020, 16:48 (GMT)
Fix rendering motion blur scenes with OptiX failing with CUDA_ERROR_INVALID_CONTEXT

Commit baeb11826b9fe5525db6dd05ba5271949079fc1e switched memory
allocation for the motion transform to use CUDA directly, instead of going
through abstractions. But no CUDA context was set active before those
were called, so the calls failed. This fixes that by binding a context beforehand.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021