January 6, 2017, 17:13 (GMT)  | 
unittest: check context overriden passed to operator  | 
January 6, 2017, 17:01 (GMT)  | 
unittest: use proper setUpModule class method()  | 
January 6, 2017, 15:37 (GMT)  | 
unittest: use assertEqual instead of assertTrue (thanks to Sybren Stuvel)  | 
January 6, 2017, 13:39 (GMT)  | 
Apply changes GPU_texture change.  | 
January 6, 2017, 13:38 (GMT)  | 
Modifications to GPU_texture: -Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures  | 
January 6, 2017, 13:31 (GMT)  | 
Fixup for bpy.context.scene_collection  | 
January 5, 2017, 17:25 (GMT)  | 
RNA: bpy.context.scene_collection We will need this for UI eventually, and now I need this to update the Python add object routine.  | 
January 5, 2017, 17:24 (GMT)  | 
Unittest debug options, set context via override and bpy.context.scene_collection For some reason ID is not being passed when we get SceneCollection from bpy.context. This test fails in that case.  | 
January 5, 2017, 15:13 (GMT)  | 
(Clay) Free memory + lots of renaming/reorganizing Signed-off-by: Clément Foucault <foucault.clem@gmail.com>  | 
January 5, 2017, 10:28 (GMT)  | 
Merge remote-tracking branch 'origin/render-layers' into clay-engine  | 
January 5, 2017, 10:28 (GMT)  | 
(Clay) Added Render settings: - Default clay settings inside Scene RNA - Material clay settings RNA is here and will be used once we can render multiple meshes  | 
January 4, 2017, 17:34 (GMT)  | 
handle objects removal only on preprocess  | 
January 4, 2017, 17:27 (GMT)  | 
Merge remote-tracking branch 'origin/blender2.8' into render-layers  | 
January 4, 2017, 17:26 (GMT)  | 
unittest: del via operator fixup  | 
January 4, 2017, 17:19 (GMT)  | 
Include object unlinking in library_remap preprocessing  | 
January 4, 2017, 17:04 (GMT)  | 
remove objects from collections when ED_base_object_free_and_unlink  | 
January 4, 2017, 10:01 (GMT)  | 
More work on Clay engine: - Calculate normals with dfdy while waiting for a proper way to draw mesh normals. - Added initial support for 2d texture arrays. - Better API naming. - Generate Matcap texture arrays and draw with it.  | 
January 3, 2017, 17:21 (GMT)  | 
Massive fixup on BLI_iterator and the iterators using it  | 
January 3, 2017, 15:46 (GMT)  | 
From review: handle post processing of objects after they are removed  | 
January 3, 2017, 15:42 (GMT)  | 
unittest: object delete  | 
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021