Revision dedceb9 by Campbell Barton January 15, 2020, 02:26 (GMT) |
Cleanup: clang-format |
January 15, 2020, 02:23 (GMT) |
WM: support keys F20-F24 This was already supported by GHOST on X11, WIN32. macOS goes up to F20. |
Revision f164ea6 by Campbell Barton January 15, 2020, 01:33 (GMT) |
Fix bevel leaving vertex/edge selection in an invalid state |
Revision 3edd8d5 by Clément Foucault January 14, 2020, 23:08 (GMT) |
DRW: Fix instance batch check Thanks to @LazyDodo for the heads up. |
Revision 1ec0899 by Sebastián Barschkis January 14, 2020, 20:45 (GMT) |
Fluid: Additional fix for relative cache paths Added missing conversion from relative to absolute paths. |
Revision d7afa23 by Pablo Dobarro January 14, 2020, 19:33 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision f4beab7 by Pablo Dobarro January 14, 2020, 19:32 (GMT) |
Fix T73070: Disable falloff_shape in the Pose Brush The Falloff property in the pose brush controls how much deformation propagates through the ik chain, not by using the distance to the vertices, so this option does not make sense (it does nothing in the pose brush code and it disables the 3d paint cursor). Reviewed By: jbakker Maniphest Tasks: T73070 Differential Revision: https://developer.blender.org/D6574 |
Revision 5cc0f36 by Pablo Dobarro January 14, 2020, 19:26 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 22a3173 by Pablo Dobarro January 14, 2020, 19:26 (GMT) |
Fix T73094: Check all vertices when recalculating the mask flags When a node was partially/fully hidden, this was causing the mask flags to update incorrectly because it was not checking all vertices, so they were assigned the fully_masked state and not updating in the transform tool and mesh filter. Reviewed By: jbakker Maniphest Tasks: T73094 Differential Revision: https://developer.blender.org/D6573 |
Revision cb9f67e by Pablo Dobarro January 14, 2020, 19:23 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision 22f5edc by Pablo Dobarro January 14, 2020, 19:19 (GMT) |
Fix T71712: Free the dynamic mesh preview when rebuilding the PBVH The PBVH usually is rebuild after a topology change, so it does not make sense to keep the previous dynamic mesh preview vertex list. This may cause a crash is the number of vertices of the new mesh (and preview) is larger previous one. Now the list is deleted with the PBVH and a new one will be generated using the new mesh when the cursor is updated. Reviewed By: jbakker Maniphest Tasks: T71712 Differential Revision: https://developer.blender.org/D6476 |
Revision 468fad3 by Bastien Montagne January 14, 2020, 18:43 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision eb9401e by Bastien Montagne January 14, 2020, 18:43 (GMT) |
Cleanup: get rid of magic values for return flags of texture value getters. |
Revision f8b34d5 by Ray molenkamp January 14, 2020, 18:31 (GMT) |
test: Add basic codec test for ffmpeg. This add a basic sanity check that validates the features we use from ffmpeg are actually available Differential Revision: https://developer.blender.org/D5999 Reviewed By: sybren |
Revision 8e6c6e2 by Ray molenkamp January 14, 2020, 18:12 (GMT) |
Fix: Building with clang on windows. The USD landing broke building with clang on windows due to a couple of reasons: 1) Some incompatibilities in their headers [1] only one of them was important for us and is included in our patchset now. 2) clangs lld wanted the full path to the libusd_b library when using the whole archive link option, while msvc can figure it out from just the library name. Tested with clang/msvc and msbuild and ninja generators [1] https://github.com/PixarAnimationStudios/USD/issues/1030 |
Revision c167e8b by Julian Eisel January 14, 2020, 18:08 (GMT) |
Cleanup: Use new BLI_rct utilities to ensure valid rectangles Technically this does a slight change to the check in wm_window.c: The assert now also allows zero width/height rectangles. |
Revision e4bf08a by Julian Eisel January 14, 2020, 18:08 (GMT) |
Fix invalid min/max sizes of global areas after loading factory settings Simply loading factory settings and dragging an area separator immediately after would cause an assert because of these invalid sizes. Seems that since rB07499c04f612 we correctly initialize DPI related UserPref values with 0, which caused DPI dependant initialization of global areas to set ScrArea.global.size_min/max to 0 too. |
Revision e2724ab by Clément Foucault January 14, 2020, 16:59 (GMT) |
Fix T72490 Collections: Exclude From View toggle causes segment violation |
Revision 2a638e8 by Patrick Mours January 14, 2020, 16:49 (GMT) |
Merge branch 'blender-v2.82-release' |
Revision ff430de by Patrick Mours January 14, 2020, 16:48 (GMT) |
Fix rendering motion blur scenes with OptiX failing with CUDA_ERROR_INVALID_CONTEXT Commit baeb11826b9fe5525db6dd05ba5271949079fc1e switched memory allocation for the motion transform to use CUDA directly, instead of going through abstractions. But no CUDA context was set active before those were called, so the calls failed. This fixes that by binding a context beforehand. |
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