Blender Git Commits

Blender Git "master" branch commits.

Page: 963 / 5574

December 18, 2019, 13:42 (GMT)
Cleanup: use wrapper function for gizmo group refresh

Allows for adding checks before/after refresh, not yet added.
December 18, 2019, 13:21 (GMT)
Cleanup: const warning, unused var
December 18, 2019, 12:41 (GMT)
Fix T72372: color picker is unreliable with large "clip end" values

By my tests, `planes_from_projmat` proved to be more accurate than the current solution.

Differential Revision: https://developer.blender.org/D6434
December 18, 2019, 12:31 (GMT)
Workbench: Force Vertex Colors in Paint Mode

Vertex colors behaved differently as the paint overlay mixed the colors
in display mode and the results was multiplied on top of the original
shading.

This patch will align the implementation to texture painting where the
colors are drawn by the workbench engine so the correct shading is
applied.

This also means that we don't show the vertex colors overlay when not
in solid mode.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6436
December 18, 2019, 10:00 (GMT)
Fix T72289: FreeStyle python error

Introduced by {T67981}. We changed the python API for curve evaluation.
Freestyle still used the old call that failed. This patch updates
FreeStyle to use the new API. I checked other areas in freestyle but it
seemed to be the only `evaluate` for curves that is called directly.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D6430
December 18, 2019, 09:59 (GMT)
Fix T72353: Camera Limits Visibility

Due to recent refactoring of the overlay unification the camera limits
were also visible when the overlays were turned off. This was because
the `draw_extra` had an exception for when looking through the camera.

This change also takes the global hide overlays into account. So now the
camera limits will not be drawn when overlays are turned off. This also
fixed other camera related overlay drawing.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6394
December 18, 2019, 09:56 (GMT)
Fix T72124: LookDev Sphere Rendering

Due to the refactoring of the overlay engine the draw caches were
changed. The sphere batch used to have positions and normals. After the
refactoring it didn't had the normals anymore. The normals are needed
for shading. As they were not there the look dev spheres were rendered
black.

This change add the `nor` attribute to `DRW_cache_sphere_get` batch.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6393
December 18, 2019, 04:47 (GMT)
Cleanup: remove unused gesture event.
December 18, 2019, 01:57 (GMT)
Fix error assigning the fluid particle flag to the wrong member
December 18, 2019, 01:52 (GMT)
Fix linking errors WITH_MOD_FLUID=OFF, again

Expose BKE_fluid_modifier_* functions for readfile versioning.
December 18, 2019, 00:51 (GMT)
Image Editor: Load UDIMs even if secondary tile is selected

Previously the user had to select the 1001 tile for this to work,
now any tile will work as long as the 1001 tile still exists on disk.
December 18, 2019, 00:32 (GMT)
Cleanup: use ELEM macro
December 18, 2019, 00:32 (GMT)
Cleanup: warnings
December 18, 2019, 00:05 (GMT)
Image Editor: Disable tile operators if tile 1001 is missing
December 17, 2019, 23:52 (GMT)
Image Editor: Add option to create multiple tiles at once

Any existing tiles will be skipped.
December 17, 2019, 23:15 (GMT)
Image Editor: Add option to fill UDIM tiles during creation
December 17, 2019, 23:04 (GMT)
Fix T72487: Painting on unitialized UDIM tile crashes

The UDIM commit accidentally removed the check for whether an ImBuf exists
before trying to paint on it.
December 17, 2019, 23:02 (GMT)
Fluid: Fix placement of flag reset

Flag reset needs to be placed outside the object loop
December 17, 2019, 18:54 (GMT)
Fix T72430: GPencil normalize command crashes blender

When the stroke weights array was NULL, the function crash. Just check NULL value.
December 17, 2019, 18:45 (GMT)
Sculpt: Use more saturated colors in the cursor

The previous cursor colors were chosen to match the toolbar icon color,
but the contrast on top of the default matcaps was not enough. This
commit uses more saturated colors, which are more visible on top of the
default matcaps.

Reviewed By: jbakker, billreynish

Differential Revision: https://developer.blender.org/D6194
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021