Revision 5467f3d by Campbell Barton December 18, 2019, 13:42 (GMT) |
Cleanup: use wrapper function for gizmo group refresh Allows for adding checks before/after refresh, not yet added. |
Revision 838dc34 by Campbell Barton December 18, 2019, 13:21 (GMT) |
Cleanup: const warning, unused var |
Revision 61f4a7d by Germano Cavalcante December 18, 2019, 12:41 (GMT) |
Fix T72372: color picker is unreliable with large "clip end" values By my tests, `planes_from_projmat` proved to be more accurate than the current solution. Differential Revision: https://developer.blender.org/D6434 |
Revision 409d3f4 by Jeroen Bakker December 18, 2019, 12:31 (GMT) |
Workbench: Force Vertex Colors in Paint Mode Vertex colors behaved differently as the paint overlay mixed the colors in display mode and the results was multiplied on top of the original shading. This patch will align the implementation to texture painting where the colors are drawn by the workbench engine so the correct shading is applied. This also means that we don't show the vertex colors overlay when not in solid mode. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6436 |
Revision 8bab865 by Jeroen Bakker December 18, 2019, 10:00 (GMT) |
Fix T72289: FreeStyle python error Introduced by {T67981}. We changed the python API for curve evaluation. Freestyle still used the old call that failed. This patch updates FreeStyle to use the new API. I checked other areas in freestyle but it seemed to be the only `evaluate` for curves that is called directly. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D6430 |
Revision 2a35383 by Jeroen Bakker December 18, 2019, 09:59 (GMT) |
Fix T72353: Camera Limits Visibility Due to recent refactoring of the overlay unification the camera limits were also visible when the overlays were turned off. This was because the `draw_extra` had an exception for when looking through the camera. This change also takes the global hide overlays into account. So now the camera limits will not be drawn when overlays are turned off. This also fixed other camera related overlay drawing. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6394 |
Revision b30a722 by Jeroen Bakker December 18, 2019, 09:56 (GMT) |
Fix T72124: LookDev Sphere Rendering Due to the refactoring of the overlay engine the draw caches were changed. The sphere batch used to have positions and normals. After the refactoring it didn't had the normals anymore. The normals are needed for shading. As they were not there the look dev spheres were rendered black. This change add the `nor` attribute to `DRW_cache_sphere_get` batch. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6393 |
Revision a6b1c15 by Campbell Barton December 18, 2019, 04:47 (GMT) |
Cleanup: remove unused gesture event. |
Revision 31b9ddd by Campbell Barton December 18, 2019, 01:57 (GMT) |
Fix error assigning the fluid particle flag to the wrong member |
Revision 0019216 by Campbell Barton December 18, 2019, 01:52 (GMT) |
Fix linking errors WITH_MOD_FLUID=OFF, again Expose BKE_fluid_modifier_* functions for readfile versioning. |
Revision bdbcb0d by Lukas Stockner December 18, 2019, 00:51 (GMT) |
Image Editor: Load UDIMs even if secondary tile is selected Previously the user had to select the 1001 tile for this to work, now any tile will work as long as the 1001 tile still exists on disk. |
Revision 87dba47 by Campbell Barton December 18, 2019, 00:32 (GMT) |
Cleanup: use ELEM macro |
Revision 0149b76 by Campbell Barton December 18, 2019, 00:32 (GMT) |
Cleanup: warnings |
Revision 850aa3a by Lukas Stockner December 18, 2019, 00:05 (GMT) |
Image Editor: Disable tile operators if tile 1001 is missing |
Revision e0cd5b9 by Lukas Stockner December 17, 2019, 23:52 (GMT) |
Image Editor: Add option to create multiple tiles at once Any existing tiles will be skipped. |
Revision 11d9271 by Lukas Stockner December 17, 2019, 23:15 (GMT) |
Image Editor: Add option to fill UDIM tiles during creation |
Revision 9a12f97 by Lukas Stockner December 17, 2019, 23:04 (GMT) |
Fix T72487: Painting on unitialized UDIM tile crashes The UDIM commit accidentally removed the check for whether an ImBuf exists before trying to paint on it. |
Revision e6a5e50 by Sebastián Barschkis December 17, 2019, 23:02 (GMT) |
Fluid: Fix placement of flag reset Flag reset needs to be placed outside the object loop |
Revision 5ad465c by Antonio Vazquez December 17, 2019, 18:54 (GMT) |
Fix T72430: GPencil normalize command crashes blender When the stroke weights array was NULL, the function crash. Just check NULL value. |
Revision e998cb2 by Pablo Dobarro December 17, 2019, 18:45 (GMT) |
Sculpt: Use more saturated colors in the cursor The previous cursor colors were chosen to match the toolbar icon color, but the contrast on top of the default matcaps was not enough. This commit uses more saturated colors, which are more visible on top of the default matcaps. Reviewed By: jbakker, billreynish Differential Revision: https://developer.blender.org/D6194 |
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